Page 148 – ACM SIGGRAPH HISTORY ARCHIVES
2017 Production Session: Unseld_BEHIND THE HEADSET: THE MAKING OF GOOGLE SPOTLIGHT STORIES’ “SON OF JAGUAR”, “SONARIA”, AND OCULUS STORY STUDIO’S “DEAR ANGELICA”

“Behind the headset: the making of Google spotlight stories’ “Son of Jaguar”, “Sonaria”, and oculus story studio’s “Dear Angelica”” by Gutierrez, Eisenmann, Bodyfelt, Anderholm, Stafford, et al. …

2011 SA Courses: Levy_Elements of Geometry Processing

“Elements of geometry processing” by Zhang and Lévy

2009 SA Courses: Levy_Spectral Mesh Processing

“Spectral Mesh Processing” by Zhang and Lévy

2010 5 Spectral Mesh Processing

“Spectral Mesh Processing” by Lévy

2011 13 Modeling 3D Urban Spaces Using Procedural and Simulation-Based Techniques

“Modeling 3D Urban Spaces Using Procedural and Simulation-Based Techniques” by Wonka, Aliaga, Müller and Vanegas

2005 Poster: Duguet Level of Detail Continuum for Huge Geometric Data

“Level of detail continuum for huge geometric data” by Duguet, Drettakis, Schmitt and Hernández

2013 Technical Paper: Zhong_Particle-Based Anisotropic Surface Meshing

“Particle-based anisotropic surface meshing” by Zhong, Guo, Wang, Sun, Mao, et al. …

2007 Course Cover 02 Mesh Parameterization Theory and Practice

“Mesh Parameterization: Theory and Practice” by Desbrun and Zhou

2007 Course Cover 23 Geometric Modeling Based on Polygonal Meshes

“Geometric Modeling Based on Polygonal Meshes” by Alliez, Kobbelt and Lévy

2010 SIGGRAPH Image Not Available

“On Centroidal Voronoi Tessellation – Energy Smoothness and Fast Computation” by Liu, Wang, Sun, Yan, Lu, et al. …

2010 SIGGRAPH Image Not Available

“Geometry-Aware Direction Field Processing” by Ray, Vallet, Alonso and Lévy

2002 Technical Paper: Lévy_Least Squares Conformal Maps for Automatic Texture Atlas Generation

“Least squares conformal maps for automatic texture atlas generation” by Petitjean, Ray, Maillot and Lévy

1998 Technical Paper: Levy_Non-Distorted Texture Mapping For Sheared Triangulated Meshes

“Non-distorted texture mapping for sheared triangulated meshes” by Mallet and Lévy

2001 Technical Paper: Levy_Constrained Texture Mapping for Polygonal Meshes

“Constrained texture mapping for polygonal meshes” by Lévy

2003 Technical Paper: Levy_Dual Domain Extrapolation

“Dual domain extrapolation” by Lévy

2003 Technical Paper: Alliez_Anisotropic Polygonal Remeshing

“Anisotropic polygonal remeshing” by Alliez, Cohen-Steiner, Devillers, Desbrun and Lévy

2015 Technical Paper: Paillé_Dihedral Angle-based Maps of Tetrahedral Meshes

“Dihedral angle-based maps of tetrahedral meshes” by Paillé, Ray, Poulin, Sheffer and Lévy

2010 Technical Paper: Levy_Lp Centroidal Voronoi Tessellation and its Applications

“Lp Centroidal Voronoi Tessellation and its applications” by Liu and Lévy

2018 Technical Paper: ZHONG_Computing a High Dimensional Euclidean Embedding from an Arbitrary Smooth Riemannian Metric

“Computing a high-dimensional euclidean embedding from an arbitrary smooth riemannian metric” by Zhong, Wang, Hua, Guo and Lévy

2017 Technical Paper: SOKOLOV_Hexahedral-Dominant Meshing

“Hexahedral-Dominant Meshing” by Sokolov, Ray, Untereiner and Lévy

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