Page 150 – ACM SIGGRAPH HISTORY ARCHIVES
2014 5 3D Imaging With Time-of-Flight Cameras Theory, Algorithms, and Applications

“3D Imaging With Time-of-Flight Cameras: Theory, Algorithms, and Applications” by Kadambi, Izadi, Raskar and Bhandari

2015 2 Moving Mobile Graphics

“Computational 3D Imaging: Advances in Time-of-Flight Imaging” by Kadambi, Izadi, Raskar, Taamazyan and Bhandari

2000 Panels 10 The Actual Reality of Virtual Reality Software

“The Actual Reality of Virtual Reality Software” by Cole, Cruz-Neira, Jacobson, Pimentel, Watsen, et al. …

2022 Technical Paper: Duinkharjav_Image features influence reaction time: a learned probabilistic perceptual model for saccade latency

“Image features influence reaction time: a learned probabilistic perceptual model for saccade latency” by Duinkharjav, Chakravarthula, Brown, Sun and Patney

2011 SIGGRAPH Image Not Available

“Efficient maximal poisson-disk sampling” by Ebeida, Mitchell, Davidson, Knupp, Owens, et al. …

2018 8 Applications of Vision Science to Virtual and Augmented Reality

“Applications of Vision Science to Virtual and Augmented Reality” by van Beek, Kim, Konrad, Steinicke and Banks

2022 Courses: Bern_Computational design of robots

“Computational design of robots” by Bern, Coros and Spielberg

2021 Technical Paper: MA_DiffAqua: A Differentiable Computational Design Pipeline for Soft Underwater Swimmers with Shape Interpolation

“DiffAqua: a differentiable computational design pipeline for soft underwater swimmers with shape interpolation” by Ma, Du, Zhang, Wu, Katzschmann, et al. …

2014 Technical Paper: Garg_Wire Mesh Design

“Wire mesh design” by Garg, Deng, Yue, Grinspun, Pauly, et al. …

2018 Technical Paper: SUN_Towards Virtual Reality Infinite Walking: Dynamic Saccadic Redirection

“Towards virtual reality infinite walking: dynamic saccadic redirection” by Sun, Wei, Shapira, Lu, Asente, et al. …

2009 Posters Maximo collecTable a Natural Interface for Music Collections 02

“collecTable: a natural interface for music collections” by Saba, Velho and Maximo

2011 Poster Bernhardt Real time Terrain Modeling using CPU GPU Coupled Computation 01

“Real-time terrain modeling using CPU: GPU coupled computation” by Bernhardt, Velho, Hnaidi, Cani and Maximo

2018 SA Course_ Oztireli_Sampling Analysis using Correlations for Monte Carlo Rendering

“Sampling Analysis using Correlations for Monte Carlo Rendering” by Singh and Öztireli

2024 Technical Papers: Huang_Blue Noise for Diffusion Models

“Blue Noise for Diffusion Models” by Huang, Salaün, Vasconcelos, Theobalt, Singh, et al. …

2015 Technical Paper: Oztireli_Perceptually Based Downscaling of Images

“Perceptually based downscaling of images” by Gross and Öztireli

2016 Image Not Available

“Integration with Stochastic Point Processes” by Öztireli

2019 Technical Paper: CICCONE_Tangent-Space Optimization for Interactive Animation Control

“Tangent-space optimization for interactive animation control” by Ciccone, Sumner and Öztireli

2001 SIGGRAPH Image Not Available

“Dynamic Flesh and Muscle Simulation: Jurassic Park III” by Turner and Marino

2001 SIGGRAPH Image Not Available

“Rendering Semi-solid Objects with Particles” by Singer

2001 Talks: Kurtz_Procedural Dynamics System for Animating the Sleigh in “How the Grinch Stole Christmas”

“Procedural Dynamics System for Animating the Sleigh in How the Grinch Stole Christmas” by Kurtz

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