Page 46 – ACM SIGGRAPH HISTORY ARCHIVES
2014 Talks: Kˇrivanek_A Zero-Variance-Based Sampling Scheme for Monte Carlo Subsurface Scattering

“A Zero-Variance-Based Sampling Scheme for Monte Carlo Subsurface Scattering” by Křivánek and d’Eon

2014 Talks: Goddard_Silencing the noise on Elysium

“Silencing the Noise on Elysium” by Goddard

2014 Talks: Modesto_DreamWorks Animation's Face System, a Historical Perspective: From ANTZ and Shrek to Mr Peabody & Sherman

“DreamWorks Animation’s Face System, a Historical Perspective: From Antz and Shrek to Mr. Peabody & Sherman” by Modesto and Walsh

2014 Talks: Seo_Developing Interactive Facial Rigs in Production Environment

“Developing Interactive Facial Rigs in a Production Environment” by Seo and Lewis

2014 Talks: Lo ̈ıc Hamon_Gravity : Motion Control and Face Integration

“Gravity: Motion Control and Face Integration” by Hamon, Penn, Harmer and Scapel

2014 Talks: Giordana_Grooming a lion for Hercules

“Grooming a Lion for Hercules” by Giordana, Macdonald and Vatinno

2014 Talks: Sheerin_Procedural Tentacle Bundles in “Edge of Tomorrow”

“Procedural Tentacle Bundles in “Edge of Tomorrow”” by Sheerin

2014 Talks: Plaete_Comanches vs Cavalry: Artistically Directable In-Crowd Ragdoll Simulation

“Comanches vs. Cavalry: Artistically Directable In-Crowd Ragdoll Simulation” by Plaete, Davis and Stanzione

2014 Talks: Heckenberg_RepTile: How To Skin A Dinosaur

“RepTile: How To Skin A Dinosaur” by Heckenberg and Hegarty

2014 Talks: Hutchinson_Resculptors: Layered Curve-Based Deformers

“Resculptors: Layered Curve-Based Deformers” by Hutchinson, Zimmermann and Helms

2014 Talks: Fragapane_Steroids: A Controllable Approach to Skin Simulation

“Steroids: A Controllable Approach to Skin Simulation” by Fragapane, Baillet and Hegarty

2014 Talks: Mancewicz_Delta Mush: Smoothing Deformations While Preserving Detail

“Delta Mush: Smoothing Deformations While Preserving Detail” by Mancewicz, Derksen and Wilson

2014 Talks: Zimmermann_Building highly parallel character rigs

“Building Highly Parallel Character Rigs” by Zimmermann, Helms and Ochs

2014 Talks: Kingery_The Making of “Owned”: A Student-Built Iterative Pipeline

“The Making of ‘Owned’: A Student-Built Iterative Pipeline” by Adams, Kingery, Clark, Crawford, Goulding, et al. …

2014 Talks: Sahin_Dark Matter - A Tale of Virtual Production

“Dark Matter – A Tale of Virtual Production” by Sahin, Spielmann and Backhaus

2014 Talks: Counsell_'Stina & the Wolf' the Movie: Feature Film Production in Education

“Stina and the Wolf – Feature Film Production in Education” by Counsell and Charisse

2014 Talks: Buron_Dynamic On-Mesh Procedural Generation Control

“Dynamic On-Mesh Procedural Generation Control” by Buron, Marvie, Guennebaud and Granier

2014 Talks: Bala_ASTC: The Extra Dimension

“ASTC: The Extra Dimension” by Smith, Bala, Day and Di Donato

2014 Talks: Bucur_Mobile GPU Compute Exploring the mobile GPU through OpenCL

“Mobile GPU compute exploring the mobile GPU through OpenCL” by Bucur

2014 Talks: Golas_A Continuum Model for Simulating Crowd Turbulence

“A continuum model for simulating crowd turbulence” by Golas, Narain and Lin

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