Fabrice Neyret
Most Recent Affiliation(s):
- GRAVIR/IMAG-INRIA, CNRS, Université Grenoble Alpes, Grenoble INP, LJK, INRIA,
Learning Category: Jury Member:
Learning Category: Presentation(s):
![Procedural phasor noise](https://history.siggraph.org/wp-content/uploads/2023/01/2019-Technical-Papers-Tricard_Procedural-Phasor-Noise-150x150.jpg)
Type: [Technical Papers]
Procedural phasor noise Presenter(s): [Tricard] [Efremov] [Zanni] [Neyret] [Martínez] [Lefebvre]
[SIGGRAPH 2019]
![Interactive indirect illumination using voxel-based cone tracing: an insight](https://history.siggraph.org/wp-content/uploads/2024/05/2011-Talks-Crassin_Interactive-Indirect-Illumination-Using-Voxel-Based-Cone-Tracing-_-An-Insight-150x150.jpg)
Type: [Talks (Sketches)]
Interactive indirect illumination using voxel-based cone tracing: an insight Presenter(s): [Crassin] [Neyret] [Sainz] [Green] [Eisemann]
[SIGGRAPH 2011]
![Beyond triangles: gigavoxels effects in video games](https://history.siggraph.org/wp-content/uploads/2024/07/2009-Talks-Crassin_Beyond-Triangles-_-Gigavoxels-Effects-In-Video-Games-150x150.jpg)
Type: [Talks (Sketches)]
Beyond triangles: gigavoxels effects in video games Presenter(s): [Crassin] [Neyret] [Lefebvre] [Sainz] [Eisemann]
[SIGGRAPH 2009]
![Beyond triangles: gigavoxels effects in video games](https://history.siggraph.org/wp-content/uploads/2024/08/2009-Posters-Crassin_Beyond-Triangles-Gigavoxels-Effects-In-Video-Games-04-150x150.png)
Type: [Posters]
Beyond triangles: gigavoxels effects in video games Presenter(s): [Crassin] [Neyret] [Lefebvre] [Sainz] [Eisemann]
[SIGGRAPH 2009]
![Video watercolorization using bidirectional texture advection](https://history.siggraph.org/wp-content/uploads/2023/05/2007-Technical-Papers-Bousseau_Video-Watercolorization-using-Bidirectional-Texture-Advection-150x150.jpg)
Type: [Technical Papers]
Video watercolorization using bidirectional texture advection Presenter(s): [Bousseau] [Neyret] [Thollot] [Salesin]
[SIGGRAPH 2007]
![GPU-Based Lighting and Shadowing of Complex Natural Scenes](https://history.siggraph.org/wp-content/uploads/2023/01/2004-Poster-091-Cohen_GPU-Based-Lighting-and-Shadowing-of-Complex-Natural-Scenes-01-150x150.jpg)
Type: [Posters]
GPU-Based Lighting and Shadowing of Complex Natural Scenes Presenter(s): [Cohen] [Decaudin] [Neyret]
Entry No.: [091]
[SIGGRAPH 2004]
![Pattern-based texturing revisited](https://history.siggraph.org/wp-content/uploads/2023/05/1999-Technical-Papers-Neyret_Pattern-Based-Texturing-Revisited-150x150.jpg)
Type: [Technical Papers]
Pattern-based texturing revisited Presenter(s): [Neyret] [Cani]
[SIGGRAPH 1999]
Role(s):
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