Kalina M. Borkiewicz – ACM SIGGRAPH HISTORY ARCHIVES

Kalina M. Borkiewicz


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About Kalina M. Borkiewicz

Affiliations

University of Utah and The New York Times
University of Illinois at Urbana-Champaign, National Center for Supercomputing Applications, Advanced Visualization Lab

Location

Salt Lake City, Utah, United States of America

Bio

SIGGRAPH 2025

Kalina is currently working on a PhD in computer graphics and visualization at the University of Utah. Prior to her return to school, Kalina was Director of the Visualization Program Office and Director of the Advanced Visualization Lab (AVL) at the National Center for Supercomputing Applications at the University of Illinois at Urbana-Champaign, where she worked for almost a decade. The AVL is an Academy Award-nominated team which creates cinematic scientific visualizations for museums, IMAX, and documentary films, making complex science topics accessible and exciting to millions of people around the world by leveraging Hollywood cinematography and storytelling tools and techniques. In her recent SIGGRAPH history, Kalina served as the 2023 Director of the Electronic Theater program.

SIGGRAPH Asia 2022

Kalina Borkiewicz is a principal research programmer at the National Center for Supercomputing Applications, and the director of the Advanced Visualization Laboratory (AVL). The AVL creates cinematic-quality visualizations of scientific datasets for venues like planetarium domes, IMAX theaters, and television by combining cutting-edge science, supercomputing technology, computer graphics techniques, and art & design. Kalina’s software development contributions include Ytini for linking data-reading capabilities of yt with Houdini’s user interface, CloudFindr for masking out cloud artifacts from satellite data using machine learning, and Blurend for rendering on the Blue Waters supercomputer.

SIGGRAPH Asia 2019

Alina Borkiewicz is a visualization programmer in the Advanced Visualization Laboratory at the National Center for Supercomputing Applications, where her primary work involves writing software, scripts, and plugins to analyze, import, visualize, and render various types of scientific data. Some of the main tools she codes for include Houdini, yt, Virtual Director, and the Blue Waters supercomputer.


SIGGRAPH Conference Organizing Committee Positions


SIGGRAPH Organization Committee Positions

Steering Committee Member

ACM SIGGRAPH Executive Committee

Conference Contributions

Experiences

Birds of a Feather

VR Experiences

Learning

Courses

Panels

Posters

Production Sessions


Other Information


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