Miguel Sainz
Most Recent Affiliation(s):
- NVIDIA Corporation
Other / Past Affiliation(s):
- University of California, Irvine
Experience(s):
Type: [Real-Time Live!]
Real-Time Particle-Based Liquid Simulation on the GPU
Developer(s): [Green] [Dimitrov] [Sainz]
[SIGGRAPH 2010]
Learning Category: Presentation(s):
Type: [Talks (Sketches)]
Interactive indirect illumination using voxel-based cone tracing: an insight Presenter(s): [Crassin] [Neyret] [Sainz] [Green] [Eisemann]
[SIGGRAPH 2011]
Type: [Talks (Sketches)]
Beyond triangles: gigavoxels effects in video games Presenter(s): [Crassin] [Neyret] [Lefebvre] [Sainz] [Eisemann]
[SIGGRAPH 2009]
Type: [Posters]
Beyond triangles: gigavoxels effects in video games Presenter(s): [Crassin] [Neyret] [Lefebvre] [Sainz] [Eisemann]
[SIGGRAPH 2009]
Type: [Talks (Sketches)]
Multi-layer dual-resolution screen-space ambient occlusion Presenter(s): [Bavoil] [Sainz]
[SIGGRAPH 2009]
Type: [Talks (Sketches)]
Image-space horizon-based ambient occlusion Presenter(s): [Bavoil] [Sainz] [Dimitrov]
[SIGGRAPH 2008]
Type: [Talks (Sketches)]
Object-space point blending and splatting Presenter(s): [Pajarola] [Sainz] [Guidotti]
[SIGGRAPH 2003]
Role(s):
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