Stephen Lin
Most Recent Affiliation(s):
- Microsoft Research Asia
Learning Category: Jury Member:
Learning Category: Presentation(s):
![Exposure: A White-Box Photo Post-Processing Framework](https://history.siggraph.org/wp-content/uploads/2022/07/2018-SIGGRAPH-Image-Not-Available-150x150.jpg)
Type: [Technical Papers]
Exposure: A White-Box Photo Post-Processing Framework Presenter(s): [Hu] [He] [Liu] [Wang] [Lin]
[SIGGRAPH 2018]
![Image based relighting using neural networks](https://history.siggraph.org/wp-content/uploads/2023/04/2015-Technical-Papers-Ren_Image-Based-Relighting-Using-Neural-Networks-150x150.jpg)
Type: [Technical Papers]
Image based relighting using neural networks Presenter(s): [Ren] [Dong] [Lin] [Tong] [Guo]
[SIGGRAPH 2015]
![Diffusion curve textures for resolution independent texture mapping](https://history.siggraph.org/wp-content/uploads/2023/03/2012-Technical-Papers-Sun_Diffusion-Curve-Textures-for-Resolution-Independent-Texture-Mapping-150x150.jpg)
Type: [Technical Papers]
Diffusion curve textures for resolution independent texture mapping Presenter(s): [Sun] [Xie] [Dong] [Lin] [Xu] [Wang] [Tong] [Guo]
[SIGGRAPH 2012]
![Line space gathering for single scattering in large scenes](https://history.siggraph.org/wp-content/uploads/2023/03/2010-Technical-Papers-Sun_Line-Space-Gathering-for-Single-Scattering-in-Large-Scenes-150x150.jpg)
Type: [Technical Papers]
Line space gathering for single scattering in large scenes Presenter(s): [Sun] [Zhou] [Lin] [Guo]
[SIGGRAPH 2010]
![Real-time smoke rendering using compensated ray marching](https://history.siggraph.org/wp-content/uploads/2023/03/2008-Technical-Papers-Zhou_Real-Time-Smoke-Rendering-Using-Compensated-Ray-Marching-150x150.jpg)
Type: [Technical Papers]
Real-time smoke rendering using compensated ray marching Presenter(s): [Zhou] [Ren] [Lin] [Bao] [Guo] [Shum]
[SIGGRAPH 2008]
![Interactive relighting with dynamic BRDFs](https://history.siggraph.org/wp-content/uploads/2023/05/2007-Technical-Papers-Sun_Interactive-Relighting-with-Dynamic-BRDFs-150x150.jpg)
Type: [Technical Papers]
Interactive relighting with dynamic BRDFs Presenter(s): [Sun] [Zhou] [Chen] [Lin] [Shi] [Guo]
[SIGGRAPH 2007]
![Appearance manifolds for modeling time-variant appearance of materials](https://history.siggraph.org/wp-content/uploads/2023/04/2006-Technical-Papers-Wang_Appearance-Manifolds-for-Modeling-Time-Variant-Appearance-of-Materials-150x150.jpg)
Type: [Technical Papers]
Appearance manifolds for modeling time-variant appearance of materials Presenter(s): [Wang] [Tong] [Lin] [Pan] [Wang] [Bao] [Guo] [Shum]
[SIGGRAPH 2006]
![Precomputed shadow fields for dynamic scenes](https://history.siggraph.org/wp-content/uploads/2023/04/2005-Technical-Papers-Zhou_Precomputed-Shadow-Fields-for-Dynamic-Scenes-150x150.jpg)
Type: [Technical Papers]
Precomputed shadow fields for dynamic scenes Presenter(s): [Zhou] [Hu] [Lin] [Guo] [Shum]
[SIGGRAPH 2005]
![Shell texture functions](https://history.siggraph.org/wp-content/uploads/2023/05/2004-Technical-Papers-Chen_Shell-Texture-Functions-150x150.jpg)
Type: [Technical Papers]
Shell texture functions Presenter(s): [Chen] [Tong] [Wang] [Lin] [Guo] [Shum]
[SIGGRAPH 2004]
Role(s):
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