Page 153 – ACM SIGGRAPH HISTORY ARCHIVES
2001 Talks: Igarashi_A Suggestive Interface for 3D Drawing

“A Suggestive Interface for 3D Drawing” by Igarashi and Hughes

2001 Talks: Kiyokawa_ELMO: A Head-Mounted Display for Real-Time Image Synthesis

“ELMO: A Head-Mounted Display for Real-Time Image Synthesis” by Kiyokawa, Ohno and Kurata

2001 Talks: Holmquist_Using Color-Changing Textiles as a Computer Graphics Display

“Using Color-Changing Textiles as a Computer Graphics Display” by Holmquist and Melin

2001 Talks: Nayar_Lighting-Sensitive Displays

“Lighting-Sensitive Displays” by Nayar, Belhumeur and Boult

2001 Talks: Fattal_Variational Classification for Visualization of 3D Ultrasound Data

“Variational Classification for Visualization of 3D Ultrasound Data” by Fattal and Lischinski

2001 SIGGRAPH Image Not Available

“A New Method for Numerical Constrained Optimization” by Perry

2001 Talks: Kawai_Elastic Object Manipulation Using Coarse-toFine Representation of Mass-Spring Models

“Elastic Object Manipulation Using Coarse-to-Fine Representation of Mass-Spring Models” by Kawai, Matsumiya, Yokoya and Takemura

2001 Talks: Rose_Creating Tools For PlayStation2 Game Development

“Creating Tools For PlayStation2 Game Development” by Rose and Brown

2001 SIGGRAPH Image Not Available

“Linux for the Production Pipeline” by Wike

2001 Talks: Fajardo_Rendering “Pepe” with Global Illumination

“Rendering Pepe with Global Illumination” by Fajardo, Lara, Puertolas, Oliva and Rueda

2001 SIGGRAPH Image Not Available

“High-Dynamic-Range Photography, Global Illumination, and Mental Ray on a Commercial Budget and Timeline” by Goldberg and Lemmon

2001 Talks: Jones_Shadermaps: A Method for Accelerating Procedural Shading

“Shadermaps: A Method for Accelerating Procedural Shading” by Jones, Perry and Callahan

2001 Talks: Haddon_Implementing Vector-Based Texturing In RenderMan

“Implementing Vector-Based Texturing In RenderMan” by Haddon and Stephenson

2001 Talks: Miyata_Organic Textures with Controlled Anisotropy and Directionality

“Organic Textures with Controlled Anisotropy and Directionality” by Miyata, Itoh and Shimada

2001 Talks: Perlin_Flow Noise

“Flow Noise” by Perlin and Neyret

2001 Talks: Stephenson_AntiAliasing Perlin Noise

“Anti-Aliasing Perlin Noise” by Stephenson

2001 Talks: Hoshino_Model-Based Analysis and Synthesis of Human Body Images

“Model-Based Analysis and Synthesis of Human Body Images” by Hoshino

2001 Talks: Ogata_Multi-Modal Translation System by Using Automatic Facial Image Tracking and ModelBased Lip Synchronization

“Multi-Modal Translation System by Using Automatic Facial Image Tracking and Model-Based Lip Synchronization” by Ogata, Misawa, Murai, Nakamura and Morishima

2001 Talks: Yotsukura_Analysis and Simulation of Facial Movements in Elicited and Posed Expressions Using A High-Speed Camera

“Analysis and Simulation of Facial Movements in Elicited and Posed Expressions Using A High-Speed Camera” by Yotsukura, Uchida, Yamada, Tetsutani, Akamatsu, et al. …

2001 Talks: Steed_Solving a 3D Cube Puzzle in a Collaborative Virtual Environment: As Good as Really Being There Together?

“Solving a 3D Cube Puzzle in a Collaborative Virtual Environment: As Good as Really Being There Together?” by Steed, Schroeder, Axelsson, Nilsson, Heldal, et al. …

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