John Funge
Most Recent Affiliation(s):
- Intel Corporation
Other / Past Affiliation(s):
- Sony Computer Entertainment Inc.
- University of Toronto
Bio:
SIGGRAPH 2000
John Funge recently joined Sony Computer Entertainment America (SCEA) where he works in a group that performs advanced research into technology for future computer games. Previously John was a member of Intel’s Microcomputer Research lab. He received a B.Sc. in Mathematics from Oxford University in 1990, an M.Sc. in Computer Science from Oxford University in 1991, and a Ph.D. in Computer Science from the University of Toronto in 1997. For his Ph.D. John successfully developed a new approach to high-level control of characters in games and animation. John is the author of numerous technical papers and his new book “AI for Games and Animation: A Cognitive Modeling Approach” is one of the first to take an academic leek at AI techniques in the context of Computer games and animation. His current research interests include computer animation, computer games, smart networked devices, interval arithmetic and knowledge representation.
Course Organizer:
- SIGGRAPH 1998, "Hardcore AI for Computer Games and Animation"
- SIGGRAPH 2000, "Smart Animated Agents"
Experience Category: Jury Member:
Learning Category: Presentation(s):
Type: [Courses]
Games Research: The Science of Interactive Entertainment Organizer(s): [Reynolds] [Hecker]
Presenter(s): [Reynolds] [Hecker] [Blow] [Funge] [Green] [Huebner]
Entry No.: [39]
[SIGGRAPH 2000]
Type: [Courses]
Smart Animated Agents Organizer(s): [Badler] [Funge]
Presenter(s): [Badler] [Funge] [Blumberg] [Cassell] [Rickel]
Entry No.: [24]
[SIGGRAPH 2000]
Type: [Technical Papers]
Cognitive modeling: knowledge, reasoning and planning for intelligent characters Presenter(s): [Funge] [Tu] [Terzopoulos]
[SIGGRAPH 1999]
Type: [Courses]
Hardcore AI for Computer Games and Animation Organizer(s): [Funge]
Presenter(s): [Funge]
Entry No.: [10]
[SIGGRAPH 1998]