Page 34 – ACM SIGGRAPH HISTORY ARCHIVES
2025 Talks_Luhn_Accelerating AEC Workflows with 3D Geospatial Context in Runtime Engines

“Accelerating AEC Workflows with 3D Geospatial Context in Runtime Engines” by Luhn, Paulson, Liss and Willard

2025 Talks_Bryson_Sharing Rig Templates Between Productions at DreamWorks

“Sharing Rig Templates Between Productions at DreamWorks” by Bryson and Kwa

2025 Talks_Inagaki_Surface Constraint Wing Fold System on The Wild Robot

“Surface Constraint Wing Fold System on The Wild Robot” by Inagaki, Boucher, Jensen and Amos

2025 Talks_Connors_Painterly Fur and Feathers of The Wild Robot

“Painterly Fur and Feathers of The Wild Robot” by Connors, Opstal and McCann

2025 Talks_Plaete_Neural Performance Toolset_AI-Powered Human Performance Synthesis

“Neural Performance Toolset: AI-Powered Human Performance Synthesis” by Plaete, Olivieri-Dancey, Frigo, Anton, Correa, et al. …

2025 Talks_Nofz_The Environments of Dune_Prophecy through the Gaussian Splat

“The Environments of Dune: Prophecy through the Gaussian Splat” by Nofz

2025 Talks_Bigeault_GenAI and Immersive Theater_Moment Factory x Third Rail Projects

“GenAI and Immersive Theater: Moment Factory x Third Rail Projects” by Bigeault, Harvey, Tozier and Doyon

2025 Talks_Mirocha_Beyond Digital Twins_3D Gaussian Splatting, Game Engines and Crossmedia Cultural Heritage Representations

“Beyond Digital Twins: 3D Gaussian Splatting, Game Engines and Crossmedia Cultural Heritage Representations” by Mirocha

2025 Talks_Montegut_Beyond the Lens_Tools Fueling VFX Creativity on The Sandman

“Beyond the Lens: Tools Fueling VFX Creativity on ‘The Sandman’” by Montegut, Poitras and Tremblay

2025 Talks_Nielsen_Modeling Soot Oxidation of Flames as Level Set Erosion

“Modeling Soot Oxidation of Flames as Level Set Erosion” by Nielsen and Bridson

2025 Talks_Ramirez_Fast Fluid Up-Res

“Fast Fluid Up-Res” by Ramirez and Jones

2025 Talks_Elmholdt_Candy Crush_Simulating Crystal Growth in Avatar_The Last Airbender

“Candy Crush: Simulating Crystal Growth in Avatar: The Last Airbender” by Elmholdt, Hennig, Kiefer and Massie

2025 Talks_Milner_Using Local Virtual Machines to Create OS-Agnostic Workstations

“Using Local Virtual Machines to Create OS-Agnostic Workstations” by Milner, Minson, Clark and Dyke

2025 Talks_Veilleux_Launcher_balancing stability and flexibility in CG artist software

“Launcher: balancing stability and flexibility in CG artist software” by Veilleux, Agland and Naum

2025 Talks_Hirschfield_Designing Oscar_Bespoke Tablet Workflows in ILM StageCraft

“Designing Oscar: Bespoke Tablet Workflows in ILM StageCraft” by Hirschfield and Jutan

2025 Talks_Wu_Building a Scalable UGC Auto-Rigging Pipeline with OpenUSD

“Building a Scalable UGC Auto-Rigging Pipeline with OpenUSD” by Wu and Munisso

2025 Talks_Caria_Blinded By The Light_A Case Study Of HDR Integration In Animation Production

“Blinded By The Light: A Case Study Of HDR Integration In Animation Production” by Caria, Macha, Northcott and Agland

2016 Image Not Available

“The Making of ‘The Little Prince'” by Osborne and Caliri

2016 Talks: Root_MapD: A GPU-powered Big Data Analytics and Visualization Platform

“MapD: A GPU-powered Big Data Analytics and Visualization Platform” by Root and Mostak

2016 Talks: Vanns_A Fully Cloud-based Global Visual Effects Studio

“A Fully Cloud-based Global Visual Effects Studio” by Carey and Vanns

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