Mark Carlson
About Mark Carlson
Affiliations (Current and Past)
- DreamWorks Pictures
- DNA Productions
- NVIDIA
SIGGRAPH Conference Organizing Committee Positions
Jury Member
- SIGGRAPH 2013: Emerging Technologies
- SIGGRAPH 2013: Studio
- SIGGRAPH 2025: Labs
- SIGGRAPH 2025: Emerging Technologies
- SIGGRAPH 2025: Appy Hour
- SIGGRAPH 2025: Immersive Pavilion
- SIGGRAPH 2013: Courses
- SIGGRAPH 2013: Talks
- SIGGRAPH 2013: Panels
- SIGGRAPH 2011: Panels
- SIGGRAPH 2025: Talks
- SIGGRAPH 2025: Panels
- SIGGRAPH 2025: Course
Conference Contributions
Learning
-
Courses
Talks-Sketches
Technical Papers
Sessions Moderated
- “DB+Grid: a novel dynamic blocked grid for sparse high-resolution volumes and level sets” by Museth
- “Capturing Thin Features in Smoke Simulations” by Allen, Falt, Marshall and Wrenninge
- “Implicit FEM and fluid coupling on GPU for interactive multiphysics simulation” by Allard, Courtecuisse and Faure
- “Correcting low frequency impulses in distributed simulations” by Lait
- “Man of steel: procedural city building and destruction” by Tunzelmann
- “Simulating fluids using a coupled voxel-particle data model” by Bailey, Masters, Warner and Biddle
- “Jack’s frost: controllable magic frost simulations for Rise of the Guardians” by Lipton, Museth and Sutherland
- “Bubbles and foam in Partysaurus Rex” by Harder and Mangnall
Other Information
Roles
- Conference Support Committee Member: General Jury
- Course Presenter
- Talk (Sketch) Moderator
- Talk (Sketch) Presenter
- Technical Paper Presenter
- Technical Papers Jury Member
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