Page 41 – ACM SIGGRAPH HISTORY ARCHIVES
2015 Talks: Krishnaswamy_Performance and Precision: Mobile solutions for high quality engineering drawings

“Performance and precision: mobile solutions for high quality engineering drawings” by Krishnaswamy and James

2015 Talks: Or-bach_Mobile Vision: How we must augment APIs to enable a new reality

“Mobile Vision: How we must augment APIs to enable a new reality” by Or-bach

2015 Talks: Heller_Head, Shoulders, Knees and Toes: Interpreting Schulz in 3D

“Head, Shoulders, Knees and Toes: Interpreting Schulz in 3D” by Heller, Petrov, Reed, Tomaino, Vanseth, et al. …

2015 Talks: Burr_“It's a UVN Face Rig, Charlie Brown”: Facial Techniques For Peanuts

“It’s a UVN Face Rig, Charlie Brown: Facial Techniques For Peanuts” by Burr, Gressak, Doble, Haniszewski, Barrios, et al. …

2015 Talks: Gabai_Hand-Drawn looking volumetric effects in the Peanuts Movie

“Hand-Drawn looking volumetric effects in the Peanuts Movie” by Gabai and Lai

2015 Talks: Monschein_The Digital Cinematography of The Peanuts Movie

“The Digital Cinematography of The Peanuts Movie” by Monschein and Lee

2025 Talks_Lykkegaard_Metaball Madness - The Rigging Of An Implicit Surface Character

“Metaball Madness – The Rigging Of An Implicit Surface Character” by Lykkegaard, Butts and Teo

“You’ve Got a Lot of Friends, Charlie Brown: Creating Crowds in Peanuts” by Adams, Mourino, Evans and Edzenga

2025 Talks_Luo_Metaball Madness_Look Development For A Shapeshifting Implicit Surface Character On Pixars Elio

“Metaball Madness: Look Development For A Shapeshifting, Implicit Surface Character On Pixar’s Elio” by Luo, Crow, Goes and Scheepers

2015 SIGGRAPH Image Not Available

“SIGGRAPH Next” by Raskar, Marshall and Ishii

2015 SIGGRAPH Image Not Available

“Bringing Characters to Life: The Rigging and FX of Blizzard’s Overwatch Cinematic” by Sandrik, Stephens and Cox

2015 SIGGRAPH Image Not Available

“From Art to Realization: The Concept and Style of Blizzard’s Overwatch Cinematics” by Chamberlain, Jiang and Wang

2025 Talks_Skeen_Ooze Control_Procedural Shapeshifting FX in Pixars Elio

“Ooze Control: Procedural Shapeshifting FX in Pixar’s Elio” by Skeen

2025 Talks_Crow_Code To The Cosmos_Animation Outside the Box in Pixars Elio

“Code To The Cosmos: Animation Outside the Box, in Pixar’s Elio” by Crow, Lykkegaard and Anderson

2015 SIGGRAPH Image Not Available

“The Academy Color Encoding System (ACES): A Standardized Production Infrastructure for VFX – Presented by the Academy of Motion Picture Arts and Sciences in Association With the Visual Effects Society” by Feeney, Whipple, Fry, Davies and Fetiveau

2015 Talks: Bailey_Distributing Liquids using OpenVDB

“Distributing Liquids using OpenVDB” by Bailey, Biddle, Avramoussis and Warner

2015 Talks: Hart_Real-time 3D Character Integration into a Real-World Environment Using Reconstructed Z Depth

“Real-time 3D character integration into a real-world environment using reconstructed z depth” by Hart and Nakai

2015 Talks: Wooley_Raptor Wrangling: Real-time Motion Capture for Jurassic World

“Raptor Wrangling: Real-time Motion Capture for Jurassic World” by Wooley, Jang and Lockwood

2015 Talks: Ardington_Ex Machina: Rigging Beneath The Surface

“Ex Machina: Rigging Beneath The Surface” by Ardington

2015 Talks: Byun_Procedural Animation Technology behind Microbots in Big Hero 6

“Procedural Animation Technology behind Microbots in Big Hero 6” by Joo Byun, Falt, Frost, Ali, Daniels, et al. …

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