DAC Online Exhibition 2016: Science of the Unseen: Digital Art Perspectives – ACM SIGGRAPH HISTORY ARCHIVES

DAC Online Exhibition 2016: Science of the Unseen: Digital Art Perspectives




 

Chair(s):


Art Show Administrator(s):


Art Show Overview:

Science of the Unseen: Digital Art Perspectives

What goes unseen, unfelt, unheard? The artworks in Science of the Unseen: Digital Art Perspectives integrate science and art to amplify what may go unperceived in visual, social, and political registers.

Science and art express the echoes of our existence in the universe. The works featured here provide perspectives and insight into the awareness of the vital systems around us. Our hope is not to present the human mind as the center of all perception, but to combine the dynamics of human society with nonhuman ecologies, highlighting the infinite feedback systems that flow through our world.

The media the artists use here ? including gameplay simulation, software engineering, performance, and video art ? immerse the viewer in a world and collapse the limits of inside and outside. Art works in this exhibition challenge conceptions of interactivity, participation, and collaboration via both the media they use and how they approach the topic of research. The scientists, artists, and researchers extend the scope of their work outside of lab, studio, or library out into broader communities. By doing so, they create opportunities for viewers to experience their artwork, and together, the artist and viewer critically explore how art and science impact society.

This exhibition welcomed artistic interpretation and collaborations working from any discipline within art and science. Science of the Unseen: Digital Art Perspectives is an online exhibition coordinated by the ACM SIGGRAPH Digital Arts Community.

? Phil J. Gough, Lindsay Zackeroff


Jury:


Website:


http://science-unseen.siggraph.org/

Additional Information:

Science of the Unseen: Digital Art Perspectives brings together a group of digital artists who are united by their fascination with the complexities of scientific information which they explore in the inventive space of digital media. One might anticipate a sort of redundant uniformity in these explorations, however, in this diverse exhibition subject matter is where the similarity ends. The selected works all display a strong aesthetic, with the visual allure that entices audience while rewarding a contemplative experience. But the path is different for each artist and artist team. As a part of ACM SIGGRAPH, one of our goals is to share with our technical colleagues in computer science research the unexpected directions in digital imaging. Here they are — layers of unexpected and well executed art exploring the Science of the Unseen. We thank all of the many people who contributed to this exhibition, artists, reviewers, and volunteers. Most of all we thank Phil Gough and Lindsay Zackeroff, who shaped the exhibition with their own evolving visions and dedicated hard work.

– Cynthia Beth Rubin
Chair, ACM SIGGRAPH Digital Art Community Committee


Acknowledgements:

Website Design and Execution
Jim Demmers
Phil Gough

Print and Graphic Design
Jeanne Criscola
Michelle Devlin
Fernando Torres Idrovo
Hye Yeon Nam

Volunteers
Rianti Hidayat
Hanny Lu
Fernando Torres Idrovo

Additional Thanks To
David Arredondo
Gregory Garvey


Exhibition Artworks:

2016 boredomresearch: AfterGlow
[Animation and Video]
Artist(s):
2016 Brown: Assembly 1
[Interactive and Monitor-Based]
Artist(s):
2006 Stock: Chaotic Escape 1
[2D and Wall-Hung]
Artist(s):
2016 Polyak: Chirp 1
[2D and Wall-Hung]
Artist(s):
2013 Grosser: Computers Watching Movies
[Animation and Video]
Artist(s):
2016 Henschke, Adam: Edge of the Observable
[Animation and Video]
2016 Cziraki: Euphrates Rising 1
[2D and Wall-Hung]
Artist(s):
2016 Mcghee, Faux, Houston: Flow
[Animation and Video]
2016 Lee: Fractals
[Animation and Video]
Artist(s):
2016 Youngs: HandShake
[Animation and Video]
Artist(s):
2016 Haines: Heavenly Bodies 1
[2D and Wall-Hung]
Artist(s):
2016 Tapper: Hyper Nebulas 1
[2D and Wall-Hung]
Artist(s):
2016 Hammond: In This Unfolding 1
[3D and Sculpture]
2016 Stock: MESO
[Installation]
Artist(s):
2016 Stolte: Paint my DNA 1
[2D and Wall-Hung]
Artist(s):
2016 Vegas: Panorama Time 1
[2D and Wall-Hung]
Artist(s):
2016 Lioret: Quantum Beings 1
[2D and Wall-Hung]
Artist(s):
2016 Hebert: Quantum Metaphors 1
[2D and Wall-Hung]
Artist(s):
2016 Rhoda: Salt Mine
[Animation and Video]
Artist(s):
2016 Brunvand: Silicon Menagerie 1
[2D and Wall-Hung]
Artist(s):
2016 De Wilde, Vanhouette: SoN01R
[Animation and Video]
2016 Tosa: Sound of Ikebana
[Animation and Video]
Artist(s):
2016 Gates-Stuart, Mayo: StellrScope 1
[2D and Wall-Hung] [Animation and Video]
2016 Makoszay, Medina, Sanchez: tardigrade
[Animation and Video]
2016 Krawczyk: The Art of Strange Attractors 1
[2D and Wall-Hung]
Artist(s):
2016 Zoppe, Loni, Carlone, Chianchetta: The Dark Anim
[Animation and Video]
2016 Kuchelmeister: Transmutation
[Animation and Video]
2016 Lin: visceral zones 1
[2D and Wall-Hung]
Artist(s):
2016 Crnokrak: What Need Angel
[Animation and Video]
Artist(s):

Submit a story:

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