Page 40 – ACM SIGGRAPH HISTORY ARCHIVES
2015 Talks: Garcia_Environment Rendering Optimization for Pixar’s The Good Dinosaur

“Environment Rendering Optimization for Pixar’s The Good Dinosaur” by Garcia, Quílez, Dixon, Fedorov, Kuruc, et al. …

2015 Talks: Wood-Gaines_Data Mining for Effective Render Farm Management

“Data Mining for Effective Render Farm Management” by Wood-Gaines and Grant

2015 Talks: Johansson_Rendering the World of Mirror’s Edge

“Rendering the World of Mirror’s Edge” by Johansson, Schober and Schmid

2015 Talks: Johansson_Building the City of Glass in Mirror’s Edge

“Building the City of Glass in Mirror’s Edge” by Johansson and Schmid

2015 Talks: Phail-Liff_Melton and Mustaches: The Character Art and Shot Lighting Pipelines of The Order: 1886

“Melton and mustaches: the character art and shot lighting pipelines of the order: 1886” by Phail-Liff and Andreason

2025 Talks_Traynar_Advancements in Non-Procedural Groom Workflows for Mufasa_The Lion King

“Advancements in Non-Procedural Groom Workflows for Mufasa: The Lion King” by Traynar, Romeo, Baleguli, Morvan, Richardson, et al. …

2025 Talks_Guerra_Directing Cloth Draping through Blended UVs

“Directing Cloth Draping through Blended UVs” by Guerra, Goes, Waggoner and

2015 Talks: Phail-Liff_Crafting Victorian London: The Environment Art and Material Pipelines of The Order: 1886

“Crafting victorian London: the environment art and material pipelines of the order: 1886” by Phail-Liff, Andreason and Vitale

2025 Talks_Davison_From Loom to Code and Back Again

“From Loom to Code and Back Again” by Davison, Pernin and Andrus

2015 Talks: Vidal_Visualizing the Cosmos: a Procedural Approach

“Visualizing the Cosmos: a Procedural Approach” by Vidal

2015 Talks: Keip_Wrangling a Gas Giant for Jupiter Ascending

“Wrangling a Gas Giant for Jupiter Ascending” by Keip and Walsh

“Big Hero 6 : Into the Portal” by Hutchins, Riley, Erickson, Stomakhin, Habel, et al. …

2015 Talks: Cerrito_Water Simulation in Jupiter Ascending

“Water Simulation in Jupiter Ascending” by Cerrito

2025 Talks_Sooi_Highly Accurate GPU-Accelerated Animation Rigs for Toothless

“Highly Accurate GPU-Accelerated Animation Rigs for Toothless” by Sooi and Genzwürker

2025 Talks_Moore_Synth2Track Editor for Efficient Match-Animation

“Synth2Track Editor for Efficient Match-Animation” by Moore, Buhmann, Borer and Guay

2015 Talks: Hebert_The Many Faces Of Font Rendering

“The many faces of font rendering” by Hebert and Silva

2015 Talks: Sharma_Challenges with Virtual Reality on Mobile Devices

“Challenges with Virtual Reality on Mobile Devices” by Sharma

2025 Talks_Benyoub_Adaptive Tetrahedral Grids for Volumetric Path-Tracing

“Adaptive Tetrahedral Grids for Volumetric Path-Tracing” by Benyoub and Dupuy

2015 Talks: Maestri_Impact of CPU-GPU data transfers on mobile device GPGPU

“Impact of CPU-GPU data transfers on mobile device GPGPU” by Maestri

2025 Talks_Rice_Steerable Perlin Noise

“Steerable Perlin Noise” by Rice

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