Page 47 – ACM SIGGRAPH HISTORY ARCHIVES
2014 Talks: Farrar_Real-Time Motion Capture of the Human Tongue

“Real-time motion capture of the human tongue” by Farrar, Balasubramanian and Eubanks

2014 Talks: Siddeek_Alternative Strategies for Runtime Facial Motion Capture

“Alternative strategies for runtime facial motion capture” by Siddek

2014 Talks: Piña_Live real-time animation leveraging machine learning and game engine technology

“Live real-time animation leveraging machine learning and game engine technology” by Corazza, Piña and Gambaretto

2014 Talks: Feng_Rapid Avatar Capture and Simulation Using Commodity Depth Sensors

“Rapid avatar capture and simulation using commodity depth sensors” by Feng, Shapiro, Ruizhe, Li, Bolas, et al. …

2014 Talks: Smith_The LEGO Movie: Bricks, Bricks and More Bricks

“The LEGO movie: bricks, bricks and more bricks” by Smith, Heckenberg and leBlanc

2014 Talks: Hegarty_Assembling Environments with LEGOscape

“Assembling environments with LEGOscape” by Hegarty, Smith, Jebens and Molloy

2014 Talks: Seol_Tuning Facial Animation in a Mocap Pipeline

“Tuning facial animation in a mocap pipeline” by Seol and Lewis

2014 Talks: Baillet_The LEGO Movie: Construction, Animation And Demolition

“The LEGO movie: construction, animation and demolition” by Baillet, Heckenberg, Murphy, Sarsfield and Smith

2014 Talks: Opstal_Large Scale Simulation and Surfacing of Water and Ice Effects in Dragons 2

“Large scale simulation and surfacing of water and ice effects in Dragons 2” by Van Opstal, Janin, Museth and Alden

2014 Talks: Bailey_Packing the Water Pipe

“Packing the water pipe” by Bailey, Warner and Biddle

2014 Talks: Yoon_Weathering The Black Hole for ‘Peabody and Sherman’

“Weathering the black hole for Peabody and Sherman” by Yoon, Erze, Rost and Chen

2014 Talks: Siegel_Frozen on Ice: Rendering Frost and Ice on Frozen

“Frozen on ice: rendering frost and ice on Frozen” by Siegel

2014 Talks: Pieke ́_Creating the Flying Armadas in Guardians of the Galaxy

“Creating the flying armadas in Guardians of the Galaxy” by Pieké, Bailey, Wolter, Stanzione and Plaete

2014 Talks: Kanyuk_Level of Detail in an Age of GI: Rethinking Crowd Rendering

“Level of detail in an age of GI: rethinking crowd rendering” by Kanyuk

2014 Talks: Hood_CrAM: Artist-Friendly Crowds on “Edge of Tomorrow”

“CrAM: artist-friendly crowds on “Edge of Tomorrow”” by Moore

“The Tengu Monk Fight Sequence” by Hayes

“The Tengu Monk Fight Sequence” by Hayes

2014 Talks: Gong_Premo: A Natural-Interaction Animation Platform

“Premo: A Natural-Interaction Animation Platform” by Gong, Nilsson, Powell, Reisig, Wells, et al. …

2014 Talks: Jones_Creating a life-sized automultiscopic Morgan Spurlock for CNNs “Inside Man”

“Creating a Life-Sized Automultiscopic Morgan Spurlock for CNN’s “Inside Man”” by Jones, Unger, Nagano, Busch, Yu, et al. …

2014 Talks: Kim_Capturing the Infinite Universe in “Lucy” - Fractal Rendering in Film Production

“Capturing the Infinite Universe in “Lucy” – Fractal Rendering in Film Production” by Kim and Ferreira

2013 Talks: Albright_A Monster’s Guide to Cheating in GI Class

“A Monster’s Guide to Cheating in GI class” by Albright, Bashforth, Hoffman and Nguyen

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