Page 26 – ACM SIGGRAPH HISTORY ARCHIVES
2018 Talks: Hamou-Lhadj_Reinterpreting Memorable Characters in Incredibles 2

“Reinterpreting memorable characters in Incredibles 2” by Hamou-Lhadj, Hurrey, Melluso, Piretti, Singleton, et al. …

2018 Talks: Ang_The Technical Art of Sea of Thieves

“The Technical Art of Sea of Thieves” by Ang, Catling, Ciardi and Kozin

2018 Talks: McDuffee_Procedural Fluid Textures

“Procedural Fluid Textures” by McDuffee and Swaijj

2018 Talks: Coeurjolly_Regularization of Voxel Art

“Regularization of Voxel Art” by Coeurjolly, Gueth and Lachaud

2018 Talks: deGoes_Patch-based Surface Relaxation

“Patch-based Surface Relaxation” by Goes, Sheffler, Comet, Martinez and Kutt

2018 Talks: Wong_Clean Cloth Inputs: Removing Character Self-Intersections With Volume Simulation

“Clean Cloth Inputs: Removing Character Self-Intersections With Volume Simulation” by Wong, Eberle and Kim

2018 Talks: Minor_Making Space for Cloth Simulations Using Energy Minimization

“Making Space for Cloth Simulations Using Energy Minimization” by Minor

2018 Talks: Chiang_DNEG at 20 - Creative Milestones

“DNEG at 20 – Creative Milestones” by Chiang

2018 Talks: Murphy_Efficient Hybrid Volume and Texture Based Clouds

“Efficient Hybrid Volume and Texture Based Clouds” by Murphy, Senn and Webb

2018 Talks: Binder_Fast, High Precision Ray/Fiber Intersection using Tight, Disjoint Bounding Volumes

“Fast, High Precision Ray/Fiber Intersection using Tight, Disjoint Bounding Volumes” by Binder and Keller

2018 Talks: Siegert_Lighting Pipeline for One - Or How to Keep Sane in a Discworld

“Lighting Pipeline for One – Or How to Keep Sane in a Discworld” by Siegert

2018 Talks: Bengio_A Holistic Approach to Asset Quality and Efficiency

“A Holistic Approach to Asset Quality and Efficiency” by Bengio, Ogino and Robson

2018 Talks: Gilman_Pacific Rim Uprising: Developing the Mega Kaiju Transformation

“Pacific Rim Uprising: Developing the Mega Kaiju Transformation” by Gilman

2018 Talks: Lally_Unraveling Purl: Continuing Pixar’s Experimental Story Initiative

“Unraveling Purl: Continuing Pixar’s Experimental Story Initiative” by Lally, Lester, Hunter, Munier, Rayani, et al. …

2018 SIGGRAPH Image Not Available

“The Greatest Showman: crafting a period New York city with scaled miniatures and painterly backgrounds” by Comtois, Ménard and Lipmann

2018 Talks: Switaj_The Robots of LAIKA

“The Robots of LAIKA” by Switaj

2018 SIGGRAPH Image Not Available

“Page Array Data Structures for Flexibility and Performance” by Dickson

2018 Talks: Hallac_Achieving and Maintaining Real-time Rigs

“Achieving and Maintaining Real-time Rigs” by Hallac and Moore

2018 Talks: Dresser_Practical Denoising for VFX Production Using Temporal Blur

“Practical Denoising for VFX Production Using Temporal Blur” by Dresser

2018 Talks: Boubekeur_Denoising at Scale for Massive Animated Series

“Denoising at Scale for Massive Animated Series” by Boubekeur, Boughida, Noël, Defaye and Bidgolirad

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