Page 152 – ACM SIGGRAPH HISTORY ARCHIVES
2001 Talks: Frisken_A Computationally Efficient Framework for Modeling Soft Body Impact

“A Computationally Efficient Framework for Modeling Soft Body Impact” by Frisken and Perry

2001 Talks: Hirota_Simulation of Deforming Elastic Solids in Contact

“Simulation of Deforming Elastic Solids in Contact” by Hirota, Fong, State, Fuchs and Lee

2001 Talks: Watanabe_A Fast Simulating System for Realistic Motion and Realistic Appearance of Fluids

“A Fast Simulating System for Realistic Motion and Realistic Appearance of Fluids” by Watanabe, Kunimatsu, Saito, Hiwada, Fujii, et al. …

2001 Talks: Dobashi_Modeling and Dynamics of Clouds Using a Coupled Map Lattice

“Modeling and Dynamics of Clouds Using a Coupled Map Lattice” by Dobashi, Nishita, Miyazaki and Yoshida

2001 Talks: Herman_Using Precomputed Cloth Simulations for Interactive Applications

“Using Precomputed Cloth Simulations for Interactive Applications” by Herman

2001 Talks: Oshita_Real-time Cloth Simulation with Sparse Particles

“Real-time Cloth Simulation with Sparse Particles” by Oshita and Makinouchi

2001 Talks: Ho_Compressing Large Polygonal Models

“Compressing Large Polygonal Models” by Ho, Lee and Kriegman

2001 Talks: Simmons_Efficient Update of Geometric Constraints in the Tapestry Evolving Mesh Representation

“Efficient Update of Geometric Constraints in the Tapestry Evolving Mesh Representation” by Simmons, McMains and Séquin

2001 Talks: Attene_Mapping-Independent Triangulation of Parametric Surfaces

“Mapping-Independent Triangulation of Parametric Surfaces” by Attene and Wyvill

2001 Talks: Pope_Dynamic Meshing Using Adaptively Sampled Distance Fields

“Dynamic Meshing Using Adaptively Sampled Distance Fields” by Pope, Frisken and Perry

2001 Talks: Takahashi_Explicit Control of Topological Evolution in 3D Mesh Morphing

“Explicit Control of Topological Evolution in 3D Mesh Morphing” by Takahashi, Kokojima and Ohbuchi

2001 Talks: Lee_Feature-Based Topological Mesh Metamorphosis

“Feature-Based Topological Mesh Metamorphosis” by Lee and Ahn

2001 Talks: Séquin_Fair and Robust Curve Interpolation on the Sphere

“Fair and Robust Curve Interpolation on the Sphere” by Séquin and Yen

2001 Talks: Johan_2D Shape Interpolation Using a Hierarchical Approach

“2D Shape Interpolation Using a Hierarchical Approach” by Johan and Nishita

2001 Talks: Kazumi_Digital Tricks for Japanese Cel Animation

“Digital Tricks for Japanese Cel Animation” by Kazumi, Kondo, Hiramitsu, Anjyo and Dobashi

2001 SIGGRAPH Image Not Available

“Bringing PhotoRealism to Fantasy: The Hybrid Approach of a Digital Matte Artist” by Huston

2001 SIGGRAPH Image Not Available

“How Changes in Technology Change the Use of Computer Animation at Walt Disney Feature Animation” by Goldberg

2001 Talks: Meier_Simultaneous Model Assembly in Real and Virtual Spaces

“Simultaneous Model Assembly in Real and Virtual Spaces” by Meier

2001 Talks: Akleman_An Interactive System for Robust Topological Modeling of Meshes

“An Interactive System for Robust Topological Modeling of Meshes” by Akleman, Chen and Srinivasan

2001 Talks: Cheng_French Surface: A New Technique for Surface Design

“French Surface: A New Technique for Surface Design” by Cheng and Fels

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