Page 29 – ACM SIGGRAPH HISTORY ARCHIVES
2017 Talks: Bauer_A New Contour Method for Highly Detailed Geometry

“A New Contour Method for Highly Detailed Geometry” by Bauer

2017 Talks: Andrus_Optical Flow-based Face Tracking in The Mummy

“Optical Flow-based Face Tracking in The Mummy” by Andrus, Balint, Deng and Coupe

2017 Talks: Roosendaal_Beyond “Cosmos Laundromat”: Blender’s Open Source studio pipeline

“Beyond “Cosmos Laundromat”: Blender’s Open Source studio pipeline” by Roosendaal and Siddi

2017 SIGGRAPH Image Not Available

“Flexible Pipeline for Crowd Production” by Pay, Pražák and Maupu

2017 SIGGRAPH Image Not Available

“From VFX Project Management to Predictive Forecasting” by Ricklefs, Puschendorf, Bhamidipati, Eriksson and Pushparaja

2017 Talks: Chambers_Large Scale VFX Pipelines

“Large Scale VFX Pipelines” by Chambers, Israel and Wright

2017 Talks: Healer_Visual Effects for VR

“Visual Effects for VR” by Healer and Coulombe

2017 Talks: Berford_Building an Animation Pipeline for VR Stories

“Building an Animation Pipeline for VR Stories” by Berford, Diaz-Padron, Kaleas, Oz and Penney

2017 Talks: Käser_The Making of Google Earth VR

“The Making of Google Earth VR” by Käser, Parker, Glazier, Podwal, Seegmiller, et al. …

“Two novel approaches to visualizing internal and external anatomy of the cardiac cycle with a windowed virtual heart model” by Mauriello, Kirk and Fernsler

“Dear Angelica: Breathing Life into VR Illustrations” by Chen

2017 Talks: Rowan-Robinson_Field Trip to Mars

“Field trip to Mars” by Rowan-Robinson

2017 Talks: Somasundaram_FurCollide: Fast, Robust, and Controllable Fur Collisions with Meshes

“FurCollide: Fast, Robust, and Controllable Fur Collisions with Meshes” by Somasundaram and Pearce

2017 Talks: Choi_Build Your Own Procedural Grooming Pipeline

“Build Your Own Procedural Grooming Pipeline” by Choi, Kim, Kim, Jang and Yang

2017 Talks: Bartolozzi_A Hybrid Approach to Procedural Tree Skeletonization

“A Hybrid Approach to Procedural Tree Skeletonization” by Bartolozzi and Kuruc

2017 Talks: Hasenbring_Interactive Environment Creation with Sprout

“Interactive Environment Creation with Sprout” by Hasenbring and Hoey

2017 Talks: Haddad_Resynthesizing Reality

“Resynthesizing reality: driving vivid virtual environments from sensor networks” by Haddad, Dublon, Mayton, Russell, Xiao, et al. …

2017 Talks: Suessmuth_Concept Through Creation: Establishing a 3-D Design Process in the Footwear Industry

“Concept through creation: establishing a 3-D design process in the footwear industry” by Suessmuth, Asay-Davis, Fitzgerald, Poerner, Ohadi, et al. …

2017 Talks: Zarzycki_Programmable Buildings: Architecture as an Interaction Interface Powered with Programmable Matter

“Programmable buildings: architecture as an interaction interface powered with programmable matter” by Zarzycki and Decker

2017 Talks: Vanhoey_VarCity – the Video: the Struggles and Triumphs of Leveraging Fundamental Research Results in a Graphics Video Production

“VarCity – the Video: the Struggles and Triumphs of Leveraging Fundamental Research Results in a Graphics Video Production” by Oliveira, Riemenschneider, Bodis-Szomoru, Manen, Paudel, et al. …

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