Page 24 – ACM SIGGRAPH HISTORY ARCHIVES
2019 Talks: Bancroft_Mica: A Photoreal Character for Spatial Computing

“Mica: A Photoreal Character for Spatial Computing” by Bancroft, Zafar, Comer, Kuribayashi, Litt, et al. …

2019 Talks: Chen_The Beauty of Breaking Rhythms: Affective Robot Motion Design Using Jo-Ha-Kyu of Bunraku Puppet

“The Beauty of Breaking Rhythms: Affective Robot Motion Design Using Jo-Ha-Kyu of Bunraku Puppet ̄” by Chen, Dong, Cai, Nakagawa, Higaki, et al. …

2019 Talks: Ringard_Facial pipeline in Playmobil: the movie

“Facial pipeline in Playmobil: the movie” by Ringard and Levastre

2019 Talks: Cong_Muscle-Based Facial Retargeting with Anatomical Constraints

“Muscle-Based Facial Retargeting with Anatomical Constraints” by Cong and Fedkiw

2019 Talks: de Goes_Mesh Wrap based on Affine-Invariant Coordinates

“Mesh Wrap based on Affine-Invariant Coordinates” by Goes and Martinez

2019 Talks: Galindo_Recreating BoPeep for Toy Story 4

“Recreating BoPeep for Toy Story 4” by Galindo, Hobson, Hurn, Kihm, Krampfert, et al. …

2019 Talks: Banks_From Comic Book to Movie Screen: Achieving symbiosis between Rigging and Creature Effects for Venom

“From Comic Book to Movie Screen: Achieving symbiosis between Rigging and Creature Effects for Venom” by Banks, Gabriele, Dambros, Vigilante, Nieto, et al. …

2018 Talks: Harrower_SimpleBullet: Collaborating on a Modular Destruction Toolkit

“SimpleBullet: collaborating on a modular destruction toolkit” by Harrower, Scheepers, Tollec, Kyme, Rice, et al. …

2018 Talks: Nixon_Rampage: A Pipelined Approach to Managing Large Scale Character Driven Effects.

“Rampage: a pipelined approach to managing large scale character driven effects” by Nixon and Schmidt

2018 Talks: Nielsen_A Collocated Spatially Adaptive Approach to Smoke Simulation in Bifrost

“A Collocated Spatially Adaptive Approach to Smoke Simulation in Bifrost” by Nielsen, Stamatelos, Bojsen-Hansen, Brinsmead, Pomerleau, et al. …

2018 Talks: Cioroba_Star Wars: The Last Jedi - Effects Simulation

“Star Wars: The Last Jedi – effects simulation: industrial light and magic” by Cioroba, Hankins, Senent and Teh

2018 Talks: Mandal_Synthesizing Panoramas for Non-Planar Displays: A Camera Array Workflow

“Synthesizing Panoramas for Non-Planar Displays: A Camera Array Workflow” by Mandal and Kwa

2018 Talks Pieke_Deep Thoughts on Deep Image Compression

“Deep Thoughts on Deep Image Compression” by Pieké, Zhao and Arrizabalaga

2018 Talks: Nah_Classified Texture Resizing for Mobile Devices

“Classified Texture Resizing for Mobile Devices” by Nah, Choi and Lim

2018 Talks: Berkiten_Automatic Photo-from-Panorama for Google Maps

“Automatic Photo-from-Panorama for Google Maps” by Berkiten, Johnson and Schneider

2018 Talks: Binder_Fast Path Space Filtering by Jittered Spatial Hashing

“Fast Path Space Filtering by Jittered Spatial Hashing” by Binder, Fricke and Keller

2018 Talks: Tokuyoshi_Bidirectional Path Tracing Using Backward Stochastic Light Culling

“Bidirectional Path Tracing Using Backward Stochastic Light Culling” by Tokuyoshi and Harada

2018 Talks: Estevez_Fast Product Importance Sampling of Environment Maps

“Fast Product Importance Sampling of Environment Maps” by Estevez and Lecocq

2018 Talks: Atanasov_Adaptive Environment Sampling on CPU and GPU

“Adaptive Environment Sampling on CPU and GPU” by Atanasov, Koylazov, Taskov, Soklev, Chizhov, et al. …

2018 Talks: Schemali_KatanaForFX: Intertwine FX and Lighting

“KatanaForFX: Intertwine FX and Lighting” by Schemali, Wong and Ankers

1 22 23 24 25 26 774