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“Driving high-resolution facial blendshapes with video performance capture” by Fyffe, Jones, Alexander, Ichikari, Graham, et al. …
“A deformer-based approach to facial rigging” by Kahwaty, Lee, Smith, Lin and Schiller
“A Practical Guide to Native Stereoscopic Productions” by Havaldar
“Blizzard entertainment: Diablo 3 cinematics wing effects” by Yang, Chang, LaBarge, Pilgrim and Burton
“Zerg rush hour: simulating swarms for StarCraft 2 cinematics” by Cordner and LaBarge
“Adaptive Noise Reduction for Progressive Photon Mapping” by Fu and Jensen
“The Making of “Age of Sail”” by Kahrs, Latzko, Curtis and Stafford
“Bone Mother: The challenges of making an indie 3d printed film” by Hayward
“Adaptive Environments with PARALLEL REALITYTM Displays” by Dietz and Lathrop
“A Vector Field Design Approach to Animated Transitions” by Wang, Archambault, Scheidegger and Qu
“A Ragdoll-less Approach to Physical Animations of Characters in Vehicles” by Shin, Leadbeater and Merrick
“A Practical Guide to Thin Film and Drips Simulation” by Stomakhin, Moffat and Boyle
“A Portal for Managing Reviews and Beyond” by Rerucha, Zhu, Schott, Gilb, Priest, et al. …
“A Low-Discrepancy Sampler that Distributes Monte Carlo Errors as a Blue Noise in Screen Space” by Heitz, Belcour, Ostromoukhov, Coeurjolly and Iehl
“A Look Into Five Years of Locomotion in Virtual Reality” by Silkin
“A Generative Model for Volume Rendering” by Berger, Li and Levine
“2D Animation in the VR Clouds The Making of Disney’s “a kite’s tale”” by Wright, Anderson, McBride, Falt, Peixe, et al. …
“Creating Photoreal Creatures that Audiences Can Connect With” by Gregory and Seddon
“Pronto: scheduling the un-schedulable” by Ricklefs
“ReviewTool: a database-driven visual effects editing application” by Fagnou, Cameron and Valdez
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