Peter Kutz
About Peter Kutz
Affiliations
- The Walt Disney Company, Walt Disney Animation Studios
- Adobe Inc.
Location
- San Jose, California, United States of America
Bio
SIGGRAPH 2025
After writing his first photorealistic path tracer as a hobby at the University of Pennsylvania and interning at Pixar, Peter spent five years at Walt Disney Animation Studios working on the Hyperion renderer — contributing to its architecture, implementing features for multiple films, and co-authoring several papers on volume rendering and beyond. He later joined the Apple Vision Pro team to develop hybrid rasterization and ray tracing for AR applications. For the past five years, Peter has been at Adobe, crafting proprietary path-tracing solutions for Adobe’s in-house GPU-first renderer and helping to define standards such as the Adobe Standard Material and OpenPBR, bridging cutting-edge research with practical production needs in physically based shading.
Conference Contributions
Learning
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Courses
Technical Papers
Other Information
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