Page 30 – ACM SIGGRAPH HISTORY ARCHIVES
2017 Talks: Stringer_LAIKA’s Digital Big Boards

“LAIKA’s Digital Big Boards” by Stringer, Nelson and Aiello

2017 Talks: Serritella_Smash and Grab: Off the Rails Filmmaking at Pixar

“Smash and Grab: Off the Rails Filmmaking at Pixar” by Serritella, Lally, Larsen, Rayani, Kim, et al. …

2017 Talks: Jutan_Director-Centric Virtual Camera Production Tools for Rogue One

“Director-centric virtual camera production tools for rogue one” by Jutan and Ellis

2017 SIGGRAPH Image Not Available

“How VR Changes the Sense of Ourselves & Reality” by Bye

2017 SIGGRAPH Image Not Available

“Evolution of AR in Pokémon GO” by Wu, Keslin, Hwang and Nomura

2017 SIGGRAPH Image Not Available

“A New (Virtual) Reality at The New York Times” by Roberts

2017 Education Forums: Aoki_Is This Possible? Massive Online Inter-institutional Student Production

“Is This Possible? Massive Online Inter-institutional Student Production” by Aoki, Joel, Ursyn and Pollak

2017 Education Forums: Aguilera_3D Across Media: Ceramics, Print and VR

“3D Across Media: Ceramics, Print and VR” by Aguilera, Goebel and Mann

2017 Education Forums: Halbstein_Interdisciplinary Study of Reflectance Transformation Imaging Processes For the Creation of Normal Map Libraries from High-Resolution Scan Data

“Interdisciplinary Study of Reflectance Transformation Imaging Processes For the Creation of Normal Map Libraries from High-Resolution Scan Data” by Halbstein, Sampat and Pietras

2017 Talks: Nielsen_Localized Guided Liquid Simulations in Bifrost

“Localized Guided Liquid Simulations in Bifrost” by Nielsen, Stamatelos, Graham, Nordenstam and Bridson

2017 Talks: Keeler_Compact Iso-Surface Representation and Compression for Fluid Phenomena

“Compact Iso-Surface Representation and Compression for Fluid Phenomena” by Keeler and Bridson

2017 Talks: Klar_Production ready MPM simulations

“Production ready MPM simulations” by Klár, Budsberg, Titus, Jones and Museth

2017 Talks: Byun_Moana: Crashing Waves

“Moana: Crashing Waves” by Joo Byun and Stomakhin

2017 Talks: Kettner_Fast Automatic Level of Detail for Physically-based Materials

“Fast Automatic Level of Detail for Physically-based Materials” by Kettner

2017 Talks: Deshmukh_DreamWorks Fabric Shading Model: from Artist Friendly to Physically Plausible

“DreamWorks fabric shading model: from artist friendly to physically plausible” by Deshmukh, Tabellion and Xie

2017 Talks: Du_Designing Look-And-Feel Using Generalized Crosshatching

“Designing Look-And-Feel Using Generalized Crosshatching” by Du and Akleman

2017 Talks: Penty_Gears of War 4: Creating a Layered Material System for 60fps

“Gears of War 4: Creating a Layered Material System for 60fps” by Penty and Wong

2017 Talks: Bus_Double Hierarchies for Eicient Sampling in Monte Carlo Rendering

“Double hierarchies for efficient sampling in Monte Carlo rendering” by Bus and Boubekeur

2017 Talks: Wang_Precomputed Multiple Scaering for Light Simulation in Participating Medium

“Precomputed multiple scattering for light simulation in participating medium” by Wang and Holzschuch

2017 Talks: Keller_The Iray Light Transport Simulation and Rendering System

“The Iray Light Transport Simulation and Rendering System” by Keller, Wachter, Raab, Seibert, Antwerpen, et al. …

1 28 29 30 31 32 774