Page 51 – ACM SIGGRAPH HISTORY ARCHIVES
2013 Talks: Rose_BlockParty 2: Visual Procedural Rigging for Film, TV, and Games

“BlockParty 2: visual procedural rigging for film, TV, and games” by Rose, Jutan and Doublestein

2013 Talks: Bengio_Simplicial Interpolation for Animating the Hulk

“Simplicial interpolation for animating the Hulk” by Bengio and Goldenthal

2013 Talks: Bengio_Mixing dynamics and blend shapes for the Hulk

“Mixing dynamics and blend shapes for the Hulk” by Bengio, Cooper and Doublestein

2013 Talks: Madhani_Pixels to Parks: New Animation Techniques for Fantasyland

“Pixels to parks: new animation techniques for fantasyland” by Madhani, Walker, Lee, Adams, Wieland, et al. …

2013 Talks: Dervieux-Lecocq_Bats, Birds, and Boggans: The Simulated Armies of Epic

“Bats, birds, and boggans: the simulated armies of epic” by Dervieux-Lecocq, Gatenby, Adams and Bisceglio

2013 SIGGRAPH Image Not Available

“Procedural texturing in Epic” by Ayala, Macdougall and Chapman

2013 SIGGRAPH Image Not Available

“Directable fluids in the world of Epic” by Gabai, Quirus, Lai and Garzon

2013 SIGGRAPH Image Not Available

“Crafting the Vision Effect: An Interactive, Particle-Based Hologram for ‘Epic'” by Schneider, Roach and Gladis

2012 Talks: Laffont_Rich Intrinsic Image Decomposition of Outdoor Scenes from Multiple Views

“Rich intrinsic image decomposition of outdoor scenes from multiple views” by Laffont, Bousseau and Drettakis

2012 Talks: Wexler_Intelligent Brush Strokes

“Intelligent brush strokes” by Wexler and Dezeustre

2012 Talks: Wang_Calligraphic Cutting: Extreme Image Resizing with Cuts in Continuous Domain

“Calligraphic cutting: extreme image resizing with cuts in continuous domain” by Wang and Akleman

2012 Talks: Xue_Crowd Sourcing Memory Colors For Image Enhancement

“Crowd sourcing memory colors for image enhancement” by Xue, McNamara, Rushmeier and Dorsey

2012 SIGGRAPH Image Not Available

“Furry, Fuzzy, Lovable: Once Upon a Monster’s Fur Pipeline” by Demoreuille, Franzke and Choy

2012 Talks: Fyffe_High Fidelity Facial Hair Capture

“High fidelity facial hair capture” by Fyffe

2012 Talks: Soares_Curls Gone Wild: Hair Simulation in Brave

“Curls gone wild: hair simulation in Brave” by Soares, Raja, Hurrey and Iben

2012 Talks: Liekis_Art pipeline: Transition from Offline to Realtime CG

“Art pipeline: transition from offline to realtime CG” by Liekis, Zioma and Hodgson

2012 Talks: Olsson_Tiled and Clustered Forward Shading Supporting Transparency and MSAA

“Tiled and clustered forward shading: supporting transparency and MSAA” by Olsson, Billeter and Assarsson

SIGGRAPH 2012 Talks: Lagarde_Local image-based lighting

“Local image-based lighting with parallax-corrected cubemaps” by Lagarde and Zanuttini

2012 SIGGRAPH Image Not Available

“Fast Generation of Directional Occlusion Volumes” by Willmott

2012 Talks: Pickler_Thern, the Nano Technology from John Carter’s Mars

“Thern, the nano technology from John Carter’s Mars” by Pickler, Clamp and Oikonomopoulou

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