Christian Eisenacher
Most Recent Affiliation(s):
- Walt Disney Animation Studios, Senior Software Engineer
Bio:
SIGGRAPH 2014
Christian Eisenacher is a Senior Software Engineer at Walt Disney Animation Studios, and earned his first screen credit for the texture synthesis system used in Tangled in 2010. After obtaining his PhD for research into real-time content creation from FAU Erlangen, he moved to Burbank in 2011, to help artists create magic as his full-time job. Besides an interactive BRDF-design tool used in Wreck-It-Ralph and Frozen, he focused his passion for ”simple, fast and parallel” on the development of Hyperion, Disney’s new renderer for Big Hero 6.
Learning Category: Presentation(s):
![Handling Scene Constraints for Pose-Based Caching](https://history.siggraph.org/wp-content/uploads/2022/09/2017-Talks-Lee_Handling-Scene-Constraints-for-Pose-Based-Caching-01-150x150.jpg)
Type: [Talks (Sketches)]
Handling Scene Constraints for Pose-Based Caching Presenter(s): [Lee] [Eisenacher] [Lin] [Villegas]
Entry No.: [23]
[SIGGRAPH 2017]