SIGGRAPH 2018: Talks
General Submissions Chair:
Overview:
The Talks at SIGGRAPH 2018 take you behind the scenes and into the minds of the conference creators in all areas of computer graphics technology and interactive techniques.
The SIGGRAPH 2018 Talks Forum
SIGGRAPH 2018 feature talks that elaborate on the full range of computer graphics and interactive techniques, including case studies, academic research, technical developments, improved pipeline tools, education and curriculum, professional development, or social commentary.
Come to learn — all are welcome to join in the SIGGRAPH 2018 Talks Forum.
Talks:
Sort By
Title
Presenter
A Collocated Spatially Adaptive Approach to Smoke Simulation in Bifrost
Presenter(s):
[Nielsen]
[Stamatelos]
[Bojsen-Hansen]
[Brinsmead]
[Pomerleau]
[Nordenstam]
[Bridson]
Entry No.: [79]
[SIGGRAPH 2018]
A Compact Representation for Multiple Scaering in Participating Media using Neural Networks
Presenter(s):
[Ge]
[Wang]
[Wang]
[Holzschuch]
Entry No.: [16]
[SIGGRAPH 2018]
A Holistic Approach to Asset Quality and Efficiency
Presenter(s):
[Bengio]
[Ogino]
[Robson]
Entry No.: [37]
[SIGGRAPH 2018]
Accelerating Film Environment Creation Using Game Development Tools
Presenter(s):
[Vanderbeck]
[Jenyon]
Entry No.: [63]
[SIGGRAPH 2018]
Achieving and Maintaining Real-time Rigs
Presenter(s):
[Hallac]
[Moore]
Entry No.: [31]
[SIGGRAPH 2018]
Adaptive Environment Sampling on CPU and GPU
Presenter(s):
[Atanasov]
[Koylazov]
[Taskov]
[Soklev]
[Chizhov]
[Křivánek]
Entry No.: [70]
[SIGGRAPH 2018]
adidas TAPE — 3-D Footwear Concept Design
Presenter(s):
[Poerner]
[Suessmuth]
[Ohadi]
[Amann]
Entry No.: [24]
[SIGGRAPH 2018]
Animation to Games, Virtual Department of Games in Tokyo University of the Arts
Presenter(s):
[Ueno]
[Hasegawa]
[Prasertvithyakarn]
[Hasegawa]
[Okamoto]
[Kiriyama]
Entry No.: [27]
[SIGGRAPH 2018]
Augmented Reality for Virtual Set Extension
Presenter(s):
[Spielmann]
[Helzle]
Entry No.: [10]
[SIGGRAPH 2018]
Automatic Photo-from-Panorama for Google Maps
Presenter(s):
[Berkiten]
[Schneider]
[Johnson]
Entry No.: [74]
[SIGGRAPH 2018]
Automating the Handmade: Shading Thousands of Garments for Coco
Presenter(s):
[Bashforth]
[Goes]
[Kuenzel]
[Merrell]
[Xenakis]
Entry No.: [21]
[SIGGRAPH 2018]
Avengers: Capturing Thanos’s Complex Face
Presenter(s):
[Hendler]
[Moser]
[Battulwar]
[Corral]
[Cramer]
[Miller]
[Cloudsdale]
[Roble]
Entry No.: [59]
[SIGGRAPH 2018]
Better Collisions and Faster Cloth for Pixar's Coco
Presenter(s):
[Eberle]
Entry No.: [08]
[SIGGRAPH 2018]
Bidirectional Path Tracing Using Backward Stochastic Light Culling
Presenter(s):
[Tokuyoshi]
[Harada]
Entry No.: [72]
[SIGGRAPH 2018]
Bringing Skeletons to Life for Coco
Presenter(s):
[Hoffman]
[Hoffman]
[Honsel]
Entry No.: [53]
[SIGGRAPH 2018]
Classified Texture Resizing for Mobile Devices
Presenter(s):
[Nah]
[Choi]
[Lim]
Entry No.: [75]
[SIGGRAPH 2018]
Clean Cloth Inputs: Removing Character Self-Intersections With Volume Simulation
Presenter(s):
[Wong]
[Eberle]
[Kim]
Entry No.: [43]
[SIGGRAPH 2018]
Coco AnimSim: Increasing Quality and Efficiency
Presenter(s):
[Brooks]
[Grover]
[Campbell]
[Parker]
Entry No.: [07]
[SIGGRAPH 2018]
Collaborative Costume Design and Construction on Incredibles 2
Presenter(s):
[Kutt]
[Kalal]
[Albright]
[Crow]
Entry No.: [05]
[SIGGRAPH 2018]
Confocal Non-Line-of-Sight Imaging
Presenter(s):
[O'Toole]
[Lindell]
[Wetzstein]
Entry No.: [01]
[SIGGRAPH 2018]
Creating the Unreal: Speculative Visions for Future Living Structures
Presenter(s):
[Narahara]
Entry No.: [64]
[SIGGRAPH 2018]
Deep Thoughts on Deep Image Compression
Presenter(s):
[Pieké]
[Zhao]
[Arrizabalaga]
Entry No.: [76]
[SIGGRAPH 2018]
DeepFocus: Learned Image Synthesis for Computational Display
Presenter(s):
[Xiao]
[Kaplanyan]
[Fix]
[Chapman]
[Lanman]
Entry No.: [04]
[SIGGRAPH 2018]
Denoising at Scale for Massive Animated Series
Presenter(s):
[Boubekeur]
[Boughida]
[Noël]
[Defaye]
Entry No.: [29]
[SIGGRAPH 2018]
Digital Albert Einstein, a Case Study
Presenter(s):
[Helzle]
[Goetz]
Entry No.: [58]
[SIGGRAPH 2018]
DIY Absolute Tele-Colorimeter using a Camera-Projector System
Presenter(s):
[Guarnera]
[Bianco]
[Schettini]
Entry No.: [23]
[SIGGRAPH 2018]
Dressed for Saving the Day: Finer Details for Garment Shading on Incredibles 2
Presenter(s):
[Crow]
[Kilgore]
[Ling]
Entry No.: [06]
[SIGGRAPH 2018]
Efficient Hybrid Volume and Texture Based Clouds
Presenter(s):
[Murphy]
[Senn]
[Webb]
Entry No.: [40]
[SIGGRAPH 2018]
Engineering Full-Fidelity Hair for Incredibles 2
Presenter(s):
[Butts]
[Porter]
[Gelder]
[Hessler]
[Krishna]
[Monheit]
Entry No.: [14]
[SIGGRAPH 2018]
Fast Path Space Filtering by Jittered Spatial Hashing
Presenter(s):
[Binder]
[Fricke]
[Keller]
Entry No.: [73]
[SIGGRAPH 2018]
Fast Product Importance Sampling of Environment Maps
Presenter(s):
[Estevez]
[Lecocq]
Entry No.: [71]
[SIGGRAPH 2018]
Fast, High Precision Ray/Fiber Intersection using Tight, Disjoint Bounding Volumes
Presenter(s):
[Binder]
[Keller]
Entry No.: [39]
[SIGGRAPH 2018]
Forging a New Animation Pipeline with USD
Presenter(s):
[Baillet]
[Murphy]
[Dunn]
[Gao]
Entry No.: [55]
[SIGGRAPH 2018]
Fractal Multiverses in VR
Presenter(s):
[Saam]
[Merchante]
[Beavers]
[Jin]
[Hjartarson]
[Bees]
Entry No.: [66]
[SIGGRAPH 2018]
Hair today, Cloth tomorrow: Automating Character Fx on Peter Rabbit
Presenter(s):
[Green]
[Fransen]
[Gray]
[Kranz]
Entry No.: [11]
[SIGGRAPH 2018]
Hierarchical Controls for Art-Directed Hair at Disney
Presenter(s):
[Kaur]
[Simmons]
[Whited]
Entry No.: [13]
[SIGGRAPH 2018]
High-quality, cost-e!ective facial motion capture pipeline with 3D Regression
Presenter(s):
[Moser]
[Williams]
[Hendler]
[Roble]
Entry No.: [60]
[SIGGRAPH 2018]
KatanaForFX: Intertwine FX and Lighting
Presenter(s):
[Schemali]
[Wong]
[Ankers]
Entry No.: [69]
[SIGGRAPH 2018]
Lighting Pipeline for One - Or How to Keep Sane in a Discworld
Presenter(s):
[Siegert]
Entry No.: [38]
[SIGGRAPH 2018]
Making Coco’s Pepita
Presenter(s):
[Martinez]
[Xenakis]
[Roeyer]
[Hainke]
Entry No.: [49]
[SIGGRAPH 2018]
Making Mrs. Incredible More Flexible
Presenter(s):
[Singleton]
[Crow]
[Rodriguez]
Entry No.: [50]
[SIGGRAPH 2018]
Making of “Out of the Cradle”
Presenter(s):
[Watamori]
[Ozai]
[Hasegawa]
Entry No.: [28]
[SIGGRAPH 2018]
Making Space for Cloth Simulations Using Energy Minimization
Presenter(s):
[Minor]
Entry No.: [42]
[SIGGRAPH 2018]
Mobilizing Mocap, Motion Blending, and Mayhem: Rig Interoperability for Crowd Simulation on Incredibles 2
Presenter(s):
[Kanyuk]
[Coleman]
[Laird]
Entry No.: [52]
[SIGGRAPH 2018]
Other Worldly Crowds in Coco
Presenter(s):
[Yen]
[Gustafson]
[Lo]
[Northrup]
Entry No.: [19]
[SIGGRAPH 2018]
Pacific Rim Uprising: Developing the Mega Kaiju Transformation
Presenter(s):
[Gilman]
Entry No.: [36]
[SIGGRAPH 2018]
Page Array Data Structures for Flexibility and Performance
Presenter(s):
[Dickson]
Entry No.: [32]
[SIGGRAPH 2018]
Patch-based Surface Relaxation
Presenter(s):
[Goes]
[Sheffler]
[Comet]
[Martinez]
[Kutt]
Entry No.: [44]
[SIGGRAPH 2018]
Perceptually Validated Analytical BRDFs Parameters Remapping
Presenter(s):
[Guarnera]
[Guarnera]
[Toscani]
[Glencross]
[Li]
[Hardeberg]
[Gegenfurtner]
Entry No.: [17]
[SIGGRAPH 2018]
Plausible Iris Caustics and Limbal Arc Rendering
Presenter(s):
[Chiang]
[Burley]
Entry No.: [15]
[SIGGRAPH 2018]
Practical Denoising for VFX Production Using Temporal Blur
Presenter(s):
[Dresser]
Entry No.: [30]
[SIGGRAPH 2018]
Prelit Materials: Light Transport for Live-Action Elements in Production Rendering
Presenter(s):
[Agland]
[Reid]
[Heckenberg]
Entry No.: [18]
[SIGGRAPH 2018]
Rampage: a pipelined approach to managing large scale character driven effects
Presenter(s):
[Nixon]
[Schmidt]
Entry No.: [80]
[SIGGRAPH 2018]
Real Time Muography Simulator for ScanPyramids mission Extended Abstract
Presenter(s):
[MARINI]
Entry No.: [02]
[SIGGRAPH 2018]
Regularization of Voxel Art
Presenter(s):
[Coeurjolly]
[Gueth]
[Lachaud]
Entry No.: [45]
[SIGGRAPH 2018]
Reinterpreting memorable characters in Incredibles 2
Presenter(s):
[Hamou-Lhadj]
[Hurrey]
[Melluso]
[Piretti]
[Singleton]
[Spiers]
[Tsang]
Entry No.: [48]
[SIGGRAPH 2018]
Robust Skin Simulation in Incredibles 2
Presenter(s):
[Kautzman]
[Cameron]
[Kim]
Entry No.: [51]
[SIGGRAPH 2018]
SimpleBullet: collaborating on a modular destruction toolkit
Presenter(s):
[Harrower]
[Scheepers]
[Tollec]
[Kyme]
[Rice]
[Moaveni]
Entry No.: [81]
[SIGGRAPH 2018]
Simulating woven fabrics with Weave
Presenter(s):
[Smith]
[Fedotov]
[Le]
[Frei]
[Latyshev]
[Emrose]
[leBlanc]
Entry No.: [12]
[SIGGRAPH 2018]
Star Wars: The Last Jedi - effects simulation: industrial light and magic
Presenter(s):
[Cioroba]
[Hankins]
[Senent]
[Teh]
Entry No.: [78]
[SIGGRAPH 2018]
Sword Tracer: Visualization of Sword Trajectories in Fencing
Presenter(s):
[Takahashi]
[Yokozawa]
[Mitsumine]
[Itsuki]
[Naoe]
[Funaki]
Entry No.: [25]
[SIGGRAPH 2018]
Synthesizing Panoramas for Non-Planar Displays: A Camera Array Workflow
Presenter(s):
[Mandal]
[Kwa]
Entry No.: [77]
[SIGGRAPH 2018]
Taming the Swarm: Rippers on Pacific Rim Uprising
Presenter(s):
[Pražák]
[Maupu]
[Pay]
[Bilginer]
[Atanasov]
[Esquivel]
Entry No.: [22]
[SIGGRAPH 2018]
The Handiwork Behind “Olaf’s Frozen Adventure”
Presenter(s):
[Staub]
[Jacomini]
[Lund]
Entry No.: [26]
[SIGGRAPH 2018]
The Making of Welcome to Light Fields VR
Presenter(s):
[Overbeck]
[Erickson]
[Evangelakos]
[Debevec]
Entry No.: [65]
[SIGGRAPH 2018]
The Technical Art of Sea of Thieves
Presenter(s):
[Ang]
[Catling]
[Ciardi]
[Kozin]
Entry No.: [47]
[SIGGRAPH 2018]
Unraveling Purl: Continuing Pixar’s Experimental Story Initiative
Presenter(s):
[Lally]
[Lester]
[Hunter]
[Munier]
[Rayani]
[Silas]
Entry No.: [35]
[SIGGRAPH 2018]
Using USD Shading to Provide The "Extra" Touch on Incredibles2
Presenter(s):
[Poh]
[Kilgore]
[Wichitscripornkul]
[Monheit]
Entry No.: [56]
[SIGGRAPH 2018]
VR Story Production on Disney Animation’s "Cycles"
Presenter(s):
[Gipson]
[Brown]
[Robbins]
[Gomez]
[Anderson]
[Velasquez]
[Cooper]
Entry No.: [67]
[SIGGRAPH 2018]
A Collocated Spatially Adaptive Approach to Smoke Simulation in Bifrost
Presenter(s):
[Nielsen]
[Stamatelos]
[Bojsen-Hansen]
[Brinsmead]
[Pomerleau]
[Nordenstam]
[Bridson]
Entry No.: [79]
[SIGGRAPH 2018]
A Compact Representation for Multiple Scaering in Participating Media using Neural Networks
Presenter(s):
[Ge]
[Wang]
[Wang]
[Holzschuch]
Entry No.: [16]
[SIGGRAPH 2018]
Accelerating Film Environment Creation Using Game Development Tools
Presenter(s):
[Vanderbeck]
[Jenyon]
Entry No.: [63]
[SIGGRAPH 2018]
Achieving and Maintaining Real-time Rigs
Presenter(s):
[Hallac]
[Moore]
Entry No.: [31]
[SIGGRAPH 2018]
adidas TAPE — 3-D Footwear Concept Design
Presenter(s):
[Poerner]
[Suessmuth]
[Ohadi]
[Amann]
Entry No.: [24]
[SIGGRAPH 2018]
Animation to Games, Virtual Department of Games in Tokyo University of the Arts
Presenter(s):
[Ueno]
[Hasegawa]
[Prasertvithyakarn]
[Hasegawa]
[Okamoto]
[Kiriyama]
Entry No.: [27]
[SIGGRAPH 2018]
Automatic Photo-from-Panorama for Google Maps
Presenter(s):
[Berkiten]
[Schneider]
[Johnson]
Entry No.: [74]
[SIGGRAPH 2018]
Avengers: Capturing Thanos’s Complex Face
Presenter(s):
[Hendler]
[Moser]
[Battulwar]
[Corral]
[Cramer]
[Miller]
[Cloudsdale]
[Roble]
Entry No.: [59]
[SIGGRAPH 2018]
Bidirectional Path Tracing Using Backward Stochastic Light Culling
Presenter(s):
[Tokuyoshi]
[Harada]
Entry No.: [72]
[SIGGRAPH 2018]
Classified Texture Resizing for Mobile Devices
Presenter(s):
[Nah]
[Choi]
[Lim]
Entry No.: [75]
[SIGGRAPH 2018]
Clean Cloth Inputs: Removing Character Self-Intersections With Volume Simulation
Presenter(s):
[Wong]
[Eberle]
[Kim]
Entry No.: [43]
[SIGGRAPH 2018]
Coco AnimSim: Increasing Quality and Efficiency
Presenter(s):
[Brooks]
[Grover]
[Campbell]
[Parker]
Entry No.: [07]
[SIGGRAPH 2018]
Collaborative Costume Design and Construction on Incredibles 2
Presenter(s):
[Kutt]
[Kalal]
[Albright]
[Crow]
Entry No.: [05]
[SIGGRAPH 2018]
Creating the Unreal: Speculative Visions for Future Living Structures
Presenter(s):
[Narahara]
Entry No.: [64]
[SIGGRAPH 2018]
Deep Thoughts on Deep Image Compression
Presenter(s):
[Pieké]
[Zhao]
[Arrizabalaga]
Entry No.: [76]
[SIGGRAPH 2018]
DeepFocus: Learned Image Synthesis for Computational Display
Presenter(s):
[Xiao]
[Kaplanyan]
[Fix]
[Chapman]
[Lanman]
Entry No.: [04]
[SIGGRAPH 2018]
Digital Albert Einstein, a Case Study
Presenter(s):
[Helzle]
[Goetz]
Entry No.: [58]
[SIGGRAPH 2018]
DIY Absolute Tele-Colorimeter using a Camera-Projector System
Presenter(s):
[Guarnera]
[Bianco]
[Schettini]
Entry No.: [23]
[SIGGRAPH 2018]
Efficient Hybrid Volume and Texture Based Clouds
Presenter(s):
[Murphy]
[Senn]
[Webb]
Entry No.: [40]
[SIGGRAPH 2018]
Engineering Full-Fidelity Hair for Incredibles 2
Presenter(s):
[Butts]
[Porter]
[Gelder]
[Hessler]
[Krishna]
[Monheit]
Entry No.: [14]
[SIGGRAPH 2018]
Fast Path Space Filtering by Jittered Spatial Hashing
Presenter(s):
[Binder]
[Fricke]
[Keller]
Entry No.: [73]
[SIGGRAPH 2018]
Fast Product Importance Sampling of Environment Maps
Presenter(s):
[Estevez]
[Lecocq]
Entry No.: [71]
[SIGGRAPH 2018]
Fast, High Precision Ray/Fiber Intersection using Tight, Disjoint Bounding Volumes
Presenter(s):
[Binder]
[Keller]
Entry No.: [39]
[SIGGRAPH 2018]
Forging a New Animation Pipeline with USD
Presenter(s):
[Baillet]
[Murphy]
[Dunn]
[Gao]
Entry No.: [55]
[SIGGRAPH 2018]
Fractal Multiverses in VR
Presenter(s):
[Saam]
[Merchante]
[Beavers]
[Jin]
[Hjartarson]
[Bees]
Entry No.: [66]
[SIGGRAPH 2018]
Hierarchical Controls for Art-Directed Hair at Disney
Presenter(s):
[Kaur]
[Simmons]
[Whited]
Entry No.: [13]
[SIGGRAPH 2018]
High-quality, cost-e!ective facial motion capture pipeline with 3D Regression
Presenter(s):
[Moser]
[Williams]
[Hendler]
[Roble]
Entry No.: [60]
[SIGGRAPH 2018]
KatanaForFX: Intertwine FX and Lighting
Presenter(s):
[Schemali]
[Wong]
[Ankers]
Entry No.: [69]
[SIGGRAPH 2018]
Lighting Pipeline for One - Or How to Keep Sane in a Discworld
Presenter(s):
[Siegert]
Entry No.: [38]
[SIGGRAPH 2018]
Making Mrs. Incredible More Flexible
Presenter(s):
[Singleton]
[Crow]
[Rodriguez]
Entry No.: [50]
[SIGGRAPH 2018]
Making Space for Cloth Simulations Using Energy Minimization
Presenter(s):
[Minor]
Entry No.: [42]
[SIGGRAPH 2018]
Mobilizing Mocap, Motion Blending, and Mayhem: Rig Interoperability for Crowd Simulation on Incredibles 2
Presenter(s):
[Kanyuk]
[Coleman]
[Laird]
Entry No.: [52]
[SIGGRAPH 2018]
Pacific Rim Uprising: Developing the Mega Kaiju Transformation
Presenter(s):
[Gilman]
Entry No.: [36]
[SIGGRAPH 2018]
Page Array Data Structures for Flexibility and Performance
Presenter(s):
[Dickson]
Entry No.: [32]
[SIGGRAPH 2018]
Patch-based Surface Relaxation
Presenter(s):
[Goes]
[Sheffler]
[Comet]
[Martinez]
[Kutt]
Entry No.: [44]
[SIGGRAPH 2018]
Perceptually Validated Analytical BRDFs Parameters Remapping
Presenter(s):
[Guarnera]
[Guarnera]
[Toscani]
[Glencross]
[Li]
[Hardeberg]
[Gegenfurtner]
Entry No.: [17]
[SIGGRAPH 2018]
Plausible Iris Caustics and Limbal Arc Rendering
Presenter(s):
[Chiang]
[Burley]
Entry No.: [15]
[SIGGRAPH 2018]
Practical Denoising for VFX Production Using Temporal Blur
Presenter(s):
[Dresser]
Entry No.: [30]
[SIGGRAPH 2018]
Prelit Materials: Light Transport for Live-Action Elements in Production Rendering
Presenter(s):
[Agland]
[Reid]
[Heckenberg]
Entry No.: [18]
[SIGGRAPH 2018]
Rampage: a pipelined approach to managing large scale character driven effects
Presenter(s):
[Nixon]
[Schmidt]
Entry No.: [80]
[SIGGRAPH 2018]
Real Time Muography Simulator for ScanPyramids mission Extended Abstract
Presenter(s):
[MARINI]
Entry No.: [02]
[SIGGRAPH 2018]
Regularization of Voxel Art
Presenter(s):
[Coeurjolly]
[Gueth]
[Lachaud]
Entry No.: [45]
[SIGGRAPH 2018]
Reinterpreting memorable characters in Incredibles 2
Presenter(s):
[Hamou-Lhadj]
[Hurrey]
[Melluso]
[Piretti]
[Singleton]
[Spiers]
[Tsang]
Entry No.: [48]
[SIGGRAPH 2018]
Robust Skin Simulation in Incredibles 2
Presenter(s):
[Kautzman]
[Cameron]
[Kim]
Entry No.: [51]
[SIGGRAPH 2018]
SimpleBullet: collaborating on a modular destruction toolkit
Presenter(s):
[Harrower]
[Scheepers]
[Tollec]
[Kyme]
[Rice]
[Moaveni]
Entry No.: [81]
[SIGGRAPH 2018]
Simulating woven fabrics with Weave
Presenter(s):
[Smith]
[Fedotov]
[Le]
[Frei]
[Latyshev]
[Emrose]
[leBlanc]
Entry No.: [12]
[SIGGRAPH 2018]
Star Wars: The Last Jedi - effects simulation: industrial light and magic
Presenter(s):
[Cioroba]
[Hankins]
[Senent]
[Teh]
Entry No.: [78]
[SIGGRAPH 2018]
Sword Tracer: Visualization of Sword Trajectories in Fencing
Presenter(s):
[Takahashi]
[Yokozawa]
[Mitsumine]
[Itsuki]
[Naoe]
[Funaki]
Entry No.: [25]
[SIGGRAPH 2018]
Synthesizing Panoramas for Non-Planar Displays: A Camera Array Workflow
Presenter(s):
[Mandal]
[Kwa]
Entry No.: [77]
[SIGGRAPH 2018]
Taming the Swarm: Rippers on Pacific Rim Uprising
Presenter(s):
[Pražák]
[Maupu]
[Pay]
[Bilginer]
[Atanasov]
[Esquivel]
Entry No.: [22]
[SIGGRAPH 2018]
The Handiwork Behind “Olaf’s Frozen Adventure”
Presenter(s):
[Staub]
[Jacomini]
[Lund]
Entry No.: [26]
[SIGGRAPH 2018]
The Technical Art of Sea of Thieves
Presenter(s):
[Ang]
[Catling]
[Ciardi]
[Kozin]
Entry No.: [47]
[SIGGRAPH 2018]
Unraveling Purl: Continuing Pixar’s Experimental Story Initiative
Presenter(s):
[Lally]
[Lester]
[Hunter]
[Munier]
[Rayani]
[Silas]
Entry No.: [35]
[SIGGRAPH 2018]
Using USD Shading to Provide The "Extra" Touch on Incredibles2
Presenter(s):
[Poh]
[Kilgore]
[Wichitscripornkul]
[Monheit]
Entry No.: [56]
[SIGGRAPH 2018]
VR Story Production on Disney Animation’s "Cycles"
Presenter(s):
[Gipson]
[Brown]
[Robbins]
[Gomez]
[Anderson]
[Velasquez]
[Cooper]
Entry No.: [67]
[SIGGRAPH 2018]
Adaptive Environment Sampling on CPU and GPU
Presenter(s):
[Atanasov]
[Koylazov]
[Taskov]
[Soklev]
[Chizhov]
[Křivánek]
Entry No.: [70]
[SIGGRAPH 2018]
Automating the Handmade: Shading Thousands of Garments for Coco
Presenter(s):
[Bashforth]
[Goes]
[Kuenzel]
[Merrell]
[Xenakis]
Entry No.: [21]
[SIGGRAPH 2018]
A Holistic Approach to Asset Quality and Efficiency
Presenter(s):
[Bengio]
[Ogino]
[Robson]
Entry No.: [37]
[SIGGRAPH 2018]
Dressed for Saving the Day: Finer Details for Garment Shading on Incredibles 2
Presenter(s):
[Crow]
[Kilgore]
[Ling]
Entry No.: [06]
[SIGGRAPH 2018]
Better Collisions and Faster Cloth for Pixar's Coco
Presenter(s):
[Eberle]
Entry No.: [08]
[SIGGRAPH 2018]
Hair today, Cloth tomorrow: Automating Character Fx on Peter Rabbit
Presenter(s):
[Green]
[Fransen]
[Gray]
[Kranz]
Entry No.: [11]
[SIGGRAPH 2018]
Bringing Skeletons to Life for Coco
Presenter(s):
[Hoffman]
[Hoffman]
[Honsel]
Entry No.: [53]
[SIGGRAPH 2018]
Walter: An Open Source VFX Framework for USD and Alembic
Presenter(s):
[Laforge]
[Yudin]
[Caillaud]
[Couet]
Entry No.: [57]
[SIGGRAPH 2018]
Making Coco’s Pepita
Presenter(s):
[Martinez]
[Xenakis]
[Roeyer]
[Hainke]
Entry No.: [49]
[SIGGRAPH 2018]
Confocal Non-Line-of-Sight Imaging
Presenter(s):
[O'Toole]
[Lindell]
[Wetzstein]
Entry No.: [01]
[SIGGRAPH 2018]
The Making of Welcome to Light Fields VR
Presenter(s):
[Overbeck]
[Erickson]
[Evangelakos]
[Debevec]
Entry No.: [65]
[SIGGRAPH 2018]
Augmented Reality for Virtual Set Extension
Presenter(s):
[Spielmann]
[Helzle]
Entry No.: [10]
[SIGGRAPH 2018]
Denoising at Scale for Massive Animated Series
Presenter(s):
[Boubekeur]
[Boughida]
[Noël]
[Defaye]
Entry No.: [29]
[SIGGRAPH 2018]
![A Collocated Spatially Adaptive Approach to Smoke Simulation in Bifrost](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Nielson_A-Collocated-Spatially-Adaptive-Approach-to-Smoke-Simulation-in-Bifrost-01-150x150.jpg)
A Collocated Spatially Adaptive Approach to Smoke Simulation in Bifrost Presenter(s): [Nielsen] [Stamatelos] [Bojsen-Hansen] [Brinsmead] [Pomerleau] [Nordenstam] [Bridson]
Entry No.: [79]
[SIGGRAPH 2018]
![A Compact Representation for Multiple Scaering in Participating Media using Neural Networks](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Ge_-A-Compact-Representation-for-Multiple-Scaering-in-Participating-Media-using-Neural-Networks-01-150x150.jpg)
A Compact Representation for Multiple Scaering in Participating Media using Neural Networks Presenter(s): [Ge] [Wang] [Wang] [Holzschuch]
Entry No.: [16]
[SIGGRAPH 2018]
![A Holistic Approach to Asset Quality and Efficiency](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Bengio_A-Holistic-Approach-to-Asset-Quality-and-Efficiency-01-150x150.jpg)
A Holistic Approach to Asset Quality and Efficiency Presenter(s): [Bengio] [Ogino] [Robson]
Entry No.: [37]
[SIGGRAPH 2018]
![Accelerating Film Environment Creation Using Game Development Tools](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Vanderbeck_Accelerating-Film-Environment-Creation-Using-Game-Development-Tools-01-150x150.jpg)
Accelerating Film Environment Creation Using Game Development Tools Presenter(s): [Vanderbeck] [Jenyon]
Entry No.: [63]
[SIGGRAPH 2018]
![Achieving and Maintaining Real-time Rigs](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Hallac_Achieving-and-Maintaining-Real-time-Rigs-01-150x150.jpg)
Achieving and Maintaining Real-time Rigs Presenter(s): [Hallac] [Moore]
Entry No.: [31]
[SIGGRAPH 2018]
![Adaptive Environment Sampling on CPU and GPU](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Atanasov_Adaptive-Environment-Sampling-on-CPU-and-GPU-01-150x150.jpg)
Adaptive Environment Sampling on CPU and GPU Presenter(s): [Atanasov] [Koylazov] [Taskov] [Soklev] [Chizhov] [Křivánek]
Entry No.: [70]
[SIGGRAPH 2018]
![adidas TAPE — 3-D Footwear Concept Design](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Poerner_adidas-TAPE-—-3-D-Footwear-Concept-Design-01-150x150.jpg)
adidas TAPE — 3-D Footwear Concept Design Presenter(s): [Poerner] [Suessmuth] [Ohadi] [Amann]
Entry No.: [24]
[SIGGRAPH 2018]
![Animation to Games, Virtual Department of Games in Tokyo University of the Arts](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Ueno_Animation-to-Games-Virtual-Department-of-Games-in-Tokyo-University-of-the-Arts-01-150x150.jpg)
Animation to Games, Virtual Department of Games in Tokyo University of the Arts Presenter(s): [Ueno] [Hasegawa] [Prasertvithyakarn] [Hasegawa] [Okamoto] [Kiriyama]
Entry No.: [27]
[SIGGRAPH 2018]
![Augmented Reality for Virtual Set Extension](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Spielmann_Augmented-Reality-for-Virtual-Set-Extension-01-150x150.jpg)
Augmented Reality for Virtual Set Extension Presenter(s): [Spielmann] [Helzle]
Entry No.: [10]
[SIGGRAPH 2018]
![Automatic Photo-from-Panorama for Google Maps](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Berkiten_Automatic-Photo-from-Panorama-for-Google-Maps-03-150x150.jpg)
Automatic Photo-from-Panorama for Google Maps Presenter(s): [Berkiten] [Schneider] [Johnson]
Entry No.: [74]
[SIGGRAPH 2018]
![Automating the Handmade: Shading Thousands of Garments for Coco](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Bashforth_Automating-the-Handmade-Shading-Thousands-of-Garments-for-Coco-01-150x150.jpg)
Automating the Handmade: Shading Thousands of Garments for Coco Presenter(s): [Bashforth] [Goes] [Kuenzel] [Merrell] [Xenakis]
Entry No.: [21]
[SIGGRAPH 2018]
![Avengers: Capturing Thanos’s Complex Face](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Hendler_Avengers-Capturing-Thanoss-Complex-Face-01-150x150.jpg)
Avengers: Capturing Thanos’s Complex Face Presenter(s): [Hendler] [Moser] [Battulwar] [Corral] [Cramer] [Miller] [Cloudsdale] [Roble]
Entry No.: [59]
[SIGGRAPH 2018]
![Better Collisions and Faster Cloth for Pixar's Coco](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Eberle_Better-Collisions-and-Faster-Cloth-for-Pixar_s-Coco-01-150x150.jpg)
Better Collisions and Faster Cloth for Pixar's Coco Presenter(s): [Eberle]
Entry No.: [08]
[SIGGRAPH 2018]
![Bidirectional Path Tracing Using Backward Stochastic Light Culling](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Tokuyoshi_Bidirectional-Path-Tracing-Using-Backward-Stochastic-Light-Culling-01-150x150.jpg)
Bidirectional Path Tracing Using Backward Stochastic Light Culling Presenter(s): [Tokuyoshi] [Harada]
Entry No.: [72]
[SIGGRAPH 2018]
![Bringing Skeletons to Life for Coco](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Hoffman_Bringing-Skeletons-to-Life-for-Coco-01-150x150.jpg)
Bringing Skeletons to Life for Coco Presenter(s): [Hoffman] [Hoffman] [Honsel]
Entry No.: [53]
[SIGGRAPH 2018]
![Classified Texture Resizing for Mobile Devices](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Nah_Classified-Texture-Resizing-for-Mobile-Devices-01-150x150.jpg)
Classified Texture Resizing for Mobile Devices Presenter(s): [Nah] [Choi] [Lim]
Entry No.: [75]
[SIGGRAPH 2018]
![Clean Cloth Inputs: Removing Character Self-Intersections With Volume Simulation](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Wong_Clean-Cloth-Inputs-Removing-Character-Self-Intersections-With-Volume-Simulation-01-150x150.jpg)
Clean Cloth Inputs: Removing Character Self-Intersections With Volume Simulation Presenter(s): [Wong] [Eberle] [Kim]
Entry No.: [43]
[SIGGRAPH 2018]
![Coco AnimSim: Increasing Quality and Efficiency](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Brooks_Coco-AnimSim-Increasing-Quality-and-Efficiency-01-150x150.jpg)
Coco AnimSim: Increasing Quality and Efficiency Presenter(s): [Brooks] [Grover] [Campbell] [Parker]
Entry No.: [07]
[SIGGRAPH 2018]
![Collaborative Costume Design and Construction on Incredibles 2](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Kutt_Collaborative-Costume-Design-and-Construction-on-Incredibles-2-01-150x150.jpg)
Collaborative Costume Design and Construction on Incredibles 2 Presenter(s): [Kutt] [Kalal] [Albright] [Crow]
Entry No.: [05]
[SIGGRAPH 2018]
![Confocal Non-Line-of-Sight Imaging](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Otoole_Confocal-Non-line-of-sight-Imaging-01-150x150.jpg)
Confocal Non-Line-of-Sight Imaging Presenter(s): [O'Toole] [Lindell] [Wetzstein]
Entry No.: [01]
[SIGGRAPH 2018]
![Creating the Unreal: Speculative Visions for Future Living Structures](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Narahara_Creating-the-Unreal-Speculative-Visions-for-Future-Living-Structures-01-150x150.jpg)
Creating the Unreal: Speculative Visions for Future Living Structures Presenter(s): [Narahara]
Entry No.: [64]
[SIGGRAPH 2018]
![Deep Thoughts on Deep Image Compression](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Pieke_Deep-Thoughts-on-Deep-Image-Compression-01-150x150.jpg)
Deep Thoughts on Deep Image Compression Presenter(s): [Pieké] [Zhao] [Arrizabalaga]
Entry No.: [76]
[SIGGRAPH 2018]
![DeepFocus: Learned Image Synthesis for Computational Display](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Xiao_DeepFocus-Learned-Image-Synthesis-for-Computational-Display-07-150x150.jpg)
DeepFocus: Learned Image Synthesis for Computational Display Presenter(s): [Xiao] [Kaplanyan] [Fix] [Chapman] [Lanman]
Entry No.: [04]
[SIGGRAPH 2018]
![Denoising at Scale for Massive Animated Series](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Boubekeur_Denoising-at-Scale-for-Massive-Animated-Series-01-150x150.jpg)
Denoising at Scale for Massive Animated Series Presenter(s): [Boubekeur] [Boughida] [Noël] [Defaye]
Entry No.: [29]
[SIGGRAPH 2018]
![Digital Albert Einstein, a Case Study](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Helzle_Digital-Albert-Einstein-a-Case-Study-01-150x150.jpg)
Digital Albert Einstein, a Case Study Presenter(s): [Helzle] [Goetz]
Entry No.: [58]
[SIGGRAPH 2018]
![DIY Absolute Tele-Colorimeter using a Camera-Projector System](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Guarnera_DIY-Absolute-Tele-Colorimeter-using-a-Camera-Projector-System-01-150x150.jpg)
DIY Absolute Tele-Colorimeter using a Camera-Projector System Presenter(s): [Guarnera] [Bianco] [Schettini]
Entry No.: [23]
[SIGGRAPH 2018]
![Dressed for Saving the Day: Finer Details for Garment Shading on Incredibles 2](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Crow_Dressed-for-Saving-the-Day-Finer-Details-for-Garment-Shading-01-150x150.jpg)
Dressed for Saving the Day: Finer Details for Garment Shading on Incredibles 2 Presenter(s): [Crow] [Kilgore] [Ling]
Entry No.: [06]
[SIGGRAPH 2018]
![Efficient Hybrid Volume and Texture Based Clouds](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Murphy_Efficient-Hybrid-Volume-and-Texture-Based-Clouds-01-150x150.jpg)
Efficient Hybrid Volume and Texture Based Clouds Presenter(s): [Murphy] [Senn] [Webb]
Entry No.: [40]
[SIGGRAPH 2018]
![Engineering Full-Fidelity Hair for Incredibles 2](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Butts_Engineering-Full-Fidelity-Hair-for-Incredibles-2-01-150x150.jpg)
Engineering Full-Fidelity Hair for Incredibles 2 Presenter(s): [Butts] [Porter] [Gelder] [Hessler] [Krishna] [Monheit]
Entry No.: [14]
[SIGGRAPH 2018]
![Fast Path Space Filtering by Jittered Spatial Hashing](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Binder_Fast-Path-Space-Filtering-by-Jittered-Spatial-Hashing-01-150x150.jpg)
Fast Path Space Filtering by Jittered Spatial Hashing Presenter(s): [Binder] [Fricke] [Keller]
Entry No.: [73]
[SIGGRAPH 2018]
![Fast Product Importance Sampling of Environment Maps](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Estevez_Fast-Product-Importance-Sampling-of-Environment-Maps-01-150x150.jpg)
Fast Product Importance Sampling of Environment Maps Presenter(s): [Estevez] [Lecocq]
Entry No.: [71]
[SIGGRAPH 2018]
![Fast, High Precision Ray/Fiber Intersection using Tight, Disjoint Bounding Volumes](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Binder_Fast-High-Precision-Ray-Fiber-Intersection-01-150x150.jpg)
Fast, High Precision Ray/Fiber Intersection using Tight, Disjoint Bounding Volumes Presenter(s): [Binder] [Keller]
Entry No.: [39]
[SIGGRAPH 2018]
![Forging a New Animation Pipeline with USD](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Baillet_Forging-a-New-Animation-Pipeline-with-USD-03-150x150.jpg)
Forging a New Animation Pipeline with USD Presenter(s): [Baillet] [Murphy] [Dunn] [Gao]
Entry No.: [55]
[SIGGRAPH 2018]
![Fractal Multiverses in VR](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Saam_Fractal-Multiverses-in-VR-01-150x150.jpg)
Fractal Multiverses in VR Presenter(s): [Saam] [Merchante] [Beavers] [Jin] [Hjartarson] [Bees]
Entry No.: [66]
[SIGGRAPH 2018]
![Hair today, Cloth tomorrow: Automating Character Fx on Peter Rabbit](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Green_Hair-today-Cloth-tomorrow-Automating-Character-Fx-on-Peter-01-150x150.jpg)
Hair today, Cloth tomorrow: Automating Character Fx on Peter Rabbit Presenter(s): [Green] [Fransen] [Gray] [Kranz]
Entry No.: [11]
[SIGGRAPH 2018]
![Hierarchical Controls for Art-Directed Hair at Disney](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Kaur_Hierarchical-Controls-for-Art-Directed-Hair-at-Disney-01-150x150.jpg)
Hierarchical Controls for Art-Directed Hair at Disney Presenter(s): [Kaur] [Simmons] [Whited]
Entry No.: [13]
[SIGGRAPH 2018]
![High-quality, cost-e!ective facial motion capture pipeline with 3D Regression](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Moser_High-quality-cost-eective-facial-motion-capture-pipeline-with-3D-01-Regression-150x150.jpg)
High-quality, cost-e!ective facial motion capture pipeline with 3D Regression Presenter(s): [Moser] [Williams] [Hendler] [Roble]
Entry No.: [60]
[SIGGRAPH 2018]
![KatanaForFX: Intertwine FX and Lighting](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Schemali_KatanaForFX-Intertwine-FX-and-Lighting-01-150x150.jpg)
KatanaForFX: Intertwine FX and Lighting Presenter(s): [Schemali] [Wong] [Ankers]
Entry No.: [69]
[SIGGRAPH 2018]
![Lighting Pipeline for One - Or How to Keep Sane in a Discworld](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Siegert_Lighting-Pipeline-for-One-Or-How-to-Keep-Sane-in-a-Discworld-01-150x150.jpg)
Lighting Pipeline for One - Or How to Keep Sane in a Discworld Presenter(s): [Siegert]
Entry No.: [38]
[SIGGRAPH 2018]
![Making Coco’s Pepita](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Martinez_Making-Cocos-Pepita-01-150x150.jpg)
Making Coco’s Pepita Presenter(s): [Martinez] [Xenakis] [Roeyer] [Hainke]
Entry No.: [49]
[SIGGRAPH 2018]
![Making Mrs. Incredible More Flexible](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Singleton_Making-Mrs.-Incredible-More-Flexible-01-150x150.jpg)
Making Mrs. Incredible More Flexible Presenter(s): [Singleton] [Crow] [Rodriguez]
Entry No.: [50]
[SIGGRAPH 2018]
![Making of “Out of the Cradle”](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Watamori_Making-of-Out-of-the-Cradle-01-150x150.jpg)
Making of “Out of the Cradle” Presenter(s): [Watamori] [Ozai] [Hasegawa]
Entry No.: [28]
[SIGGRAPH 2018]
![Making Space for Cloth Simulations Using Energy Minimization](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Minor_Making-Space-for-Cloth-Simulations-Using-Energy-Minimization-01-150x150.jpg)
Making Space for Cloth Simulations Using Energy Minimization Presenter(s): [Minor]
Entry No.: [42]
[SIGGRAPH 2018]
![Mobilizing Mocap, Motion Blending, and Mayhem: Rig Interoperability for Crowd Simulation on Incredibles 2](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Kanyuk_Mobilizing-Mocap-Motion-Blending-and-Mayhem-Rig-Interoperability-for-Crowd-Simulation-on-Incredibles-2-01-150x150.jpg)
Mobilizing Mocap, Motion Blending, and Mayhem: Rig Interoperability for Crowd Simulation on Incredibles 2 Presenter(s): [Kanyuk] [Coleman] [Laird]
Entry No.: [52]
[SIGGRAPH 2018]
![Other Worldly Crowds in Coco](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Yen_Other-Worldly-Crowds-in-Coco-01-150x150.jpg)
Other Worldly Crowds in Coco Presenter(s): [Yen] [Gustafson] [Lo] [Northrup]
Entry No.: [19]
[SIGGRAPH 2018]
![Pacific Rim Uprising: Developing the Mega Kaiju Transformation](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Gilman_Pacific-Rim-Uprising-Developing-the-Mega-Kaiju-Transformation-01-150x150.jpg)
Pacific Rim Uprising: Developing the Mega Kaiju Transformation Presenter(s): [Gilman]
Entry No.: [36]
[SIGGRAPH 2018]
![Page Array Data Structures for Flexibility and Performance](https://history.siggraph.org/wp-content/uploads/2022/07/2018-SIGGRAPH-Image-Not-Available-150x150.jpg)
Page Array Data Structures for Flexibility and Performance Presenter(s): [Dickson]
Entry No.: [32]
[SIGGRAPH 2018]
![Patch-based Surface Relaxation](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Degoes_Patch-based-Surface-Relaxation-01-150x150.jpg)
Patch-based Surface Relaxation Presenter(s): [Goes] [Sheffler] [Comet] [Martinez] [Kutt]
Entry No.: [44]
[SIGGRAPH 2018]
![Perceptually Validated Analytical BRDFs Parameters Remapping](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Guarnera_Perceptually-Validated-Analytical-BRDFs-Parameters-Remapping-01-150x150.jpg)
Perceptually Validated Analytical BRDFs Parameters Remapping Presenter(s): [Guarnera] [Guarnera] [Toscani] [Glencross] [Li] [Hardeberg] [Gegenfurtner]
Entry No.: [17]
[SIGGRAPH 2018]
![Plausible Iris Caustics and Limbal Arc Rendering](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Chiang_Plausible-Iris-Caustics-and-Limbal-Arc-Rendering-01-150x150.jpg)
Plausible Iris Caustics and Limbal Arc Rendering Presenter(s): [Chiang] [Burley]
Entry No.: [15]
[SIGGRAPH 2018]
![Practical Denoising for VFX Production Using Temporal Blur](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Dresser_Practical-Denoising-for-VFX-Production-Using-Temporal-Blur-01-150x150.jpg)
Practical Denoising for VFX Production Using Temporal Blur Presenter(s): [Dresser]
Entry No.: [30]
[SIGGRAPH 2018]
![Prelit Materials: Light Transport for Live-Action Elements in Production Rendering](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Agland_Prelit-Materials-Light-Transport-for-Live-Action-Elements-in-Production-Rendering-01-150x150.jpg)
Prelit Materials: Light Transport for Live-Action Elements in Production Rendering Presenter(s): [Agland] [Reid] [Heckenberg]
Entry No.: [18]
[SIGGRAPH 2018]
![Rampage: a pipelined approach to managing large scale character driven effects](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Nixon_Rampage-A-Pipelined-Approach-to-Managing-Large-Scale-Character-Driven-Effects-01-150x150.jpg)
Rampage: a pipelined approach to managing large scale character driven effects Presenter(s): [Nixon] [Schmidt]
Entry No.: [80]
[SIGGRAPH 2018]
![Real Time Muography Simulator for ScanPyramids mission Extended Abstract](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Marini_Real-Time-Muography-Simulator-for-ScanPyramids-mission-01-150x150.jpg)
Real Time Muography Simulator for ScanPyramids mission Extended Abstract Presenter(s): [MARINI]
Entry No.: [02]
[SIGGRAPH 2018]
![Regularization of Voxel Art](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Coeurjolly_Regularization-of-Voxel-Art-01-150x150.jpg)
Regularization of Voxel Art Presenter(s): [Coeurjolly] [Gueth] [Lachaud]
Entry No.: [45]
[SIGGRAPH 2018]
![Reinterpreting memorable characters in Incredibles 2](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Hamou_Reinterpreting-Memorable-Characters-in-Incredibles-2-01-150x150.jpg)
Reinterpreting memorable characters in Incredibles 2 Presenter(s): [Hamou-Lhadj] [Hurrey] [Melluso] [Piretti] [Singleton] [Spiers] [Tsang]
Entry No.: [48]
[SIGGRAPH 2018]
![Robust Skin Simulation in Incredibles 2](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Kautzman_Robust-Skin-Simulation-in-Incredibles-2-01-150x150.jpg)
Robust Skin Simulation in Incredibles 2 Presenter(s): [Kautzman] [Cameron] [Kim]
Entry No.: [51]
[SIGGRAPH 2018]
![SimpleBullet: collaborating on a modular destruction toolkit](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Harrower_SimpleBullet-Collaborating-on-a-Modular-Destruction-Toolkit-01-150x150.jpg)
SimpleBullet: collaborating on a modular destruction toolkit Presenter(s): [Harrower] [Scheepers] [Tollec] [Kyme] [Rice] [Moaveni]
Entry No.: [81]
[SIGGRAPH 2018]
![Simulating woven fabrics with Weave](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Smith_Simulating-woven-fabrics-with-Weave-01-150x150.jpg)
Simulating woven fabrics with Weave Presenter(s): [Smith] [Fedotov] [Le] [Frei] [Latyshev] [Emrose] [leBlanc]
Entry No.: [12]
[SIGGRAPH 2018]
![Star Wars: The Last Jedi - effects simulation: industrial light and magic](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Cioroba_Star-Wars-The-Last-Jedi-Effects-Simulation-01-150x150.jpg)
Star Wars: The Last Jedi - effects simulation: industrial light and magic Presenter(s): [Cioroba] [Hankins] [Senent] [Teh]
Entry No.: [78]
[SIGGRAPH 2018]
![Sword Tracer: Visualization of Sword Trajectories in Fencing](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Takahashi_Sword-Tracer-Visualization-of-Sword-Trajectories-in-Fencing-01-150x150.jpg)
Sword Tracer: Visualization of Sword Trajectories in Fencing Presenter(s): [Takahashi] [Yokozawa] [Mitsumine] [Itsuki] [Naoe] [Funaki]
Entry No.: [25]
[SIGGRAPH 2018]
![Synthesizing Panoramas for Non-Planar Displays: A Camera Array Workflow](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Mandal_Synthesizing-Panoramas-for-Non-Planar-Displays-A-Camera-Array-Workflow-01-150x150.jpg)
Synthesizing Panoramas for Non-Planar Displays: A Camera Array Workflow Presenter(s): [Mandal] [Kwa]
Entry No.: [77]
[SIGGRAPH 2018]
![Taming the Swarm: Rippers on Pacific Rim Uprising](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Prazak_Taming-the-Swarm-Rippers-on-Pacific-Rim-Uprising-01-150x150.jpg)
Taming the Swarm: Rippers on Pacific Rim Uprising Presenter(s): [Pražák] [Maupu] [Pay] [Bilginer] [Atanasov] [Esquivel]
Entry No.: [22]
[SIGGRAPH 2018]
![The Handiwork Behind “Olaf’s Frozen Adventure”](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Staub_The-Handiwork-Behind-Olafs-Frozen-Adventure-02-150x150.jpg)
The Handiwork Behind “Olaf’s Frozen Adventure” Presenter(s): [Staub] [Jacomini] [Lund]
Entry No.: [26]
[SIGGRAPH 2018]
![The Making of Welcome to Light Fields VR](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Overbeck_The-Making-of-Welcome-to-Light-Fields-VR-01-150x150.jpg)
The Making of Welcome to Light Fields VR Presenter(s): [Overbeck] [Erickson] [Evangelakos] [Debevec]
Entry No.: [65]
[SIGGRAPH 2018]
![The Technical Art of Sea of Thieves](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Ang_The-Technical-Art-of-Sea-of-Thieves-01-150x150.jpg)
The Technical Art of Sea of Thieves Presenter(s): [Ang] [Catling] [Ciardi] [Kozin]
Entry No.: [47]
[SIGGRAPH 2018]
![Unraveling Purl: Continuing Pixar’s Experimental Story Initiative](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Lally_Unraveling-Purl-Continuing-Pixars-Experimental-Story-Initiative-01-150x150.jpg)
Unraveling Purl: Continuing Pixar’s Experimental Story Initiative Presenter(s): [Lally] [Lester] [Hunter] [Munier] [Rayani] [Silas]
Entry No.: [35]
[SIGGRAPH 2018]
![Using USD Shading to Provide The](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Poh_Using-USD-Shading-to-Provide-The-Extra-Touch-on-Incredibles-2-01-150x150.jpg)
Using USD Shading to Provide The "Extra" Touch on Incredibles2 Presenter(s): [Poh] [Kilgore] [Wichitscripornkul] [Monheit]
Entry No.: [56]
[SIGGRAPH 2018]
![VR Story Production on Disney Animation’s](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Gipson_VR-Story-Production-on-Disney-Animations-Cycles-01-150x150.jpg)
VR Story Production on Disney Animation’s "Cycles" Presenter(s): [Gipson] [Brown] [Robbins] [Gomez] [Anderson] [Velasquez] [Cooper]
Entry No.: [67]
[SIGGRAPH 2018]
![A Collocated Spatially Adaptive Approach to Smoke Simulation in Bifrost](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Nielson_A-Collocated-Spatially-Adaptive-Approach-to-Smoke-Simulation-in-Bifrost-01-150x150.jpg)
A Collocated Spatially Adaptive Approach to Smoke Simulation in Bifrost Presenter(s): [Nielsen] [Stamatelos] [Bojsen-Hansen] [Brinsmead] [Pomerleau] [Nordenstam] [Bridson]
Entry No.: [79]
[SIGGRAPH 2018]
![A Compact Representation for Multiple Scaering in Participating Media using Neural Networks](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Ge_-A-Compact-Representation-for-Multiple-Scaering-in-Participating-Media-using-Neural-Networks-01-150x150.jpg)
A Compact Representation for Multiple Scaering in Participating Media using Neural Networks Presenter(s): [Ge] [Wang] [Wang] [Holzschuch]
Entry No.: [16]
[SIGGRAPH 2018]
![Accelerating Film Environment Creation Using Game Development Tools](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Vanderbeck_Accelerating-Film-Environment-Creation-Using-Game-Development-Tools-01-150x150.jpg)
Accelerating Film Environment Creation Using Game Development Tools Presenter(s): [Vanderbeck] [Jenyon]
Entry No.: [63]
[SIGGRAPH 2018]
![Achieving and Maintaining Real-time Rigs](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Hallac_Achieving-and-Maintaining-Real-time-Rigs-01-150x150.jpg)
Achieving and Maintaining Real-time Rigs Presenter(s): [Hallac] [Moore]
Entry No.: [31]
[SIGGRAPH 2018]
![adidas TAPE — 3-D Footwear Concept Design](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Poerner_adidas-TAPE-—-3-D-Footwear-Concept-Design-01-150x150.jpg)
adidas TAPE — 3-D Footwear Concept Design Presenter(s): [Poerner] [Suessmuth] [Ohadi] [Amann]
Entry No.: [24]
[SIGGRAPH 2018]
![Animation to Games, Virtual Department of Games in Tokyo University of the Arts](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Ueno_Animation-to-Games-Virtual-Department-of-Games-in-Tokyo-University-of-the-Arts-01-150x150.jpg)
Animation to Games, Virtual Department of Games in Tokyo University of the Arts Presenter(s): [Ueno] [Hasegawa] [Prasertvithyakarn] [Hasegawa] [Okamoto] [Kiriyama]
Entry No.: [27]
[SIGGRAPH 2018]
![Automatic Photo-from-Panorama for Google Maps](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Berkiten_Automatic-Photo-from-Panorama-for-Google-Maps-03-150x150.jpg)
Automatic Photo-from-Panorama for Google Maps Presenter(s): [Berkiten] [Schneider] [Johnson]
Entry No.: [74]
[SIGGRAPH 2018]
![Avengers: Capturing Thanos’s Complex Face](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Hendler_Avengers-Capturing-Thanoss-Complex-Face-01-150x150.jpg)
Avengers: Capturing Thanos’s Complex Face Presenter(s): [Hendler] [Moser] [Battulwar] [Corral] [Cramer] [Miller] [Cloudsdale] [Roble]
Entry No.: [59]
[SIGGRAPH 2018]
![Bidirectional Path Tracing Using Backward Stochastic Light Culling](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Tokuyoshi_Bidirectional-Path-Tracing-Using-Backward-Stochastic-Light-Culling-01-150x150.jpg)
Bidirectional Path Tracing Using Backward Stochastic Light Culling Presenter(s): [Tokuyoshi] [Harada]
Entry No.: [72]
[SIGGRAPH 2018]
![Classified Texture Resizing for Mobile Devices](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Nah_Classified-Texture-Resizing-for-Mobile-Devices-01-150x150.jpg)
Classified Texture Resizing for Mobile Devices Presenter(s): [Nah] [Choi] [Lim]
Entry No.: [75]
[SIGGRAPH 2018]
![Clean Cloth Inputs: Removing Character Self-Intersections With Volume Simulation](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Wong_Clean-Cloth-Inputs-Removing-Character-Self-Intersections-With-Volume-Simulation-01-150x150.jpg)
Clean Cloth Inputs: Removing Character Self-Intersections With Volume Simulation Presenter(s): [Wong] [Eberle] [Kim]
Entry No.: [43]
[SIGGRAPH 2018]
![Coco AnimSim: Increasing Quality and Efficiency](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Brooks_Coco-AnimSim-Increasing-Quality-and-Efficiency-01-150x150.jpg)
Coco AnimSim: Increasing Quality and Efficiency Presenter(s): [Brooks] [Grover] [Campbell] [Parker]
Entry No.: [07]
[SIGGRAPH 2018]
![Collaborative Costume Design and Construction on Incredibles 2](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Kutt_Collaborative-Costume-Design-and-Construction-on-Incredibles-2-01-150x150.jpg)
Collaborative Costume Design and Construction on Incredibles 2 Presenter(s): [Kutt] [Kalal] [Albright] [Crow]
Entry No.: [05]
[SIGGRAPH 2018]
![Creating the Unreal: Speculative Visions for Future Living Structures](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Narahara_Creating-the-Unreal-Speculative-Visions-for-Future-Living-Structures-01-150x150.jpg)
Creating the Unreal: Speculative Visions for Future Living Structures Presenter(s): [Narahara]
Entry No.: [64]
[SIGGRAPH 2018]
![Deep Thoughts on Deep Image Compression](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Pieke_Deep-Thoughts-on-Deep-Image-Compression-01-150x150.jpg)
Deep Thoughts on Deep Image Compression Presenter(s): [Pieké] [Zhao] [Arrizabalaga]
Entry No.: [76]
[SIGGRAPH 2018]
![DeepFocus: Learned Image Synthesis for Computational Display](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Xiao_DeepFocus-Learned-Image-Synthesis-for-Computational-Display-07-150x150.jpg)
DeepFocus: Learned Image Synthesis for Computational Display Presenter(s): [Xiao] [Kaplanyan] [Fix] [Chapman] [Lanman]
Entry No.: [04]
[SIGGRAPH 2018]
![Digital Albert Einstein, a Case Study](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Helzle_Digital-Albert-Einstein-a-Case-Study-01-150x150.jpg)
Digital Albert Einstein, a Case Study Presenter(s): [Helzle] [Goetz]
Entry No.: [58]
[SIGGRAPH 2018]
![DIY Absolute Tele-Colorimeter using a Camera-Projector System](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Guarnera_DIY-Absolute-Tele-Colorimeter-using-a-Camera-Projector-System-01-150x150.jpg)
DIY Absolute Tele-Colorimeter using a Camera-Projector System Presenter(s): [Guarnera] [Bianco] [Schettini]
Entry No.: [23]
[SIGGRAPH 2018]
![Efficient Hybrid Volume and Texture Based Clouds](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Murphy_Efficient-Hybrid-Volume-and-Texture-Based-Clouds-01-150x150.jpg)
Efficient Hybrid Volume and Texture Based Clouds Presenter(s): [Murphy] [Senn] [Webb]
Entry No.: [40]
[SIGGRAPH 2018]
![Engineering Full-Fidelity Hair for Incredibles 2](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Butts_Engineering-Full-Fidelity-Hair-for-Incredibles-2-01-150x150.jpg)
Engineering Full-Fidelity Hair for Incredibles 2 Presenter(s): [Butts] [Porter] [Gelder] [Hessler] [Krishna] [Monheit]
Entry No.: [14]
[SIGGRAPH 2018]
![Fast Path Space Filtering by Jittered Spatial Hashing](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Binder_Fast-Path-Space-Filtering-by-Jittered-Spatial-Hashing-01-150x150.jpg)
Fast Path Space Filtering by Jittered Spatial Hashing Presenter(s): [Binder] [Fricke] [Keller]
Entry No.: [73]
[SIGGRAPH 2018]
![Fast Product Importance Sampling of Environment Maps](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Estevez_Fast-Product-Importance-Sampling-of-Environment-Maps-01-150x150.jpg)
Fast Product Importance Sampling of Environment Maps Presenter(s): [Estevez] [Lecocq]
Entry No.: [71]
[SIGGRAPH 2018]
![Fast, High Precision Ray/Fiber Intersection using Tight, Disjoint Bounding Volumes](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Binder_Fast-High-Precision-Ray-Fiber-Intersection-01-150x150.jpg)
Fast, High Precision Ray/Fiber Intersection using Tight, Disjoint Bounding Volumes Presenter(s): [Binder] [Keller]
Entry No.: [39]
[SIGGRAPH 2018]
![Forging a New Animation Pipeline with USD](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Baillet_Forging-a-New-Animation-Pipeline-with-USD-03-150x150.jpg)
Forging a New Animation Pipeline with USD Presenter(s): [Baillet] [Murphy] [Dunn] [Gao]
Entry No.: [55]
[SIGGRAPH 2018]
![Fractal Multiverses in VR](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Saam_Fractal-Multiverses-in-VR-01-150x150.jpg)
Fractal Multiverses in VR Presenter(s): [Saam] [Merchante] [Beavers] [Jin] [Hjartarson] [Bees]
Entry No.: [66]
[SIGGRAPH 2018]
![Hierarchical Controls for Art-Directed Hair at Disney](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Kaur_Hierarchical-Controls-for-Art-Directed-Hair-at-Disney-01-150x150.jpg)
Hierarchical Controls for Art-Directed Hair at Disney Presenter(s): [Kaur] [Simmons] [Whited]
Entry No.: [13]
[SIGGRAPH 2018]
![High-quality, cost-e!ective facial motion capture pipeline with 3D Regression](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Moser_High-quality-cost-eective-facial-motion-capture-pipeline-with-3D-01-Regression-150x150.jpg)
High-quality, cost-e!ective facial motion capture pipeline with 3D Regression Presenter(s): [Moser] [Williams] [Hendler] [Roble]
Entry No.: [60]
[SIGGRAPH 2018]
![KatanaForFX: Intertwine FX and Lighting](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Schemali_KatanaForFX-Intertwine-FX-and-Lighting-01-150x150.jpg)
KatanaForFX: Intertwine FX and Lighting Presenter(s): [Schemali] [Wong] [Ankers]
Entry No.: [69]
[SIGGRAPH 2018]
![Lighting Pipeline for One - Or How to Keep Sane in a Discworld](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Siegert_Lighting-Pipeline-for-One-Or-How-to-Keep-Sane-in-a-Discworld-01-150x150.jpg)
Lighting Pipeline for One - Or How to Keep Sane in a Discworld Presenter(s): [Siegert]
Entry No.: [38]
[SIGGRAPH 2018]
![Making Mrs. Incredible More Flexible](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Singleton_Making-Mrs.-Incredible-More-Flexible-01-150x150.jpg)
Making Mrs. Incredible More Flexible Presenter(s): [Singleton] [Crow] [Rodriguez]
Entry No.: [50]
[SIGGRAPH 2018]
![Making Space for Cloth Simulations Using Energy Minimization](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Minor_Making-Space-for-Cloth-Simulations-Using-Energy-Minimization-01-150x150.jpg)
Making Space for Cloth Simulations Using Energy Minimization Presenter(s): [Minor]
Entry No.: [42]
[SIGGRAPH 2018]
![Mobilizing Mocap, Motion Blending, and Mayhem: Rig Interoperability for Crowd Simulation on Incredibles 2](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Kanyuk_Mobilizing-Mocap-Motion-Blending-and-Mayhem-Rig-Interoperability-for-Crowd-Simulation-on-Incredibles-2-01-150x150.jpg)
Mobilizing Mocap, Motion Blending, and Mayhem: Rig Interoperability for Crowd Simulation on Incredibles 2 Presenter(s): [Kanyuk] [Coleman] [Laird]
Entry No.: [52]
[SIGGRAPH 2018]
![Pacific Rim Uprising: Developing the Mega Kaiju Transformation](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Gilman_Pacific-Rim-Uprising-Developing-the-Mega-Kaiju-Transformation-01-150x150.jpg)
Pacific Rim Uprising: Developing the Mega Kaiju Transformation Presenter(s): [Gilman]
Entry No.: [36]
[SIGGRAPH 2018]
![Page Array Data Structures for Flexibility and Performance](https://history.siggraph.org/wp-content/uploads/2022/07/2018-SIGGRAPH-Image-Not-Available-150x150.jpg)
Page Array Data Structures for Flexibility and Performance Presenter(s): [Dickson]
Entry No.: [32]
[SIGGRAPH 2018]
![Patch-based Surface Relaxation](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Degoes_Patch-based-Surface-Relaxation-01-150x150.jpg)
Patch-based Surface Relaxation Presenter(s): [Goes] [Sheffler] [Comet] [Martinez] [Kutt]
Entry No.: [44]
[SIGGRAPH 2018]
![Perceptually Validated Analytical BRDFs Parameters Remapping](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Guarnera_Perceptually-Validated-Analytical-BRDFs-Parameters-Remapping-01-150x150.jpg)
Perceptually Validated Analytical BRDFs Parameters Remapping Presenter(s): [Guarnera] [Guarnera] [Toscani] [Glencross] [Li] [Hardeberg] [Gegenfurtner]
Entry No.: [17]
[SIGGRAPH 2018]
![Plausible Iris Caustics and Limbal Arc Rendering](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Chiang_Plausible-Iris-Caustics-and-Limbal-Arc-Rendering-01-150x150.jpg)
Plausible Iris Caustics and Limbal Arc Rendering Presenter(s): [Chiang] [Burley]
Entry No.: [15]
[SIGGRAPH 2018]
![Practical Denoising for VFX Production Using Temporal Blur](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Dresser_Practical-Denoising-for-VFX-Production-Using-Temporal-Blur-01-150x150.jpg)
Practical Denoising for VFX Production Using Temporal Blur Presenter(s): [Dresser]
Entry No.: [30]
[SIGGRAPH 2018]
![Prelit Materials: Light Transport for Live-Action Elements in Production Rendering](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Agland_Prelit-Materials-Light-Transport-for-Live-Action-Elements-in-Production-Rendering-01-150x150.jpg)
Prelit Materials: Light Transport for Live-Action Elements in Production Rendering Presenter(s): [Agland] [Reid] [Heckenberg]
Entry No.: [18]
[SIGGRAPH 2018]
![Rampage: a pipelined approach to managing large scale character driven effects](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Nixon_Rampage-A-Pipelined-Approach-to-Managing-Large-Scale-Character-Driven-Effects-01-150x150.jpg)
Rampage: a pipelined approach to managing large scale character driven effects Presenter(s): [Nixon] [Schmidt]
Entry No.: [80]
[SIGGRAPH 2018]
![Real Time Muography Simulator for ScanPyramids mission Extended Abstract](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Marini_Real-Time-Muography-Simulator-for-ScanPyramids-mission-01-150x150.jpg)
Real Time Muography Simulator for ScanPyramids mission Extended Abstract Presenter(s): [MARINI]
Entry No.: [02]
[SIGGRAPH 2018]
![Regularization of Voxel Art](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Coeurjolly_Regularization-of-Voxel-Art-01-150x150.jpg)
Regularization of Voxel Art Presenter(s): [Coeurjolly] [Gueth] [Lachaud]
Entry No.: [45]
[SIGGRAPH 2018]
![Reinterpreting memorable characters in Incredibles 2](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Hamou_Reinterpreting-Memorable-Characters-in-Incredibles-2-01-150x150.jpg)
Reinterpreting memorable characters in Incredibles 2 Presenter(s): [Hamou-Lhadj] [Hurrey] [Melluso] [Piretti] [Singleton] [Spiers] [Tsang]
Entry No.: [48]
[SIGGRAPH 2018]
![Robust Skin Simulation in Incredibles 2](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Kautzman_Robust-Skin-Simulation-in-Incredibles-2-01-150x150.jpg)
Robust Skin Simulation in Incredibles 2 Presenter(s): [Kautzman] [Cameron] [Kim]
Entry No.: [51]
[SIGGRAPH 2018]
![SimpleBullet: collaborating on a modular destruction toolkit](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Harrower_SimpleBullet-Collaborating-on-a-Modular-Destruction-Toolkit-01-150x150.jpg)
SimpleBullet: collaborating on a modular destruction toolkit Presenter(s): [Harrower] [Scheepers] [Tollec] [Kyme] [Rice] [Moaveni]
Entry No.: [81]
[SIGGRAPH 2018]
![Simulating woven fabrics with Weave](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Smith_Simulating-woven-fabrics-with-Weave-01-150x150.jpg)
Simulating woven fabrics with Weave Presenter(s): [Smith] [Fedotov] [Le] [Frei] [Latyshev] [Emrose] [leBlanc]
Entry No.: [12]
[SIGGRAPH 2018]
![Star Wars: The Last Jedi - effects simulation: industrial light and magic](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Cioroba_Star-Wars-The-Last-Jedi-Effects-Simulation-01-150x150.jpg)
Star Wars: The Last Jedi - effects simulation: industrial light and magic Presenter(s): [Cioroba] [Hankins] [Senent] [Teh]
Entry No.: [78]
[SIGGRAPH 2018]
![Sword Tracer: Visualization of Sword Trajectories in Fencing](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Takahashi_Sword-Tracer-Visualization-of-Sword-Trajectories-in-Fencing-01-150x150.jpg)
Sword Tracer: Visualization of Sword Trajectories in Fencing Presenter(s): [Takahashi] [Yokozawa] [Mitsumine] [Itsuki] [Naoe] [Funaki]
Entry No.: [25]
[SIGGRAPH 2018]
![Synthesizing Panoramas for Non-Planar Displays: A Camera Array Workflow](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Mandal_Synthesizing-Panoramas-for-Non-Planar-Displays-A-Camera-Array-Workflow-01-150x150.jpg)
Synthesizing Panoramas for Non-Planar Displays: A Camera Array Workflow Presenter(s): [Mandal] [Kwa]
Entry No.: [77]
[SIGGRAPH 2018]
![Taming the Swarm: Rippers on Pacific Rim Uprising](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Prazak_Taming-the-Swarm-Rippers-on-Pacific-Rim-Uprising-01-150x150.jpg)
Taming the Swarm: Rippers on Pacific Rim Uprising Presenter(s): [Pražák] [Maupu] [Pay] [Bilginer] [Atanasov] [Esquivel]
Entry No.: [22]
[SIGGRAPH 2018]
![The Handiwork Behind “Olaf’s Frozen Adventure”](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Staub_The-Handiwork-Behind-Olafs-Frozen-Adventure-02-150x150.jpg)
The Handiwork Behind “Olaf’s Frozen Adventure” Presenter(s): [Staub] [Jacomini] [Lund]
Entry No.: [26]
[SIGGRAPH 2018]
![The Technical Art of Sea of Thieves](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Ang_The-Technical-Art-of-Sea-of-Thieves-01-150x150.jpg)
The Technical Art of Sea of Thieves Presenter(s): [Ang] [Catling] [Ciardi] [Kozin]
Entry No.: [47]
[SIGGRAPH 2018]
![Unraveling Purl: Continuing Pixar’s Experimental Story Initiative](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Lally_Unraveling-Purl-Continuing-Pixars-Experimental-Story-Initiative-01-150x150.jpg)
Unraveling Purl: Continuing Pixar’s Experimental Story Initiative Presenter(s): [Lally] [Lester] [Hunter] [Munier] [Rayani] [Silas]
Entry No.: [35]
[SIGGRAPH 2018]
![Using USD Shading to Provide The](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Poh_Using-USD-Shading-to-Provide-The-Extra-Touch-on-Incredibles-2-01-150x150.jpg)
Using USD Shading to Provide The "Extra" Touch on Incredibles2 Presenter(s): [Poh] [Kilgore] [Wichitscripornkul] [Monheit]
Entry No.: [56]
[SIGGRAPH 2018]
![VR Story Production on Disney Animation’s](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Gipson_VR-Story-Production-on-Disney-Animations-Cycles-01-150x150.jpg)
VR Story Production on Disney Animation’s "Cycles" Presenter(s): [Gipson] [Brown] [Robbins] [Gomez] [Anderson] [Velasquez] [Cooper]
Entry No.: [67]
[SIGGRAPH 2018]
![Adaptive Environment Sampling on CPU and GPU](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Atanasov_Adaptive-Environment-Sampling-on-CPU-and-GPU-01-150x150.jpg)
Adaptive Environment Sampling on CPU and GPU Presenter(s): [Atanasov] [Koylazov] [Taskov] [Soklev] [Chizhov] [Křivánek]
Entry No.: [70]
[SIGGRAPH 2018]
![Automating the Handmade: Shading Thousands of Garments for Coco](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Bashforth_Automating-the-Handmade-Shading-Thousands-of-Garments-for-Coco-01-150x150.jpg)
Automating the Handmade: Shading Thousands of Garments for Coco Presenter(s): [Bashforth] [Goes] [Kuenzel] [Merrell] [Xenakis]
Entry No.: [21]
[SIGGRAPH 2018]
![A Holistic Approach to Asset Quality and Efficiency](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Bengio_A-Holistic-Approach-to-Asset-Quality-and-Efficiency-01-150x150.jpg)
A Holistic Approach to Asset Quality and Efficiency Presenter(s): [Bengio] [Ogino] [Robson]
Entry No.: [37]
[SIGGRAPH 2018]
![Dressed for Saving the Day: Finer Details for Garment Shading on Incredibles 2](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Crow_Dressed-for-Saving-the-Day-Finer-Details-for-Garment-Shading-01-150x150.jpg)
Dressed for Saving the Day: Finer Details for Garment Shading on Incredibles 2 Presenter(s): [Crow] [Kilgore] [Ling]
Entry No.: [06]
[SIGGRAPH 2018]
![Better Collisions and Faster Cloth for Pixar's Coco](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Eberle_Better-Collisions-and-Faster-Cloth-for-Pixar_s-Coco-01-150x150.jpg)
Better Collisions and Faster Cloth for Pixar's Coco Presenter(s): [Eberle]
Entry No.: [08]
[SIGGRAPH 2018]
![Hair today, Cloth tomorrow: Automating Character Fx on Peter Rabbit](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Green_Hair-today-Cloth-tomorrow-Automating-Character-Fx-on-Peter-01-150x150.jpg)
Hair today, Cloth tomorrow: Automating Character Fx on Peter Rabbit Presenter(s): [Green] [Fransen] [Gray] [Kranz]
Entry No.: [11]
[SIGGRAPH 2018]
![Bringing Skeletons to Life for Coco](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Hoffman_Bringing-Skeletons-to-Life-for-Coco-01-150x150.jpg)
Bringing Skeletons to Life for Coco Presenter(s): [Hoffman] [Hoffman] [Honsel]
Entry No.: [53]
[SIGGRAPH 2018]
![Walter: An Open Source VFX Framework for USD and Alembic](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Laforge_Walter-An-Open-Source-VFX-Framework-for-USD-and-Alembic-01-150x150.jpg)
Walter: An Open Source VFX Framework for USD and Alembic Presenter(s): [Laforge] [Yudin] [Caillaud] [Couet]
Entry No.: [57]
[SIGGRAPH 2018]
![Making Coco’s Pepita](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Martinez_Making-Cocos-Pepita-01-150x150.jpg)
Making Coco’s Pepita Presenter(s): [Martinez] [Xenakis] [Roeyer] [Hainke]
Entry No.: [49]
[SIGGRAPH 2018]
![Confocal Non-Line-of-Sight Imaging](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Otoole_Confocal-Non-line-of-sight-Imaging-01-150x150.jpg)
Confocal Non-Line-of-Sight Imaging Presenter(s): [O'Toole] [Lindell] [Wetzstein]
Entry No.: [01]
[SIGGRAPH 2018]
![The Making of Welcome to Light Fields VR](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Overbeck_The-Making-of-Welcome-to-Light-Fields-VR-01-150x150.jpg)
The Making of Welcome to Light Fields VR Presenter(s): [Overbeck] [Erickson] [Evangelakos] [Debevec]
Entry No.: [65]
[SIGGRAPH 2018]
![Augmented Reality for Virtual Set Extension](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Spielmann_Augmented-Reality-for-Virtual-Set-Extension-01-150x150.jpg)
Augmented Reality for Virtual Set Extension Presenter(s): [Spielmann] [Helzle]
Entry No.: [10]
[SIGGRAPH 2018]
![Denoising at Scale for Massive Animated Series](https://history.siggraph.org/wp-content/uploads/2022/09/2018-Talks-Boubekeur_Denoising-at-Scale-for-Massive-Animated-Series-01-150x150.jpg)
Denoising at Scale for Massive Animated Series Presenter(s): [Boubekeur] [Boughida] [Noël] [Defaye]
Entry No.: [29]
[SIGGRAPH 2018]