Page 201 – ACM SIGGRAPH HISTORY ARCHIVES
2000 Talks: Burge_A Branching Cellular Texture Basis Function

“A Branching Cellular Texture Basis Function” by Burge

2000 Talks: Kameya_Bresenham Noise

“Bresenham Noise” by Kameya and Hart

2000 Talks: Stamminger_Corrective Texturing

“Corrective Texturing” by Stamminger, Haber, Schirmacher and Seidel

2000 Talks: Watson_A Virtual Reality Interface for Analyzing Remotely Sensed Forestry Data

“A Virtual Reality Interface for Analyzing Remotely Sensed Forestry Data” by Watson, Eggleston, Irby, Moorhead and Evans

2000 Talks: Bierbaum_Flexible Application Design Using VR Juggler

“Flexible Application Design Using VR Juggler” by Bierbaum, Just, Hartling and Cruz-Neira

2000 SIGGRAPH Image Not Available

“Presence and Task Performance in Virtual Environments: A Reality Centred Approach” by Mania, Chalmers, Troscianco and Hawkes

2000 Talks: Smith_Building Usable Objects for Virtual Environments

“Building Usable Objects for Virtual Environments” by Smith and Duke

2000 Talks: Bizri_“City of Brass:” Hieroglyphic Perceptions in Digital Cinema

“City of Brass: Hieroglyphic Perceptions in Digital Cinema” by Bizri

2000 Talks: Barish_Survivors: Testimonies of the Holocaust: Humanity through Technology

“Survivors: Testimonies of the Holocaust: Humanity through Technology” by Barish and Chamberlin

2000 Talks: Moren_“la_alma” Interactive Book

““la_alma” Interactive Book” by Moren

2000 Talks: Varela_What is ?Tal Vez Ma?ana??

“What is ‘Tal Vez Mañana’?” by Varela

2000 SIGGRAPH Image Not Available

“An Insight into Physiquing a Digital Human for The Hollow Man” by Hahn

2000 SIGGRAPH Image Not Available

“Building A Digital Actor From The Inside, Out” by Reiss and Cantor

2000 SIGGRAPH Image Not Available

“Modeling with Guts: The Complete Replication of an Actor’s Biology” by Kennedy

2000 Talks: Anderson_Directing The Digital Actor: Real World And Digital Challenges

“Directing The Digital Actor: Real World And Digital Challenges” by Anderson

2000 Talks: Towle_Polytope Sections

“Polytope Sections” by Towle

2000 Talks: Neumann_Near Real-Time Cutting

“Near Real-Time Cutting” by Neumann

2000 Talks: Johan_A Solution to Vertex Path Problem in Shape Blending by Using a Dependency Graph

“A Solution to Vertex Path Problem in Shape Blending by Using a Dependency Graph” by Johan, Koiso and Nishita

2000 Talks: Guéziec_“Meshsweeper:” Fast Closest Point on a Polygonal Mesh

““Meshsweeper:” Fast Closest Point on a Polygonal Mesh” by Guéziec

1996 SIGGRAPH Image Not Available

“Fast rendering of subdivision surfaces” by Pulli and Segal

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