Page 50 – ACM SIGGRAPH HISTORY ARCHIVES
2013 Talks: Kolliopoulos_Lurch!: Interactive Rendering Pipeline Automation

“Lurch!: Interactive rendering pipeline automation” by Kolliopoulos

2013 Talks: Rao_TidScene: Pixar’s Pipeline Backplane

“TidScene: Pixar’s pipeline backplane” by Rao

2013 Talks: Jones_Best Practices in Short Animation Production in Private/Public Partnerships: An Agile Approach

“Best practices in short animation production in private/public partnerships: an agile approach” by Jones and Craig

2013 Talks: Allain_Creating a Nimble New Curriculum for Digital Media Artists

“Creating a nimble new curriculum for digital media artists” by Allain

2013 Talks: Brunvand_Arts/Tech Collaboration with Embedded Systems and Kinetic Art

“Arts/tech collaboration with embedded systems and kinetic art” by Brunvand

2013 Talks: Lakin_Exploring the Intersection Between Art, Music, and Technology

“Exploring the intersection between art, music, and technology” by Lakin and Geigel

2013 Talks: Harder_Bubbles and Foam in Partysaurus Rex

“Bubbles and foam in Partysaurus Rex” by Harder and Mangnall

2013 SIGGRAPH Image Not Available

“Jack’s frost: controllable magic frost simulations for Rise of the Guardians” by Lipton, Museth and Sutherland

2013 SIGGRAPH Image Not Available

“Simulating fluids using a coupled voxel-particle data model” by Bailey, Masters, Warner and Biddle

2012 SIGGRAPH Image Not Available

“Facial Motion Capture for “John Carter”” by James and Kyme

2013 SIGGRAPH Image Not Available

“Man of steel: procedural city building and destruction” by Tunzelmann

2013 Talks: Spielmann_On-Set Depth Capturing for VFX Productions using Time of Flight

“On-set depth capturing for VFX productions using time of flight” by Spielmann, Helzle and Nair

2013 Talks: Schedl_Coded Exposure HDR Light-Field Video Recording

“Coded exposure HDR light-field video recording” by Schedl, Birklbauer and Bimber

2013 Talks: Eilertsen_Survey and Evaluation of Tone Mapping Operators for HDR Video

“Survey and evaluation of tone mapping operators for HDR video” by Unger, Wanat, Mantiuk and Eilertsen

2013 Talks: Lanman_Near-Eye Light Field Displays

“Near-eye light field displays” by Lanman and Luebke

2013 Talks: Crassin_Interactive indirect lighting computed in the Cloud

“Interactive indirect lighting computed in the cloud” by Crassin, Luebke, Mara, McGuire, Oster, et al. …

2013 Talks: Iwanicki_Lighting technology of ”The Last Of Us”

“Lighting technology of the last of us” by Iwanicki

2013 Talks: Lecocq_Sub-Pixel Shadow Mapping

“Sub-pixel shadow mapping” by Lecocq, Gautron, Marvie and Sourimant

2013 Talks: Wyman_Imperfect Voxelized Shadow Volumes

“Imperfect voxelized shadow volumes” by Wyman and Dai

2013 Talks: Lee_Enhanced Dual Quaternion Skinning for Production Use

“Enhanced dual quaternion skinning for production use” by Lee, Lin, Schiller, Peters, McLaughlin, et al. …

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