SIGGRAPH 2023: Immersive Pavilion
Conference:
XR / VR / AR Immersive Pavillion:
Sort By
Title
Coordinator
Actualities: Seamless Live Performance with the Physical and Virtual Audiences in Multiverse
Developer(s):
[Lin]
[Chou]
[Weng]
[Tsai Chen]
[Lim]
[Lin]
[Han]
[Pan]
Entry No.: [01]
[SIGGRAPH 2023]
Alice in Gravityland: Augmenting Gravity Experiences with Around-the-Head Vibrotactile Feedback and Illusory Tactile Motion
Developer(s):
[Taglialatela]
[Chang]
[Chen]
[Chang]
[Chen]
[Yang]
[Lin]
[Ma]
[Yu]
[Chen]
Entry No.: [02]
[SIGGRAPH 2023]
Calligraphy Experience System That Conveys the Relationship Between Kanji and Nature
Developer(s):
[Kobayashi]
[Nagata]
Entry No.: [04]
[SIGGRAPH 2023]
Digital Dance Studio VR (DDS-VR): An innovative user-focused immersive software application for digital choreographic composition, planning, teaching, learning, and rehearsal.
Developer(s):
[Whitley]
[Kirchhof]
[Strutt]
Entry No.: [05]
[SIGGRAPH 2023]
Dimix: A Cross-Dimensional Mixed Reality System Based on Latent Diffusion Model
Developer(s):
[Taniguchi]
Entry No.: [06]
[SIGGRAPH 2023]
Forager: Immersive Mycology Experiences and Time-lapse Photogrammetry
Developer(s):
[Porter]
[Zananiri]
Entry No.: [07]
[SIGGRAPH 2023]
Gumball Dreams: Live Theatre in VR
Developer(s):
[Lyons]
[Lane Davis]
[Butchko]
[Frank]
[Tull]
[Roy]
Entry No.: [08]
[SIGGRAPH 2023]
Heightened Empathy: A Multi-user Interactive Experience in a Bioresponsive Virtual Reality
Developer(s):
[Armstrong]
[Skiers]
[Peng]
[Selvan Gunasekaran]
[Kundu]
[Person]
[Wang]
[Minamizawa]
[Pai]
Entry No.: [09]
[SIGGRAPH 2023]
Mechanical Brain Hacking : A VR Cybernetics Simulator for Body Editing
Developer(s):
[Takashita]
[Tanaka]
[Suzuki]
Entry No.: [10]
[SIGGRAPH 2023]
Mixed Design in Reality: How to translate a VR Game to a MR World and What’s some design issues about it?
Developer(s):
[Nery]
[D'Angello]
Entry No.: [11]
[SIGGRAPH 2023]
Seated-Walking: A Walking-in-Place Technique for Seated VR
Developer(s):
[Chan]
[Mi]
[Hsueh]
[Hsu]
Entry No.: [12]
[SIGGRAPH 2023]
SinkInSync: A Brainwave Synchronization Experience in VR Towards Enhancing Social Connectedness: A Brainwave Synchronization Experience in VR Towards Enhancing Social Connectedness
Developer(s):
[Wang]
[Feng]
Entry No.: [13]
[SIGGRAPH 2023]
Social VR: How Academics Can Use Social VR for Research and Education
Developer(s):
[Beams]
Entry No.: [14]
[SIGGRAPH 2023]
THE CALLING VR: A Musical Virtual Reality Experience
Developer(s):
[Ilongwe]
[Sepulveda]
Entry No.: [16]
[SIGGRAPH 2023]
Heightened Empathy: A Multi-user Interactive Experience in a Bioresponsive Virtual Reality
Developer(s):
[Armstrong]
[Skiers]
[Peng]
[Selvan Gunasekaran]
[Kundu]
[Person]
[Wang]
[Minamizawa]
[Pai]
Entry No.: [09]
[SIGGRAPH 2023]
Social VR: How Academics Can Use Social VR for Research and Education
Developer(s):
[Beams]
Entry No.: [14]
[SIGGRAPH 2023]
Seated-Walking: A Walking-in-Place Technique for Seated VR
Developer(s):
[Chan]
[Mi]
[Hsueh]
[Hsu]
Entry No.: [12]
[SIGGRAPH 2023]
THE CALLING VR: A Musical Virtual Reality Experience
Developer(s):
[Ilongwe]
[Sepulveda]
Entry No.: [16]
[SIGGRAPH 2023]
Calligraphy Experience System That Conveys the Relationship Between Kanji and Nature
Developer(s):
[Kobayashi]
[Nagata]
Entry No.: [04]
[SIGGRAPH 2023]
Actualities: Seamless Live Performance with the Physical and Virtual Audiences in Multiverse
Developer(s):
[Lin]
[Chou]
[Weng]
[Tsai Chen]
[Lim]
[Lin]
[Han]
[Pan]
Entry No.: [01]
[SIGGRAPH 2023]
Gumball Dreams: Live Theatre in VR
Developer(s):
[Lyons]
[Lane Davis]
[Butchko]
[Frank]
[Tull]
[Roy]
Entry No.: [08]
[SIGGRAPH 2023]
Mixed Design in Reality: How to translate a VR Game to a MR World and What’s some design issues about it?
Developer(s):
[Nery]
[D'Angello]
Entry No.: [11]
[SIGGRAPH 2023]
Forager: Immersive Mycology Experiences and Time-lapse Photogrammetry
Developer(s):
[Porter]
[Zananiri]
Entry No.: [07]
[SIGGRAPH 2023]
Alice in Gravityland: Augmenting Gravity Experiences with Around-the-Head Vibrotactile Feedback and Illusory Tactile Motion
Developer(s):
[Taglialatela]
[Chang]
[Chen]
[Chang]
[Chen]
[Yang]
[Lin]
[Ma]
[Yu]
[Chen]
Entry No.: [02]
[SIGGRAPH 2023]
Mechanical Brain Hacking : A VR Cybernetics Simulator for Body Editing
Developer(s):
[Takashita]
[Tanaka]
[Suzuki]
Entry No.: [10]
[SIGGRAPH 2023]
Dimix: A Cross-Dimensional Mixed Reality System Based on Latent Diffusion Model
Developer(s):
[Taniguchi]
Entry No.: [06]
[SIGGRAPH 2023]
Sort By
Title
Coordinator
![Actualities: Seamless Live Performance with the Physical and Virtual Audiences in Multiverse](https://history.siggraph.org/wp-content/uploads/2024/03/2023-Immersive-Pavilion-Lin_Actualities-Seamless-Live-Performance-with-the-Physical-and-Virtual-Audiences-in-Multiverse-150x150.jpg)
Actualities: Seamless Live Performance with the Physical and Virtual Audiences in Multiverse
Developer(s): [Lin] [Chou] [Weng] [Tsai Chen] [Lim] [Lin] [Han] [Pan]
Entry No.: [01]
[SIGGRAPH 2023]
![Alice in Gravityland: Augmenting Gravity Experiences with Around-the-Head Vibrotactile Feedback and Illusory Tactile Motion](https://history.siggraph.org/wp-content/uploads/2024/03/2023-Immersive-Pavilion-Taglialatela_Alice-in-Gravityland-Augmenting-Gravity-Experiences-with-Around-the-Head-Vibrotactile-Feedback-and-Illusory-Tactile-Motion-150x150.jpg)
Alice in Gravityland: Augmenting Gravity Experiences with Around-the-Head Vibrotactile Feedback and Illusory Tactile Motion
Developer(s): [Taglialatela] [Chang] [Chen] [Chang] [Chen] [Yang] [Lin] [Ma] [Yu] [Chen]
Entry No.: [02]
[SIGGRAPH 2023]
![Calligraphy Experience System That Conveys the Relationship Between Kanji and Nature](https://history.siggraph.org/wp-content/uploads/2024/03/2023-Immersive-Pavilion-Kobayashi_Calligraphy-Experience-System-That-Conveys-the-Relationship-Between-Kanji-and-Nature-150x150.jpg)
Calligraphy Experience System That Conveys the Relationship Between Kanji and Nature
Developer(s): [Kobayashi] [Nagata]
Entry No.: [04]
[SIGGRAPH 2023]
![Digital Dance Studio VR (DDS-VR): An innovative user-focused immersive software application for digital choreographic composition, planning, teaching, learning, and rehearsal.](https://history.siggraph.org/wp-content/uploads/2024/03/2023-Immersive-Pavilion-Whitley_Digital-Dance-Studio-IDDS-150x150.jpg)
Digital Dance Studio VR (DDS-VR): An innovative user-focused immersive software application for digital choreographic composition, planning, teaching, learning, and rehearsal.
Developer(s): [Whitley] [Kirchhof] [Strutt]
Entry No.: [05]
[SIGGRAPH 2023]
![Dimix: A Cross-Dimensional Mixed Reality System Based on Latent Diffusion Model](https://history.siggraph.org/wp-content/uploads/2024/03/2023-Immersive-Pavilion-Taniguchi_Dimix-A-Cross-Dimensional-Mixed-Reality-System-Based-on-Latent-Diffusion-Model-150x150.jpg)
Dimix: A Cross-Dimensional Mixed Reality System Based on Latent Diffusion Model
Developer(s): [Taniguchi]
Entry No.: [06]
[SIGGRAPH 2023]
![Forager: Immersive Mycology Experiences and Time-lapse Photogrammetry](https://history.siggraph.org/wp-content/uploads/2024/03/2023-Immersive-Pavilion-Porter_Forager-150x150.jpg)
Forager: Immersive Mycology Experiences and Time-lapse Photogrammetry
Developer(s): [Porter] [Zananiri]
Entry No.: [07]
[SIGGRAPH 2023]
![Gumball Dreams: Live Theatre in VR](https://history.siggraph.org/wp-content/uploads/2024/03/2023-Immersive-Pavilion-Lyons_Gumball-Dreams-Live-Theater-in-VR-150x150.jpg)
Gumball Dreams: Live Theatre in VR
Developer(s): [Lyons] [Lane Davis] [Butchko] [Frank] [Tull] [Roy]
Entry No.: [08]
[SIGGRAPH 2023]
![Heightened Empathy: A Multi-user Interactive Experience in a Bioresponsive Virtual Reality](https://history.siggraph.org/wp-content/uploads/2024/03/2023-Immersive-Pavilion-Armstrong_Heightened-Empathy-A-Multi-user-Interactive-Experience-in-a-Bioresponsive-Virtual-Reality-150x150.jpg)
Heightened Empathy: A Multi-user Interactive Experience in a Bioresponsive Virtual Reality
Developer(s): [Armstrong] [Skiers] [Peng] [Selvan Gunasekaran] [Kundu] [Person] [Wang] [Minamizawa] [Pai]
Entry No.: [09]
[SIGGRAPH 2023]
![Mechanical Brain Hacking : A VR Cybernetics Simulator for Body Editing](https://history.siggraph.org/wp-content/uploads/2024/03/2023-Immersive-Pavilion-Takashita_Mechanical-Brain-Hacking-150x150.jpg)
Mechanical Brain Hacking : A VR Cybernetics Simulator for Body Editing
Developer(s): [Takashita] [Tanaka] [Suzuki]
Entry No.: [10]
[SIGGRAPH 2023]
![Mixed Design in Reality: How to translate a VR Game to a MR World and What’s some design issues about it?](https://history.siggraph.org/wp-content/uploads/2024/01/2023-Image-Not-Available-150x150.png)
Mixed Design in Reality: How to translate a VR Game to a MR World and What’s some design issues about it?
Developer(s): [Nery] [D'Angello]
Entry No.: [11]
[SIGGRAPH 2023]
![Seated-Walking: A Walking-in-Place Technique for Seated VR](https://history.siggraph.org/wp-content/uploads/2024/03/2023-Immersive-Pavilion-Chan_Seated-Walking-A-Walking-in-Place-Technique-for-Seated-VR-150x150.jpg)
Seated-Walking: A Walking-in-Place Technique for Seated VR
Developer(s): [Chan] [Mi] [Hsueh] [Hsu]
Entry No.: [12]
[SIGGRAPH 2023]
![SinkInSync: A Brainwave Synchronization Experience in VR Towards Enhancing Social Connectedness: A Brainwave Synchronization Experience in VR Towards Enhancing Social Connectedness](https://history.siggraph.org/wp-content/uploads/2024/03/2023-Immersive-Pavilion-Wang_SinkInSync-A-Brainwave-Synchronization-Experience-in-VR-Towards-Enhancing-Social-Connectedness-150x150.jpg)
SinkInSync: A Brainwave Synchronization Experience in VR Towards Enhancing Social Connectedness: A Brainwave Synchronization Experience in VR Towards Enhancing Social Connectedness
Developer(s): [Wang] [Feng]
Entry No.: [13]
[SIGGRAPH 2023]
![Social VR: How Academics Can Use Social VR for Research and Education](https://history.siggraph.org/wp-content/uploads/2024/03/2023-Immersive-Pavilion-Beams_Social-VR-150x150.jpg)
Social VR: How Academics Can Use Social VR for Research and Education
Developer(s): [Beams]
Entry No.: [14]
[SIGGRAPH 2023]
![THE CALLING VR: A Musical Virtual Reality Experience](https://history.siggraph.org/wp-content/uploads/2024/01/2023-Image-Not-Available-150x150.png)
THE CALLING VR: A Musical Virtual Reality Experience
Developer(s): [Ilongwe] [Sepulveda]
Entry No.: [16]
[SIGGRAPH 2023]
![Heightened Empathy: A Multi-user Interactive Experience in a Bioresponsive Virtual Reality](https://history.siggraph.org/wp-content/uploads/2024/03/2023-Immersive-Pavilion-Armstrong_Heightened-Empathy-A-Multi-user-Interactive-Experience-in-a-Bioresponsive-Virtual-Reality-150x150.jpg)
Heightened Empathy: A Multi-user Interactive Experience in a Bioresponsive Virtual Reality
Developer(s): [Armstrong] [Skiers] [Peng] [Selvan Gunasekaran] [Kundu] [Person] [Wang] [Minamizawa] [Pai]
Entry No.: [09]
[SIGGRAPH 2023]
![Social VR: How Academics Can Use Social VR for Research and Education](https://history.siggraph.org/wp-content/uploads/2024/03/2023-Immersive-Pavilion-Beams_Social-VR-150x150.jpg)
Social VR: How Academics Can Use Social VR for Research and Education
Developer(s): [Beams]
Entry No.: [14]
[SIGGRAPH 2023]
![Seated-Walking: A Walking-in-Place Technique for Seated VR](https://history.siggraph.org/wp-content/uploads/2024/03/2023-Immersive-Pavilion-Chan_Seated-Walking-A-Walking-in-Place-Technique-for-Seated-VR-150x150.jpg)
Seated-Walking: A Walking-in-Place Technique for Seated VR
Developer(s): [Chan] [Mi] [Hsueh] [Hsu]
Entry No.: [12]
[SIGGRAPH 2023]
![THE CALLING VR: A Musical Virtual Reality Experience](https://history.siggraph.org/wp-content/uploads/2024/01/2023-Image-Not-Available-150x150.png)
THE CALLING VR: A Musical Virtual Reality Experience
Developer(s): [Ilongwe] [Sepulveda]
Entry No.: [16]
[SIGGRAPH 2023]
![Calligraphy Experience System That Conveys the Relationship Between Kanji and Nature](https://history.siggraph.org/wp-content/uploads/2024/03/2023-Immersive-Pavilion-Kobayashi_Calligraphy-Experience-System-That-Conveys-the-Relationship-Between-Kanji-and-Nature-150x150.jpg)
Calligraphy Experience System That Conveys the Relationship Between Kanji and Nature
Developer(s): [Kobayashi] [Nagata]
Entry No.: [04]
[SIGGRAPH 2023]
![Actualities: Seamless Live Performance with the Physical and Virtual Audiences in Multiverse](https://history.siggraph.org/wp-content/uploads/2024/03/2023-Immersive-Pavilion-Lin_Actualities-Seamless-Live-Performance-with-the-Physical-and-Virtual-Audiences-in-Multiverse-150x150.jpg)
Actualities: Seamless Live Performance with the Physical and Virtual Audiences in Multiverse
Developer(s): [Lin] [Chou] [Weng] [Tsai Chen] [Lim] [Lin] [Han] [Pan]
Entry No.: [01]
[SIGGRAPH 2023]
![Gumball Dreams: Live Theatre in VR](https://history.siggraph.org/wp-content/uploads/2024/03/2023-Immersive-Pavilion-Lyons_Gumball-Dreams-Live-Theater-in-VR-150x150.jpg)
Gumball Dreams: Live Theatre in VR
Developer(s): [Lyons] [Lane Davis] [Butchko] [Frank] [Tull] [Roy]
Entry No.: [08]
[SIGGRAPH 2023]
![Mixed Design in Reality: How to translate a VR Game to a MR World and What’s some design issues about it?](https://history.siggraph.org/wp-content/uploads/2024/01/2023-Image-Not-Available-150x150.png)
Mixed Design in Reality: How to translate a VR Game to a MR World and What’s some design issues about it?
Developer(s): [Nery] [D'Angello]
Entry No.: [11]
[SIGGRAPH 2023]
![Forager: Immersive Mycology Experiences and Time-lapse Photogrammetry](https://history.siggraph.org/wp-content/uploads/2024/03/2023-Immersive-Pavilion-Porter_Forager-150x150.jpg)
Forager: Immersive Mycology Experiences and Time-lapse Photogrammetry
Developer(s): [Porter] [Zananiri]
Entry No.: [07]
[SIGGRAPH 2023]
![Alice in Gravityland: Augmenting Gravity Experiences with Around-the-Head Vibrotactile Feedback and Illusory Tactile Motion](https://history.siggraph.org/wp-content/uploads/2024/03/2023-Immersive-Pavilion-Taglialatela_Alice-in-Gravityland-Augmenting-Gravity-Experiences-with-Around-the-Head-Vibrotactile-Feedback-and-Illusory-Tactile-Motion-150x150.jpg)
Alice in Gravityland: Augmenting Gravity Experiences with Around-the-Head Vibrotactile Feedback and Illusory Tactile Motion
Developer(s): [Taglialatela] [Chang] [Chen] [Chang] [Chen] [Yang] [Lin] [Ma] [Yu] [Chen]
Entry No.: [02]
[SIGGRAPH 2023]
![Mechanical Brain Hacking : A VR Cybernetics Simulator for Body Editing](https://history.siggraph.org/wp-content/uploads/2024/03/2023-Immersive-Pavilion-Takashita_Mechanical-Brain-Hacking-150x150.jpg)
Mechanical Brain Hacking : A VR Cybernetics Simulator for Body Editing
Developer(s): [Takashita] [Tanaka] [Suzuki]
Entry No.: [10]
[SIGGRAPH 2023]
![Dimix: A Cross-Dimensional Mixed Reality System Based on Latent Diffusion Model](https://history.siggraph.org/wp-content/uploads/2024/03/2023-Immersive-Pavilion-Taniguchi_Dimix-A-Cross-Dimensional-Mixed-Reality-System-Based-on-Latent-Diffusion-Model-150x150.jpg)
Dimix: A Cross-Dimensional Mixed Reality System Based on Latent Diffusion Model
Developer(s): [Taniguchi]
Entry No.: [06]
[SIGGRAPH 2023]