SIGGRAPH 2018: Real-Time Live!
Overview:
Prepare to be Amazed!
Real-Time Live! is one of the experiences that makes SIGGRAPH 2018 a truly unique, must-attend event. Watch as the best of the best in real-time graphics and interactivity come together for a live competition and share their innovations. From mobile games to console games to virtual and augmented reality, creators of cutting-edge real-time graphics give you a look under the hood of their creations and share the techniques they use to achieve jaw-dropping results.
A jury of industry experts recommends what makes it on stage, and also which presentation will take home the Best of Real-Time 2018 prize.
Jesse Barker
SIGGRAPH 2018 Real-Time Live! Chair
SIGGRAPH 2018 Real-Time Live! Chair:
Subcommittee Member(s):
Jury Member(s):
Conference:
Sponsored By:
Animation World Network
DELL
Preview:
Real-Time Live! Demonstrations:
Sort By
Title
Developer
Deep Learning-Based Photoreal Avatars for Online Virtual Worlds in iOS
Developer(s):
[Nagano]
[Seo]
[San]
[Hong]
[Goldwhite]
[Xing]
[Rastogi]
[Kuang]
[Agarwal]
[Kung]
[Arthur]
[Sun]
[Fursund]
[Li]
[Chen]
[SIGGRAPH 2018]
Democratising Mocap: Real-Time Full-Performance Motion Capture with an iPhone X, Xsens, and Maya
Developer(s):
[Strassberger]
[Sikkema]
[SIGGRAPH 2018]
Gastro Ex: Real-Time Interactive Fluids and Soft Tissues on Mobile and VR
Developer(s):
[Glassenberg]
[Yaeger]
[SIGGRAPH 2018]
Mixed Reality 360 Live: Live Blending of Virtual Objects into 360° Streamed Video
Developer(s):
[Rhee]
[Chalmers]
[Loh]
[Allen]
[Petikam]
[Thompson]
[Revill]
[SIGGRAPH 2018]
Oats Studios VFX Workflow for Real-Time Production with Photogrammetry, Alembic, and Unity
Developer(s):
[Harvey]
[Blomkamp]
[Riva]
[Blomkamp]
[SIGGRAPH 2018]
The Power of Real-Time Collaborative Filmmaking
Developer(s):
[Prunier]
[Bauer]
[Raeymaekers]
[Tayeb]
[SIGGRAPH 2018]
The ‘Reflections’ Ray-Tracing Demo Presented in Real Time and Captured Live Using Virtual Production Techniques
Developer(s):
[Moran]
[Leo]
[SIGGRAPH 2018]
Virtual Production in 'Book of the Dead': Technicolor's Genesis Platform, Powered by Unity
Developer(s):
[Giordana]
[Efremov]
[Sourimant]
[Rasheva]
[Tatarchuk]
[James]
[SIGGRAPH 2018]
Gastro Ex: Real-Time Interactive Fluids and Soft Tissues on Mobile and VR
Developer(s):
[Glassenberg]
[Yaeger]
[SIGGRAPH 2018]
Oats Studios VFX Workflow for Real-Time Production with Photogrammetry, Alembic, and Unity
Developer(s):
[Harvey]
[Blomkamp]
[Riva]
[Blomkamp]
[SIGGRAPH 2018]
The ‘Reflections’ Ray-Tracing Demo Presented in Real Time and Captured Live Using Virtual Production Techniques
Developer(s):
[Moran]
[Leo]
[SIGGRAPH 2018]
Deep Learning-Based Photoreal Avatars for Online Virtual Worlds in iOS
Developer(s):
[Nagano]
[Seo]
[San]
[Hong]
[Goldwhite]
[Xing]
[Rastogi]
[Kuang]
[Agarwal]
[Kung]
[Arthur]
[Sun]
[Fursund]
[Li]
[Chen]
[SIGGRAPH 2018]
The Power of Real-Time Collaborative Filmmaking
Developer(s):
[Prunier]
[Bauer]
[Raeymaekers]
[Tayeb]
[SIGGRAPH 2018]
![Deep Learning-Based Photoreal Avatars for Online Virtual Worlds in iOS](https://history.siggraph.org/wp-content/uploads/2022/06/2018-Realtime-live-Nagano_Deep-Learning-Based-Photoreal-Avatars-150x150.jpg)
Deep Learning-Based Photoreal Avatars for Online Virtual Worlds in iOS
Developer(s): [Nagano] [Seo] [San] [Hong] [Goldwhite] [Xing] [Rastogi] [Kuang] [Agarwal] [Kung] [Arthur] [Sun] [Fursund] [Li] [Chen]
[SIGGRAPH 2018]
![Democratising Mocap: Real-Time Full-Performance Motion Capture with an iPhone X, Xsens, and Maya](https://history.siggraph.org/wp-content/uploads/2022/06/2018-Realtime-live-Strassberger_-Democratising-Mocap-150x150.jpg)
Democratising Mocap: Real-Time Full-Performance Motion Capture with an iPhone X, Xsens, and Maya
Developer(s): [Strassberger] [Sikkema]
[SIGGRAPH 2018]
![Gastro Ex: Real-Time Interactive Fluids and Soft Tissues on Mobile and VR](https://history.siggraph.org/wp-content/uploads/2022/06/2018-Realtime-live-Glassenberg_Gastro-Ex-150x150.jpg)
Gastro Ex: Real-Time Interactive Fluids and Soft Tissues on Mobile and VR
Developer(s): [Glassenberg] [Yaeger]
[SIGGRAPH 2018]
![Mixed Reality 360 Live: Live Blending of Virtual Objects into 360° Streamed Video](https://history.siggraph.org/wp-content/uploads/2022/06/2018-Realtime-live-Rhee_Mixed-Reality-360-Live-150x150.jpg)
Mixed Reality 360 Live: Live Blending of Virtual Objects into 360° Streamed Video
Developer(s): [Rhee] [Chalmers] [Loh] [Allen] [Petikam] [Thompson] [Revill]
[SIGGRAPH 2018]
![Oats Studios VFX Workflow for Real-Time Production with Photogrammetry, Alembic, and Unity](https://history.siggraph.org/wp-content/uploads/2022/06/2018-Realtime-live-Harvey_Oats-Studios-VFX-Workflow-150x150.jpg)
Oats Studios VFX Workflow for Real-Time Production with Photogrammetry, Alembic, and Unity
Developer(s): [Harvey] [Blomkamp] [Riva] [Blomkamp]
[SIGGRAPH 2018]
![The Power of Real-Time Collaborative Filmmaking](https://history.siggraph.org/wp-content/uploads/2022/06/2018-Realtime-live-Prunier_The-Power-of-Real-Time-Collaborative-Filmmaking-150x150.jpg)
The Power of Real-Time Collaborative Filmmaking
Developer(s): [Prunier] [Bauer] [Raeymaekers] [Tayeb]
[SIGGRAPH 2018]
![The ‘Reflections’ Ray-Tracing Demo Presented in Real Time and Captured Live Using Virtual Production Techniques](https://history.siggraph.org/wp-content/uploads/2022/06/2018-Realtime-live-Moran_The-Reflections-Ray-Tracing-Demo-150x150.jpg)
The ‘Reflections’ Ray-Tracing Demo Presented in Real Time and Captured Live Using Virtual Production Techniques
Developer(s): [Moran] [Leo]
[SIGGRAPH 2018]
![Virtual Production in 'Book of the Dead': Technicolor's Genesis Platform, Powered by Unity](https://history.siggraph.org/wp-content/uploads/2022/06/2018-Realtime-live-Giordana_Virtual-Production-in-Book-of-the-Dead-150x150.jpg)
Virtual Production in 'Book of the Dead': Technicolor's Genesis Platform, Powered by Unity
Developer(s): [Giordana] [Efremov] [Sourimant] [Rasheva] [Tatarchuk] [James]
[SIGGRAPH 2018]
![Gastro Ex: Real-Time Interactive Fluids and Soft Tissues on Mobile and VR](https://history.siggraph.org/wp-content/uploads/2022/06/2018-Realtime-live-Glassenberg_Gastro-Ex-150x150.jpg)
Gastro Ex: Real-Time Interactive Fluids and Soft Tissues on Mobile and VR
Developer(s): [Glassenberg] [Yaeger]
[SIGGRAPH 2018]
![Oats Studios VFX Workflow for Real-Time Production with Photogrammetry, Alembic, and Unity](https://history.siggraph.org/wp-content/uploads/2022/06/2018-Realtime-live-Harvey_Oats-Studios-VFX-Workflow-150x150.jpg)
Oats Studios VFX Workflow for Real-Time Production with Photogrammetry, Alembic, and Unity
Developer(s): [Harvey] [Blomkamp] [Riva] [Blomkamp]
[SIGGRAPH 2018]
![The ‘Reflections’ Ray-Tracing Demo Presented in Real Time and Captured Live Using Virtual Production Techniques](https://history.siggraph.org/wp-content/uploads/2022/06/2018-Realtime-live-Moran_The-Reflections-Ray-Tracing-Demo-150x150.jpg)
The ‘Reflections’ Ray-Tracing Demo Presented in Real Time and Captured Live Using Virtual Production Techniques
Developer(s): [Moran] [Leo]
[SIGGRAPH 2018]
![Deep Learning-Based Photoreal Avatars for Online Virtual Worlds in iOS](https://history.siggraph.org/wp-content/uploads/2022/06/2018-Realtime-live-Nagano_Deep-Learning-Based-Photoreal-Avatars-150x150.jpg)
Deep Learning-Based Photoreal Avatars for Online Virtual Worlds in iOS
Developer(s): [Nagano] [Seo] [San] [Hong] [Goldwhite] [Xing] [Rastogi] [Kuang] [Agarwal] [Kung] [Arthur] [Sun] [Fursund] [Li] [Chen]
[SIGGRAPH 2018]
![The Power of Real-Time Collaborative Filmmaking](https://history.siggraph.org/wp-content/uploads/2022/06/2018-Realtime-live-Prunier_The-Power-of-Real-Time-Collaborative-Filmmaking-150x150.jpg)
The Power of Real-Time Collaborative Filmmaking
Developer(s): [Prunier] [Bauer] [Raeymaekers] [Tayeb]
[SIGGRAPH 2018]