Page 36 – ACM SIGGRAPH HISTORY ARCHIVES
2016 Talks: Fariss_Constructing the Underwater World of Finding Dory

“Constructing the Underwater World of Finding Dory” by Fariss and Carysforth

2016 Talks: Tsirikoglou_Differential appearance editing for measured BRDFs

“Differential appearance editing for measured BRDFs” by Tsirikoglou, Larsson, Tongbuasirilai, Gardner, Unger, et al. …

2016 Talks: Legros_Circle Tracing for Subsurface Scattering

“Circle Tracing for Subsurface Scattering” by Legros and Corvazier

2016 Talks: Chiang_Practical and Controllable Subsurface Scattering for Production Path Tracing

“Practical and Controllable Subsurface Scattering for Production Path Tracing” by Chiang, Kutz and Burley

2025 Talks_Ros_Creating the Mudskipper Pile in Disneys Moana 2_A Slippery Problem Space

“Creating the Mudskipper Pile in Disney’s “Moana 2″: A Slippery Problem Space” by Luceño Ros and Berriz

2016 Talks: Elcott_Rendering Techniques of Final Fantasy XV

“Rendering Techniques of Final Fantasy XV” by Elcott, Chang, Miyamoto, Metaaphanon and Driancourt

2016 Talks: Imamura_Final Fantasy XV: Pulse and Traction of Characters

“Final Fantasy XV: Pulse and Traction of Characters” by Imamura, Shirakami, Prasertvithyakarn, Yokoyama, Namiki, et al. …

2016 Talks: Nieto_A Flexible Rigging Framework for VFX and Feature Animation

“A Flexible Rigging Framework for VFX and Feature Animation” by Nieto, Facey and Brugnot

2025 Talks_Chen_How to Break Crowd Simulation Algorithms

“How to Break Crowd Simulation Algorithms” by Chen and Weiss

2016 Talks: Kurosaka_Character Workflow of Final Fantasy XV

“Character Workflow of Final Fantasy XV” by Kurosaka and Iwabuchi

2016 Talks: Schutz_Warcraft’s Durotan: Hero, Complex

“Warcraft’s Durotan: Hero, Complex” by Schutz, Giacoppo and Cooper

2016 Talks: Talbot_Designing an Interaction with an Octopus

“Designing an Interaction with an Octopus” by Talbot, Piretti, Singleton and Hessler

2016 Talks: Lait_Inside Houdini’s Distributed Solver System

“Inside Houdini’s Distributed Solver System” by Lait

2025 Talks_Ros_The Art of Crowds Animation

“The Art of Crowds Animation” by Luceño Ros and Sullivan

2016 Talks: Nielsen_Spatially Adaptive FLIP Fluid Simulations in Bifrost

“Spatially Adaptive FLIP Fluid Simulations in Bifrost” by Nielsen and Bridson

2016 Talks: Reisch_Simulating Rivers in The Good Dinosaur

“Simulating Rivers in The Good Dinosaur” by Reisch, Marshall, Goktekin, Hall, O’Brien, et al. …

2016 Talks: Serritella_Lapping Water Effects in Piper

“Lapping Water Effects in Piper” by Serritella, Chang, Park, Scheepers and Levin

2016 Talks: Johnston_Quantum Supersampling

“Quantum Supersampling” by Johnston

2025 Talks_Bhatawadekar_The Cinematography of Songs in Disneys Moana 2

“The Cinematography of Songs in Disney’s “Moana 2″” by Bhatawadekar, Mansoori-Dara, Lusinsky and Dressel

2016 Talks: Wyman_Stochastic Layered Alpha Blending

“Stochastic Layered Alpha Blending” by Wyman

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