Page 32 – ACM SIGGRAPH HISTORY ARCHIVES
2017 Talks: Malmros_Gears of War 4: Custom high-end graphics features and performance techniques

“Gears of War 4: Custom high-end graphics features and performance techniques” by Malmros

2017 Talks: Ebb_Building detailed fractal sets for “Guardians of the Galaxy Vol. 2”

“Building detailed fractal sets for “Guardians of the Galaxy Vol. 2”” by Ebb, Sutherland, Heckenberg, Green and Sarsfield

2017 Talks: Byun_Moana: Geometry Based Disco Ball Lighting for Tamatoa’s Lair

“Moana: Geometry Based Disco Ball Lighting for Tamatoa’s Lair” by Joo Byun, Ergenian and Culp

2017 Talks: Bryant_Moana: Foundation of a Lava Monster

“Moana: Foundation of a Lava Monster” by Bryant, Coony and Garcia

2017 Talks: Moloney_Rogue One: A Star Wars Story - Jedha Destruction

“Rogue One: A Star Wars Story – Jedha Destruction” by Moloney, Haydock, Puchala and Senent

2017 SIGGRAPH Image Not Available

“Industrial Light & Magic’s Visual Development and Effects Simulation for Marvel Studios Doctor Strange” by Witzel and Kaltenbrunner

2017 Talks: Heckenberg_Rendering the darkness: Glimpse on The LEGO Batman Movie

“Rendering the darkness: Glimpse on The LEGO Batman Movie” by Heckenberg, Emrose, Reid, Balzer, Roille, et al. …

2017 Talks: Govil_Animation Collaboration with Depth Compositing

“Animation Collaboration with Depth Compositing” by Govil

2017 SIGGRAPH Image Not Available

“Cloudy with a chance of Rendering” by Bergel, Dibble, Koh, Pearson and Ricklefs

2017 Talks: Jebens_Evolving Complexity Management on “The LEGO Batman Movie"

“Evolving Complexity Management on “The LEGO Batman Movie”” by Jebens, Gray, Bull and Sarsfield

2017 Talks: Hasegawa_A Fantasy based on Reality The Art of Final Fantasy XV

“A Fantasy based on Reality The Art of Final Fantasy XV” by Hasegawa and Nakaaki

2017 Talks: Keech_The Role of Hand-Drawn Animation in Disney’s Moana

“The Role of Hand-Drawn Animation in Disney’s Moana” by Keech, Bibb, Whited and Achorn

2017 Talks: Nguyen_Revving Up A Storm

“Revving up a storm: a talk on creating Jackson storm” by Nguyen, Tieryas, Kim and Holtsclaw

2017 Talks: Tieryas_Bringing Lou To Life

“Bringing Lou To Life” by Tieryas, Bonifacio, Garcia, Truman and Navone

2025 Talks_Somasundaram_Art-directing Realistic Looking Procedural Wind on Curves

“Art-directing Realistic Looking Procedural Wind on Curves” by Somasundaram

2025 Talks_Raymond_Embracing Greener Graphics Practices in Call of Duty

“Embracing Greener Graphics Practices in Call of Duty®” by Raymond

2025 Talks_Tanzillo_Leveraging 3D Expertise for Jobs Outside of Entertainment Including Fashion-Product Design-and More

“Leveraging 3D Expertise for Jobs Outside of Entertainment Including Fashion, Product Design, and More” by Tanzillo

2025 Talks_Yu_Towards a sustainable use of GPUs in Graphics Research

“Towards a sustainable use of GPUs in Graphics Research” by Yu, Michel, Crespel, Paris and Hähnlein

2025 Talks_Wang_The Temporality of Duration_An Exploratory Study on Slit-Scan Photography

“The Temporality of Duration: An Exploratory Study on Slit-Scan Photography” by Wang and Zhang

2025 Talks_Humml_Spatial Sensing_Augmenting Human Understanding in Data-Driven Exploration

“Spatial Sensing: Augmenting Human Understanding in Data-Driven Exploration” by Humml

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