Verónica Orvalho – ACM SIGGRAPH HISTORY ARCHIVES

Verónica Orvalho


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About Verónica Orvalho

Affiliations (Current and Past)

Didimo Inc.
Polytechnic University of Catalonia
Universidade do Porto

Bio

SIGGRAPH 2025

I envision a world where technology not only retains our humanity but enhances it. I am endlessly fascinated by the many ways in which people authentically communicate, learn, and share knowledge. I have seen firsthand the power this holds when done well. And I am passionate about making it better every single day. I live by a simple but powerful mantra: be kind, show up, learn, give, and empower. And when the going is tough, dig deep to find your true grit and then give some more…because that’s when breakthroughs happen. I have devoted my 20+ years of research, development, and engineering expertise to understanding and unlocking human connection through computer graphics and digital interfaces. And then created a patented way for everyone to be able to create their own 3D digital double-their digital twin-via a revolutionary and patented new platform. I’m using my expertise in software development, machine learning algorithms, physical simulations, geometric deformation, video game development and design, 3D visualization, facial modeling, facial animation, facial rigging, facial recognition to build an exciting future where humans can unlock their full potential. Specialties: software development, algorithms, physical simulations, geometric deformation, video game development and design, 3D visualization, facial modeling, facial animation, facial rigging, facial recognition.


SIGGRAPH Conference Organizing Committee Positions

Positions

SIGGRAPH 2025: Conference Committee - General Submissions Chair

Committee Member

SIGGRAPH Asia 2008: Sketches

Conference Contributions

Learning

Talks-Sketches

Technical Papers

Sessions Moderated

“Crafting Expressive, Non-Humanoid Alien Characters” by Singleton, Dwek, Aydogdu and Muscarella
“Digital Meets Handmade: Can VP enhance stop-motion?” by Gray, Bolotova, Cresdee and Ling
“Fabricating Stop Motion Creatures Using CG Grooms” by Henrie
“From storytelling to story making: Interactive techniques to creating immersion in public spaces.” by Panzetta
“OOOOO Energy: Adding Dynamic Shading and Lighting to Environments on Pixar’s Elio” by Torre and Thompson
“Bringing Life to the Communiverse: Procedural Look Development in Pixar’s Elio” by Burrows, Kohut, Murphy, Chang, Elwood, et al. …
“Out of This World Shading: Look Development for Aliens in Pixar’s Elio” by Crow, Lee, Wang and Dizon
“The design opportunities of moving to Houdini for lighting within the world of Animation” by Joseph and Butt
“Art-directing Asha’s Braids in Disney’s Wish” by Kaur, Stratton, Hutchins and Mull
“Character Stylization in Disney’s Wish” by Kaur and Stratton
“Creating the Wishes of Rosas” by Karanam, Einhorn, Vo and Li
“Real-time Refraction Shader for Animation” by Domon, Sinha, Ye and Bernard
“Dynamic Screen Space Textures for Coherent Stylization” by Burley, Green and Teece
“A Pipeline for Effective and Extensible Stylization” by Li, McBride, Rodrig and Culp
“Evolving a Testsuite for Shading and Rendering” by Greenstein and Kerley

Other Information


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