Page 28 – ACM SIGGRAPH HISTORY ARCHIVES
2018 Talks: Brooks_Coco AnimSim: Increasing Quality and Efficiency

“Coco AnimSim: Increasing Quality and Efficiency” by Brooks, Grover, Campbell and Parker

2018 Talks: Crow_Dressed for Saving the Day: Finer Details for Garment Shading on Incredibles 2

“Dressed for Saving the Day: Finer Details for Garment Shading on Incredibles 2” by Crow, Kilgore and Ling

2018 Talks: Kutt_Collaborative Costume Design and Construction on Incredibles 2

“Collaborative Costume Design and Construction on Incredibles 2” by Kutt, Kalal, Albright and Crow

2018 Talks: Xiao_DeepFocus: Learned Image Synthesis for Computational Display

“DeepFocus: Learned Image Synthesis for Computational Display” by Xiao, Kaplanyan, Fix, Chapman and Lanman

2018 SIGGRAPH Image Not Available

“Divergence Projection with Electrostatics” by Lait

2018 Talks: MARINI_Real Time Muography Simulator for ScanPyramids mission

“Real Time Muography Simulator for ScanPyramids mission Extended Abstract” by Marini

2018 Talks: O’Toole_Confocal Non-line-of-sight Imaging

“Confocal Non-Line-of-Sight Imaging” by O’Toole, Lindell and Wetzstein

2017 Talks: Nagy_Nature-Based Hybrid Computational Geometry System for Optimizing the Interior Structure of Aerospace Components

“Nature-Based Hybrid Computational Geometry System for Optimizing the Interior Structure of Aerospace Components” by Nagy

2017 Talks: Dong_Dance Motion Analysis and Editing using Hilbert-Huang Transform

“Dance motion analysis and editing using hilbert-huang transform” by Dong, Cai and Asai

2017 Talks: Museth_Novel Algorithm for Sparse and Parallel Fast Sweeping: Eicient Computation of Sparse Signed Distance Fields

“Novel Algorithm for Sparse and Parallel Fast Sweeping: Eicient Computation of Sparse Signed Distance Fields” by Museth

2017 Talks: Dahm_Learning Light Transport the Reinforced Way

“Learning Light Transport the Reinforced Way” by Dahm and Keller

2017 Talks: Frueh_Headset Removal for Virtual and Mixed Reality

“Headset Removal for Virtual and Mixed Reality” by Frueh, Sud and Kwatra

2017 Talks: Tollmar_Beyond Foveal Rendering: Smart Eye-tracking Enabled Networking (SEEN)

“Beyond foveal rendering: smart eye-tracking enabled networking (SEEN)” by Tollmar, Lungaro, Valero and Mittal

2017 Talks: Matsuda_A Case Study on Raytracing-in-the-Loop Optimization: Focal Surface Displays

“A Case Study on Raytracing-in-the-Loop Optimization:Focal Surface Displays” by Matsuda, Fix and Lanman

2017 Talks: Padmanaban_Optimizing VR for All Users Through Adaptive Focus Displays

“Optimizing VR for all users through adaptive focus displays” by Padmanaban, Konrad, Cooper and Wetzstein

2017 Talks: Maupu_Artist-Driven Crowd Authoring Tools

“Artist-Driven Crowd Authoring Tools” by Maupu, Goffredo, Hylton, Pay and Pražák

2017 Talks: Mourino_Populating the Crowds in Ferdinand

“Populating the Crowds in Ferdinand” by Mourino, Evans, Edzenga, Cavaleri, Adams, et al. …

2017 Talks: Spuy_PackIT. Animating complicated character groups easily

“PackIT. Animating complicated character groups easily” by Spuy

2017 Talks: Achorn_Building Moana’s Kakamora Barge

“Building Moana’s Kakamora Barge” by Achorn, Palmer and Wu

2017 Talks: Chen_Lighting Up The Smurfs Enchanted Forest

“Lighting Up The Smurfs Enchanted Forest” by Chen, Kulla, Miller and Chen

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