Page 35 – ACM SIGGRAPH HISTORY ARCHIVES
2016 Talks: Jordan_Coda: The cultural effects of queueing at Disney Animation

“Coda: The cultural effects of queueing at Disney Animation” by Jordan and Constantine

2016 Talks: Auty_Rapid, High Quality Dailies with RenderFlow for The Jungle Book

“Rapid, High Quality Dailies with RenderFlow for The Jungle Book” by Auty, Chazot, Hernandez and Romeo

2016 Talks: Catalano_GI Next: Global Illumination for Production Rendering on GPUs

“GI Next: Global Illumination for Production Rendering on GPUs” by Catalano, Yasui-Schoffel, Dahm, Binder and Keller

2016 Talks Abbas_Practical Analytic 2D Signed Distance Field Generation

“Practical Analytic 2D Signed Distance Field Generation” by Abbas, Doran, Evans and Mendez

2025 Talks_Goktekin_Making the Stream of Consciousness in Pixars Inside Out 2

“Making the Stream of Consciousness in Pixar’s Inside Out 2” by Goktekin, Rost, Dwivedi and Goes

2016 Talks: Atanasov_A Practical Stochastic Algorithm for Rendering Mirror-Like Flakes

“A Practical Stochastic Algorithm for Rendering Mirror-Like Flakes” by Atanasov and Koylazov

2016 Talks: Holzschuch_Estimating Local Beckmann Roughness for Complex BSDFs

“Estimating Local Beckmann Roughness for Complex BSDFs” by Holzschuch, Kaplanyan, Hanika and Dachsbacher

2016 Talks: Webb_Making a Dinosaur Seem Small: Cloudscapes in The Good Dinosaur

“Making a Dinosaur Seem Small: Cloudscapes in The Good Dinosaur” by Webb, Rempel, Harrington and Wrenninge

2025 Talks_Zhai_Stabilizing Impossible Collisions with Loki

“Stabilizing Impossible Collisions with Loki” by Zhai, Schweickart, Haryono, Ilinov and Merlo

2025 Talks_Dominik_Advancing VFX Workflows with Houdini Solaris in House of the Dragon Season 2

“Advancing VFX Workflows with Houdini Solaris in House of the Dragon Season 2” by Dominik

2016 Talks: Wrenninge_Volume Modeling Techniques in The Good Dinosaur

“Volume Modeling Techniques in The Good Dinosaur” by Rice and Wrenninge

2016 Talks: Chang_Finding Particulate In Finding Dory

“Finding Particulate In Finding Dory” by Conover, Chang and Gustafson

2016 Talks: Kautzman_Finding Hank: Or How to Sim An Octopus

“Finding Hank: Or How to Sim An Octopus” by Kautzman, Wise, Yu, Karlsson, Hessler, et al. …

2025 Talks_Angelidis_Fine Tuning Every Grain on the Beach

“Fine Tuning Every Grain on the Beach” by Angelidis, Tang, Bruins, Yi, Quirus, et al. …

2016 Talks: El-Ali_Zootopia Crowd Pipeline

“Zootopia Crowd Pipeline” by El-Ali, Tong, Richards, Nguyen, Luceño Ros, et al. …

2016 Talks: Romeo_The Jungle Book: Management, Caching and Preview of Many Animals

“The Jungle Book: Management, Caching and Preview of Many Animals” by Romeo, Chan, Chen and Fisher

2016 Talks: Cooper_Warcraft: Raising a Horde

“Warcraft: Raising a Horde” by Cooper, Bai, Paik and Schutz

2016 Talks: Gustafson_MURE: Fast Agent Based Crowd Simulation for VFX and Animation

“MURE: Fast Agent Based Crowd Simulation for VFX and Animation” by Gustafson, Arumugam, Kanyuk and Lorenzen

2016 Talks: Sasaki_Environment Workflow of Final Fantasy XV

“Environment Workflow of Final Fantasy XV” by Sasaki, Ueno, Miyajima and Iwabuchi

2016 Talks: Pertusi_Procedural Terrains on Pixar’s The Good Dinosaur

“Procedural Terrains on Pixar’s The Good Dinosaur” by Pertusi, Quílez and Klocek

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