Ola Olsson
Most Recent Affiliation(s):
- Chalmers University of Technology
Bio:
SIGGRAPH ASIA 2014
Ola Olsson is a recently graduated PhD from Chalmers University of Technology. As a member of the Computer Graphics group, his research focussed on algorithms for managing and shading thousands of lights in real time, resulting in several publications on Tiled and Clustered Shading, most recently describing how to add support for shadows. He has given several talks about his research at SIGGRAPH and other developer gatherings. Before becoming a PhD student, Ola was a games programmer for around 10 years with roles ranging from game-play programmer on ‘Ty the Tasmanian Tiger’, to lead rendering programmer on ‘Race Pro’.
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