Andrew (Andy) Nealen
About Andrew (Andy) Nealen
- Affiliations
- Rutgers University
SIGGRAPH Conference Organizing Committee Positions
- Committee Member
- SIGGRAPH Asia 2008: Sketches
Conference Contributions
- Competitions Participated
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- Presentations
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- Sessions Moderated
- “Boxelization: folding 3D objects into boxes” by Zhou, Sueda, Matusik and Shamir
- “The Connect-The-Dots family of puzzles: design and automatic generation” by Löffler, Kaiser, Kapel, Klappe, Kreveld, et al. …
- “Self-refining games using player analytics” by Stanton, Humberston, Kase, O’Brien, Fatahalian, et al. …
- “High-contrast computational caustic design” by Schwartzburg, Testuz, Pauly and Tagliasacchi
- “Poisson-Based Continuous-Surface Generation for Goal-Based Caustics” by Yue, Iwasaki, Chen, Dobashi and Nishita
- “Efficient preconditioning of laplacian matrices for computer graphics” by Krishnan, Szeliski and Fattal
- “Near‐Invariant Blur for Depth and 2D Motion Via Time‐Varying Light Field Analysis” by Bando, Holtzman and Raskar
- “Terrain generation using procedural models based on hydrology” by Génevaux, Guérin, Peytavie, Benes and Galin
- “Synthesis of Tiled Patterns Using Factor Graphs” by Yeh, Breeden, Yang, Fisher and Hanrahan
- “Language-driven synthesis of 3D scenes from scene databases”
- “SCORES: shape composition with recursive substructure priors”
- “Deep part induction from articulated object pairs”
- “Learning to group and label fine-grained shape components”
- “InverseCSG: automatic conversion of 3D models to CSG trees”
Other Information
- Roles
- Competition Participant
- Conference Support Committee Member: General Jury
- Posters Organizing Committee Member
- Talks (Sketches) Jury Member
- Talks (Sketches) Organizing Committee Member
- Technical Paper Moderator
- Technical Paper Presenter
- Technical Papers Jury Member
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