Page 81 – ACM SIGGRAPH HISTORY ARCHIVES
2005 Talks: Kartasheva_Modelling with Implicit Complexes

“Modeling with Implicit Complexes” by Kartasheva, Adzhiev, Comninos, Pasko and Schmitt

2006 Talks: Cant_Another Fine Mess – how to generate disorder: to order

“Another fine mess: how to generate disorder: to order” by Cant, Langensiepen and Haskard

2006 Talks: Weinstein_Impulse-Based PD Control for Joints and Muscles

“Impulse-based PD control for joints and muscles” by Petterson, Guendelman and Fedkiw

“Fast simulation of detailed layered deformable objects in contact” by Galoppo, Otaduy, Mecklenburg, Gross and Lin

2006 Talks: Kokojima_Resoloution Independent Rendering of Deformable Vector Objects using Graphics Hardware

“Resolution independent rendering of deformable vector objects using graphics hardware” by Kokojima, Sugita, Saito and Takemoto

2006 Talks: Criswell_Davy Jones’ Beard: Rigid Tentacle Simulation

“Davy Jones’ beard: rigid tentacle simulation” by Criswell, Derlich and Hatch

2006 Talks: Milliron_Smart Cars: Driving the Characters in Cars

“Smart cars: driving the characters in Cars” by Milliron and Behmaram-Mosavat

2006 Talks: Smith_BlockParty: Modular Rigging Encoded in a Geometric Volume

“BlockParty: modular rigging encoded in a geometric volume” by Smith and White

2006 Talks: Pilgrim_Progressive Skinning for Video Game Character Animations

“Progressive skinning for video game character animations” by Pilgrim, Aguado, Mitchell and Steed

2006 Talks: Pohflepp_Eavesdripping: Water as physical display

“Eavesdripping: water as physical display” by Pohflepp

2006 Talks: Ziegler_A Framework for Holographic Scene Representation and Image Synthesis

“A framework for holographic scene representation and image synthesis” by Ziegler, Kaufmann and Gross

2006 Talks: Zwicker_Antialiasing for Automultiscopic 3D Displays

“Antialiasing for automultiscopic 3D displays” by Zwicker, Matusik, Durand, Pfister and Forlines

2006 Talks: Nayar_3D Volumetric Display using Passive Optical Scatterers

“3D volumetric display using passive optical scatterers” by Nayar and Anand

2006 Talks: Bavoil_Real-Time Soft Shadows with Cone Culling

“Real-time soft shadows with cone culling” by Bavoil and Silva

2006 Talks: Kirk_Precomputed Ambient Occlusion for Character Skins

“Precomputed ambient occlusion for character skins” by Kirk and Arikan

2006 Talks: Lloyd_Practical Logarithmic Shadow Maps

“Practical logarithmic shadow maps” by Lloyd, Govindaraju, Tuft, Molnar and Manocha

2006 Talks: Vangorp_A Perceptual Heuristic for Shadow Computation in Photo-Realistic Images

“A perceptual heuristic for shadow computation in photo-realistic images” by Vangorp, Dumont, Lenaerts and Dutré

2006 Talks: Gal_Non-realistic expressive modeling

“Non-realistic expressive modeling” by Gal, Sorkine-Hornung, Popa, Sheffer and Cohen-Or

2006 Talks: Vanderhaeghe_A dynamic drawing algorithm for interactive painterly rendering

“A dynamic drawing algorithm for interactive painterly rendering” by Vanderhaeghe, Barla, Thollot and Sillion

2006 Talks: Park_Painterly Rendering with designed imperfection

“Painterly rendering with designed imperfection” by Park, Koo, Barry, Hong and Yoon

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