Emru Townsend
About Emru Townsend
Affiliations
- FPS Magazine
SIGGRAPH Conference Organizing Committee Positions
Conference Contributions
Learning
-
Panels
Sessions Moderated
- “Sketchy rendering” by Haddon
- “Creating 3D painterly environments for Disney’s Treasure Planet” by Odermatt and Springfield
- “Shape-based character animation” by Guaglione and Sweetland
- “2D/3D hybrid character animation on Spirit” by Cooper
- “How to dress like a Jedi: techniques for digital clothing” by Blenkhorn
- “Painterly fire” by Raghavachary and Benitez
- “Dynamic skin deformation and animation controls using maya cloth for facial animation” by Chim and Kim
- “Stylized flowing hair controlled with NURBS surfaces” by Montoya-Vozmediano and Hammel
- “Hero Shading Techniques Used on Lord of the Rings: The Two Towers” by Williams and McGaugh
- “Making Treebeard’s Beard for Lord of the Rings: The Two Towers” by Williams and Peters
- “‘Jordan vs Jordan’ recreating the basketball legend” by Miller and George
- “Skin Deep Beauty: A Production Friendly Creature Geometry Pipeline Used on “Hulk”” by Ferguson
- “Point constraint rig (PCR)” by Sharabani
- “A Non-Photorealistic Camera: Detecting Silhouettes With Multi-Flash” by Raskar, Yu and Ilie
- “Effective toon ink rendering for episodic television” by Farrell, Taylor-Hell and Fracchia
- “Automatic Asian art: computers converting photos to Asian paintings using humanistic fuzzy logic rules” by Farbiz, Cheok and Lincoln
- “A new form of traditional art: visual simulation of Chinese shadow play” by Zhu, Li, Shen, Ma and Stompel
- “Measured BRDF in film production: realistic cloth appearance for The Matrix Reloaded” by Borshukov
- “Universal capture: image-based facial animation for The Matrix Reloaded” by Borshukov, Piponi, Larsen, Lewis and Tempelaar-Lietz
- “Realistic human face rendering for The Matrix Reloaded” by Borshukov and Lewis
- “Generating realistic human hair for The Matrix Reloaded” by Mihashi, Tempelaar-Lietz and Borshukov
- “Lighting reconstruction for The Matrix Reloaded” by Duiker
- “Anime perspective” by Katsura and Anjyo
- “Data-driven efficient production of cartoon character animation” by Morishima, Kuriyama, Kawamoto, Suzuki, Taira, et al. …
- “Sketching curves with immediate feedback” by Frisken
- “Combining computer vision and physics simulations using GPGPU” by Hensley, Isidoro and Preetham
- “Player-driven procedural texturing” by DeBry, Goffin, Hecker, Quigley, Shodhan, et al. …
- “Creating spherical worlds” by Compton, Grieve, Goldman, Quigley, Stratton, et al. …
- “Fast object distribution” by Willmott
- “Rigblocks: player-deformable objects” by Choy, Ingram, Quigley, Sharp and Willmott
- “Improving real-time motion” by Armstrong
Other Information
Roles
- Computer Animation Jury Member
- Computer Animation Organizing Committee Chair/Co-Chair
- Panel Presenter
- Production Sessions Organizing Committee Chair
- Talk (Sketch) Moderator
- Talks (Sketches) Jury Member
Submit a Story
- If you would like to submit a story about this person (please keep it funny, informative and true), please contact us: historyarchives@siggraph.org
If you find errors or omissions on your profile page, please contact us: historyarchives@siggraph.org
Did you know you can send us a photo of yourself and a bio and we will post it? Make sure the photo is at least 1000 x 1000 and send it to the email above along with the bio and we will add it to your page.


