Page 33 – ACM SIGGRAPH HISTORY ARCHIVES
2025 Talks_Ryan_BodyOpt 2.0 Advancements in Character Deformations at WetaFX

“BodyOpt 2.0 Advancements in Character Deformations at WetaFX” by Ryan, Mack and Northcott

2025 Talks_Mars_Puppets to Pixels - Using Live Physical Puppet Performances for Digital Animation Characters and Creatures

“Puppets to Pixels – Using Live Physical Puppet Performances for Digital Animation Characters and Creatures” by Mars, Downey, Moen and Wolf

2025 Talks_Haryono_How We Aped It_Thousands of Shots and Character Simulations with Only a Handful of TDs

“How We Aped It: Thousands of Shots and Character Simulations with Only a Handful of TDs” by Haryono, Merlo, Johnston and Hawker

2025 Talks_Estey_Crafting Malgosha The Mean Queen Gosh

“Crafting Malgosha, The Mean Queen ”Gosh'” by Estey and Stopsack

2025 Talks_Lee_A Texture Streaming Pipeline for Real-Time GPU Ray Tracing

“A Texture Streaming Pipeline for Real-Time GPU Ray Tracing” by Lee, Zeichner and Li

2025 Talks_Kosarevsky_Ray Tracing with Bindless Vulkan on Mobile Devices-a Case Study_Performance

“Ray Tracing with Bindless Vulkan on Mobile Devices, a Case Study: Performance” by Kosarevsky, Kuznetsov and Medvedev

2025 Talks_Lee_AI-Powered Real-Time VFX for Mobile

“AI-Powered Real-Time VFX for Mobile” by Lee, Li and Lin

2025 Talks_Grassal_A Mobile Scanning Solution to Reconstruct Strand-Based Hairstyles

“A Mobile Scanning Solution to Reconstruct Strand-Based Hairstyles” by Grassal, Hormann, Hamlaoui, Leistner and Ardizzone

2025 Talks_Wake_Stylized Organic Environments in The Wild Robot

“Stylized Organic Environments in The Wild Robot” by Wake, Losure and Opstal

2025 Talks_Losure_Doodle_A Modular Toolset for 2D Artistic Control

“Doodle: A Modular Toolset for 2D Artistic Control in the 3D Effects of The Wild Robot and The Bad Guys 2” by Losure

2025 Talks_Offertaler_Creating a 2D Data Format Capable of Handling Complex Transparencies

“Creating a 2D Data Format Capable of Handling Complex Transparencies” by Offertaler, Verlander, Opstal, Mahovsky, Lee, et al. …

2025 Talks_Riesberg_Bringing The Wild Robots Environment to Life

“Bringing The Wild Robot’s Environment to Life” by Riesberg, Dengler, Michael, Biasco and Somasundaram

2025 Talks_Joseph_The design opportunities of moving to Houdini for lighting within the world of Animation

“The design opportunities of moving to Houdini for lighting within the world of Animation” by Joseph and Butt

2025 Talks_Crow_Out of This World Shading_Look Development for Aliens in Pixars Elio

“Out of This World Shading: Look Development for Aliens in Pixar’s Elio” by Crow, Lee, Wang and Dizon

2025 Talks_Burrows_Bringing Life to the Communiverse_Procedural Look Development in Pixars Elio

“Bringing Life to the Communiverse: Procedural Look Development in Pixar’s Elio” by Burrows, Kohut, Murphy, Chang, Elwood, et al. …

2025 Talks_Torre_OOOOO Energy_Adding Dynamic Shading and Lighting to Environments on Pixars Elio

“OOOOO Energy: Adding Dynamic Shading and Lighting to Environments on Pixar’s Elio” by Torre and Thompson

2025 Talks_Huang_Towards AI-Driven 3D Creation at the Speed of Thought

“Towards AI-Driven 3D Creation at the Speed of Thought” by Huang

2025 Talks_Serra_Towards automated corrections in video-driven animation transfer

“Towards automated corrections in video-driven animation transfer” by Serra and Moser

2025 Talks_Koga_AniDepth_Anime In-between Diffusion using Depth-guided Warped Line-art

“AniDepth : Anime In-between Diffusion using Depth-guided Warped Line-art” by Koga, Kubo, Shinagawa, Fujimura, Kitano, et al. …

2025 Talks_Shlyaev_Machine Learning Meets Lighting_Using Depth Estimation To Build The Light Rigs

“Machine Learning Meets Lighting: Using Depth Estimation To Build The Light Rigs” by Shlyaev

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