Simon Premoze
Most Recent Affiliation(s):
- University of Utah
Other Affiliation(s):
- Double Negative
Bio:
SIGGRAPH 2012
Simon Premože is currently writing physically-inspired shaders at Double Negative. He graduated from the University of Utah where he primarily studied appearance models, volume rendering and global illumination. Previously, he was an R&D engineer at Industrial Light and Magic where he worked on a variety of rendering problems in production. His current research interests include interactive global illumination and rendering algorithms, Monte Carlo methods, modeling natural phenomena and reflectance models.
SIGGRAPH 2010
Simon Premoze received a B.S. in Computer Science from the University of Colorado at Boulder and was granted a Ph.D. in Computer Science from the University of Utah. He was a postdoctoral research associate at Columbia University where he worked on volume rendering and global illumination. He has been an R&D engineer at Industrial Light and Magic where he worked on a variety of rendering problems in production. His current research interests include global illumination and rendering algorithms, modeling natural phenomena and reflectance models. Previously he worked on computer simulation and visualization of liquid crystal phase transitions and dynamics of liquid crystals.
Course Organizer:
Learning Presentation(s):
![Advanced (Quasi) Monte Carlo Methods for Image Synthesis](https://history.siggraph.org/wp-content/uploads/2022/01/2012-23-Advanced-Quasi-Monte-Carlo-Methods-for-Image-Synthesis-150x150.jpg)
Type: [Courses]
Advanced (Quasi) Monte Carlo Methods for Image Synthesis Organizer(s): [Grünschloß]
Presenter(s): [Grünschloß] [Premoze] [Raab]
Entry No.: [23]
[SIGGRAPH 2012]
![Out-of-core GPU ray tracing of complex scenes](https://history.siggraph.org/wp-content/uploads/2024/05/2011-Talks-Garanzha_Out-of-core-GPU-Ray-Tracing-of-Complex-Scenes-150x150.jpg)
Type: [Talks (Sketches)]
Out-of-core GPU ray tracing of complex scenes Presenter(s): [Garanzha] [Bely] [Premoze] [Galaktionov]
[SIGGRAPH 2011]
![Importance Sampling for Production Rendering](https://history.siggraph.org/wp-content/uploads/2021/12/2010-11-Importance-Sampling-for-Production-Rendering-150x150.jpg)
Type: [Courses]
Importance Sampling for Production Rendering Organizer(s): [Colbert]
Presenter(s): [Colbert] [Premoze] [Francois]
Entry No.: [11]
[SIGGRAPH 2010]
![Light and Color in the Outdoors](https://history.siggraph.org/wp-content/uploads/2021/10/2003-Course-Cover-Template1080test2-150x150.jpg)
Type: [Courses]
Light and Color in the Outdoors Organizer(s): [Premoze]
Presenter(s): [Preetham] [Premoze] [Harris] [Hoffman]
Entry No.: [01]
![A physically-based night sky model](https://history.siggraph.org/wp-content/uploads/2023/05/2001-Technical-Papers-Jensen_A-Physically-Based-Night-Sky-Model-150x150.jpg)
Type: [Technical Papers]
A physically-based night sky model Presenter(s): [Jensen] [Durand] [Dorsey] [Stark] [Shirley] [Premoze]
[SIGGRAPH 2001]
![A microfacet-based BRDF generator](https://history.siggraph.org/wp-content/uploads/2023/05/2000-Technical-Papers-Ashikhmi_A-Microfacet-based-BRDF-Generator-150x150.jpg)
Type: [Technical Papers]
A microfacet-based BRDF generator Presenter(s): [Ashikmin] [Premoze] [Shirley]
[SIGGRAPH 2000]