Page 38 – ACM SIGGRAPH HISTORY ARCHIVES
2016 Talks: Soares_Vegetation Choreography in The Good Dinosaur

“Vegetation Choreography in The Good Dinosaur” by Soares, Moser, Aalbers and Cameron

2016 Talks: Keim_Art-Directable Procedural Vegetation in Disney’s Zootopia

“Art-Directable Procedural Vegetation in Disney’s Zootopia” by Keim, Simmons, Teece, Reisweber and Drakeley

2016 Talks: Eilertsen_Luma HDRv: an open source high dynamic range video codec optimized by large-scale testing

“Luma HDRv: an open source high dynamic range video codec optimized by large-scale testing” by Mantiuk, Unger and Eilertsen

2016 Talks: Pieke_Rendering Fast & Furious: Supercharged in Stereo for a 400ft Curved Screen

“Rendering fast & furious: supercharged in stereo for a 400ft curved screen” by Pieké

2016 Talks: Suter_LightCraft - Extract Light Position and Information from On-Set Photography

“LightCraft – Extract Light Position and Information from On-Set Photography” by Suter, Lobl, Schutz and Gee

2016 Talks: Myers_Sparse Shadow Tree

“Sparse Shadow Tree” by Myers

2016 Talks: Story_HFTS: Hybrid Frustum-Traced Shadows in “The Division”

“HFTS: Hybrid Frustum-Traced Shadows in “The Division”” by Story and Wyman

2016 Image Not Available

“Creating ‘Piper’ – Pixar’s Latest Short Film” by Levin, Barillaro, Deamer, Scheepers and Smitt

2016 Talks: Matsuda_The Making of Inner Workings

“The Making of Inner Workings” by Matsuda, Lurie and Staub

2016 Talks: Mackiewicz_Loving Vincent: Guiding Painters through 64.000 frames

“Loving Vincent: Guiding Painters through 64.000 frames” by Mackiewicz and Melendez

2016 Talks: Wang_Painting with Turbulence

“Painting with Turbulence” by Wang, Wang and Geist

2016 Talks: Stuyck_Digital Painting Classroom:Learning Oil Paint Using a Tablet

“Digital painting classroom: learning oil painting using a tablet” by Stuyck, Hadap and Dutré

2016 Talks: Quirus_Delivering Doomsday

“Delivering doomsday the meteor FX of ice age: collision course” by Quirus and Roach

2016 Talks: Muto_Wham! Building Deadpool’s Freeway Chase

“Wham! Building Deadpool’s Freeway Chase” by Muto, Sanghrajka, Paquin, Gordon, Bradshaw, et al. …

2016 Talks: Yuksel_Mesh Colors with Hardware Texture Filtering

“Mesh Colors with Hardware Texture Filtering” by Yuksel

2016 Talks: Akleman_Physical Mesh Data Structures

“Physical Mesh Data Structures” by Akleman, Ke and Wu

2016 Talks: Rockwood_SuperD: SubD Modeling without Subdivision

“SuperD: SubD Modeling without Subdivision” by Rockwood, Gao and Farrell

2016 Talks: Hessler_AutoSpline: Animation Controls Only When and Where You Need Them

“AutoSpline: Animation Controls Only When and Where You Need Them” by Hessler and Talbot

2015 Talks: Michels_Labs R&D: Rendering Techniques in Rise of the Tomb Raider

“Rendering Techniques in Rise of the Tomb Raider” by Michels, Sikachev, Delmont, Doyon, Maheux, et al. …

2015 Talks: Michels_Labs R&D: Rendering Deus Ex: Mankind Divided

“Rendering Deus Ex: Mankind Divided” by Michels, Sikachev, Delmont, Doyon, Maheux, et al. …

1 36 37 38 39 40 774