Page 82 – ACM SIGGRAPH HISTORY ARCHIVES
2006 Talks: Schmidt_Interactive Pen-and-Ink Rendering for Implicit Surfaces

“Interactive pen-and-ink rendering for implicit surfaces” by Schmidt, Isenberg and Wyvill

2006 Talks: Scheepers_The Wrecked Road in Cars – or How to Damage

“The wrecked road in Cars – or how to damage perfectly good geometry” by Scheepers and Whittock

2006 Talks: White_King Kong – The Building of 1933 New York City

“King Kong: the building of 1933 New York City” by White

2006 Talks: Wheeler_Cartoon Motion Blur for 3D Animation

“Cartoon motion blur for 3D animation” by Wheeler, Thiel and Hart

2006 Talks: Thornton_Directable Simulation of Stylized Water Splash Effects in 3D Space

“Directable simulation of stylized water splash effects in 3D space” by Thornton

2006 Talks: Rosenberg_Real-Time Stereo Vision using Semi-Global Matching on Programmable Graphics Hardware

“Real-time stereo vision using semi-global matching on programmable graphics hardware” by Rosenberg, Davidson, Muller and Han

2006 Talks: McGuire_Real-time Triangulation Matting using Passive Polarization

“Real-time triangulation matting using passive polarization” by McGuire and Matusik

2006 Talks: Offenhuber_moviemaps revisited

“moviemaps revisited” by Offenhuber

2006 Talks: Kondo_Stabilized Super-Resolution Zooming

“Stabilized super-resolution zooming” by Kondo and Toma

2006 Talks: Hable_Constructive Solid Trimming

“Constructive solid trimming” by Hable and Rossignac

Alex Woo

“MAKING OF: IN YOUR DREAMS” by Woo

2006 Talks: Alexandersson_Compressing Dynamically Generated Textures on the GPU

“Compressing dynamically generated textures on the GPU” by Alexandersson, Gurell and Akenine-Moller

2006 Talks: Hou_Real-time Multi-perspective Rendering on Graphics Hardware

“Real-time multi-perspective rendering on graphics hardware” by Hou, Wei, Shum and Guo

2006 Talks: Callahan_Progressive Volume Rendering of Unstructured Grids on Modern GPUs

“Progressive volume rendering of unstructured grids on modern GPUs” by Callahan, Bavoil, Pascucci and Silva

2006 Talks: Costello_Stop Motion Puppets in CG

“Stop motion puppets in CG” by Costello

2006 Talks: Chabert_Relighting Human Locomotion with Flowed Reflectance Fields

“Relighting human locomotion with flowed reflectance fields” by Chabert, Einarsson, Jones, Lamond, Sylwan, et al. …

2006 Talks: Barakonyi_Augmented Reality in the Character Animation Pipeline

“Augmented reality in the character animation pipeline” by Barakonyi and Schmalstieg

Shalini De Mello

“From Pixels to Physics: How Advancements in Graphics Are Accelerating Physical AI” by De Mello

2006 Talks: Mori_Pillow: Interactive Pattern Design for Stuffed Animals

“Pillow: interactive pattern design for stuffed animals” by Mori and Igarashi

2006 Talks: James_Mesh Ensemble Motion Graphs

“Mesh ensemble motion graphs” by James, Twigg, Cove and Wang

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