SIGGRAPH 1999: Sketches – ACM SIGGRAPH HISTORY ARCHIVES

SIGGRAPH 1999: Sketches


Conference:


Overview:


    Informal. Surprising. Adventurous. Risky. Fascinating. Popular.

    Those are the words that SIGGRAPH conference attendees most often use to describe Sketches & Applications, the forum for works in progress, preliminary drafts of promising inquiries, case studies of proven solutions to tenacious problems, and “the making of” presentations on how today’s visual effects technologies are becoming tomorrow’s routine tools.

    This is where all the disciplines within and related to computer graphics and interactive techniques converge to exchange insight, inspiration, and just plain facts. Every year since it began (as skeptically received Technical Sketches at SIGGRAPH 94), this program has generated more and more submissions and attracted larger and larger crowds.

    The jury deliberated, reviewed, and debated for hundreds of hours before selecting 93 presentations in three categories:

    Animation

    Again this year, animation technology advanced dramatically, and those who use it discovered some surprising and very imaginative ways to apply the technology in feature films and advertising. Fourteen animation Sketches & Applications include sessions on ghosts, creature wrangling, digital corpses, skin movement, animated paintings, cloth modeling and animation, and digital cars.The turn-of-the-century trend in this category indicates that the SIGGRAPH community is moving rapidly toward seamless CG realities.

    Art, Design, and Multimedia

    These SIGGRAPH 99 Sketches & Applications demonstrate aggressive extension of the principles of computer graphics to new visual systems.The jury selected 15 outstanding examples of how artists, designers, and engineers are always looking bbeyond the horizon. Topics include: digital drawing and painting, virtual communities, digital choreography, and synesthesia.

    Technical

    This year’s Technical Sketches range from possible solutions for practical production problems to amazing flights of intellectual exploration.The jury selected 64 presentations that illustrate the very healthy worldwide spirit of adventure in the computer graphics community.Topics include: expressive animation, asynchronous simulation, virtual behaviors, dynamic textures, interactive rendering, mutual telexistence, recursive subdivision, new methods of quaternion interpolation and texture mapping, haptic surfaces, and a 3D physical model of HIV.


Sketches & Applications Chair:



Organizing Committee Member(s):



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