Page 25 – ACM SIGGRAPH HISTORY ARCHIVES
2018 Talks: Chiang_DNEG at 20 - Creative Milestones

“GafFour and Sequence-based Lighting” by Chen and Miller

2018 Talks: Gipson_VR Story Production on Disney Animation’s "Cycles"

“VR Story Production on Disney Animation’s “Cycles”” by Gipson, Brown, Robbins, Gomez, Anderson, et al. …

2018 Talks: Saam_Fractal Multiverses in VR

“Fractal Multiverses in VR” by Saam, Merchante, Beavers, Jin, Hjartarson, et al. …

2018 Talks: Overbeck_The Making of Welcome to Light Fields VR

“The Making of Welcome to Light Fields VR” by Overbeck, Erickson, Debevec and Evangelakos

2018 Talks: Narahara_Creating the Unreal: Speculative Visions for Future Living Structures

“Creating the Unreal: Speculative Visions for Future Living Structures” by Narahara

2018 Talks: Vanderbeck_Accelerating Film Environment Creation Using Game Development Tools

“Accelerating Film Environment Creation Using Game Development Tools” by Vanderbeck and Jenyon

2018 Talks: Winquist_Rampage: A Product of Evolution

“Rampage: A Product of Evolution” by Winquist

2018 SIGGRAPH Image Not Available

“It: how to build a terrifying clown” by Comtois, Damant-Sirois and Piche

2018 Talks: Moser_High-quality, cost-e!ective facial motion capture pipeline with 3D Regression

“High-quality, cost-effective facial motion capture pipeline with 3D regression” by Roble, Hendler, Moser and Williams

2018 Talks: Hendler_Avengers: Capturing Thanos’s Complex Face

“Avengers: Capturing Thanos’s Complex Face” by Battulwar, Corral, Cramer, Miller, Cloudsdale, et al. …

2018 Talks: Helzle_Digital Albert Einstein, a Case Study

“Digital Albert Einstein, a Case Study” by Helzle and Goetz

2018 Talks: Laforge_Walter: An Open Source VFX Framework for USD and Alembic

“Walter: An Open Source VFX Framework for USD and Alembic” by Laforge, Yudin, Caillaud and Couet

2018 Talks: Poh_Using USD Shading to Provide The "Extra" Touch on Incredibles 2

“Using USD Shading to Provide The “Extra” Touch on Incredibles2″ by Poh, Kilgore, Wichitscripornkul and Monheit

2018 Talks: Baillet_Forging a New Animation Pipeline with USD

“Forging a New Animation Pipeline with USD” by Baillet, Murphy, Dunn and Gao

2018 SIGGRAPH Image Not Available

“Zero to USD in 80 Days” by Blevins and Murray

2018 Talks: Hoffman_Bringing Skeletons to Life for Coco

“Bringing Skeletons to Life for Coco” by Hoffman, Hoffman and Honsel

2018 Talks: Kanyuk_Mobilizing Mocap, Motion Blending, and Mayhem: Rig Interoperability for Crowd Simulation on Incredibles 2

“Mobilizing Mocap, Motion Blending, and Mayhem: Rig Interoperability for Crowd Simulation on Incredibles 2” by Kanyuk, Coleman and Laird

2018 Talks: Kautzman_Robust Skin Simulation in Incredibles 2

“Robust Skin Simulation in Incredibles 2” by Kautzman, Cameron and Kim

2018 Talks: Singleton_Making Mrs. Incredible More Flexible

“Making Mrs. Incredible More Flexible” by Singleton, Crow and Rodriguez

2018 Talks: Martinez_Making Coco’s Pepita

“Making Coco’s Pepita” by Martinez, Xenakis, Roeyer and Hainke

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