Page 42 – ACM SIGGRAPH HISTORY ARCHIVES
2015 Talks: Micilotta_X-Men Days of Future Past: Directing a Highly Complex Shape-Shifting Sentinel

“X-Men Days of Future Past: Directing a Highly Complex Shape-Shifting Sentinel” by Micilotta, Berry and Stevenson

2015 Talks: Yoon_Coloring and Texturing Volume Simulations from Texture Images

“Coloring and Texturing Volume Simulations from Texture Images” by Yoon

2015 Talks: Byun_Interactive Script Based Dynamics in Big Hero 6

“Interactive Script Based Dynamics in Big Hero 6” by Joo Byun, Kaschalk and Wadia

2015 Talks: Somasundaram_Dynamically Controlling Hair Interpolation

“Dynamically Controlling Hair Interpolation” by Somasundaram

2015 Talks: O’Hagan_Hair Smash

“Hair Smash” by O’Hagan, Somasundaram and Weber

2015 Talks: Weber_Rigid Link Chains in Kung Fu Panda 3

“Rigid Link Chains in Kung Fu Panda 3” by Weber

2015 Talks: Casas_Blendshapes from Commodity RGB-D Sensors

“Blendshapes from Commodity RGB-D Sensors” by Casas, Alexander, Feng, Fyffe, Ichikari, et al. …

2015 Talks: Graham_Near-Instant Capture of High-Resolution Facial Geometry and Reflectance

“Near-Instant Capture of High-Resolution Facial Geometry and Reflectance” by Ghosh, Graham, Fyffe, Tonwattanapong and Debevec

2015 Talks: Vasquez_Roundshot Pipeline at MPC for Godzilla

“Roundshot Pipeline at MPC for Godzilla” by Vasquez and Chantraine

2015 Talks: Proctor_Panocam and Postvis For The Chicago Chase in Jupiter Ascending

“Panocam and Postvis For The Chicago Chase in Jupiter Ascending” by Proctor, Sweet, Goodsell and Rauchwerger

2015 SIGGRAPH Image Not Available

“Adapting Game and Film Content to VR Experiences” by Whiting, Coull and Smith

2015 Talks: Antoine_The Boy, the Kite and the 100 Square Mile Real-Time Digital Backlot

“The Boy, the Kite and the 100 Square Mile Real-Time Digital Backlot” by Antoine, Brucks, Karis and Moran

2015 Talks: Christensen_An Approximate Reflectance Profile for Efficient Subsurface Scattering

“An Approximate Reflectance Profile for Efficient Subsurface Scattering” by Christensen

2015 Talks: Wrenninge_Art-Directable Multiple Volumetric Scattering

“Art-Directable Multiple Volumetric Scattering” by Wrenninge

2015 Talks: Chiang_A Practical and Controllable Hair and Fur Model for Production Path Tracing

“A Practical and Controllable Hair and Fur Model for Production Path Tracing” by Chiang, Bitterli, Tappan and Burley

2015 Talks: Binder_Stackless Ray Tracing of Patches from Feature-Adaptive Subdivision on GPUs

“Stackless Ray Tracing of Patches from Feature-Adaptive Subdivision on GPUs” by Binder and Keller

2015 Talks: James_Building Interstellar’s Black Hole: The Gravitational Renderer

“Building Interstellar’s Black Hole: The Gravitational Renderer” by James, Dieckmann, Roberts, Thorne and Pabst

2015 Talks: Shen_Animation Recipes

“Animation recipes: turning an animator’s trick into an automatic animation system” by Shen, Hahn, Parker and Shen

2015 Talks: Angelidis_Developing Joy for Inside Out

“Developing Joy for Inside Out” by Angelidis, Merrell, Moyer and Reisch

2015 Talks: Fleischer_Silhouette Sketching on “Inside Out”

“Silhouette Sketching on “Inside Out”” by Fleischer, Isaacs, Parker, Haux, Shen, et al. …

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