Page 622 – ACM SIGGRAPH HISTORY ARCHIVES
2021 Technical Paper: JIANG_Using isometries for computational design and fabrication

“Using isometries for computational design and fabrication” by Jiang, Wang, Inza, Dellinger, Rist, et al. …

2021 Technical Paper: PANDEY_Total Relighting: Learning to Relight Portraits for Background Replacement

“Total relighting: learning to relight portraits for background replacement”

2021 Technical Paper: ALALUF_Only a Matter of Style: Age Transformation Using a Style-Based Regression Model

“Only a matter of style: age transformation using a style-based regression model” by Alaluf, Patashnik and Cohen-Or

1990 Technical Papers Nishita_Ray tracing trimmed rational surface patches

“Ray tracing trimmed rational surface patches” by Nishita, Sederberg and Kakimoto

1990 Technical Paper: Loop_Generalized B-spline Surfaces of Arbitrary Topology

“Generalized B-spline surfaces of arbitrary topology” by Loop and DeRose

1990 Technical Paper: Watt_Light-Water Interaction using Backward Beam Tracing

“Light-water interaction using backward beam tracing” by Watt

1990 Technical Paper: Miyata_A Method of Generating Stone Wall Patterns

“A method of generating stone wall patterns” by Miyata

1990 Technical Paper: Nakamae_A Lighting Model Aiming at Drive Simulators

“A lighting model aiming at drive simulators” by Nakamae, Kaneda, Okamoto and Nishita

1990 Technical Paper: Sims_Particle Animation and RenderingUsing Data Parallel Computation

“Particle animation and rendering using data parallel computation” by Sims

1990 Technical Paper: Lee_Strength Guided Motion

“Strength guided motion” by Lee, Wei, Zhao and Badler

1990 Technical Paper: Poulin_A Model for Anisotropic Reflection

“A model for anisotropic reflection” by Poulin and Fournier

1990 Technical Paper: Abram_Building Block Shaders

“Building block shaders” by Abram and Whitted

1990 Technical Paper: Hanrahan_A Language for Shading and Lighting Calculations

“A language for shading and lighting calculations” by Hanrahan and Lawson

1990 Technical Paper: Kirk_The Rendering Architecture of the DN10000VS

“The rendering architecture of the DN10000VS” by Kirk and Voorhies

1990 Technical Paper: Haeberli_The Accumulation Buffer: Hardware Support for High-Quality Rendering

“The accumulation buffer: hardware support for high-quality rendering” by Haeberli and Akeley

1990 Technical Paper: Barkans_High Speed High Quality Antialiased Vector Generation

“High speed high quality antialiased vector generation” by Barkans

1990 Technical Paper: Lengyel_Real-Time Robot Motion Planning Using Rasterizing Computer Graphics Hardware

“Real-time robot motion planning using rasterizing computer graphics hardware” by Lengyel, Reichert, Donald and Greenberg

1990 Technical Paper: Ebert_Rendering and Animation of Gaseous Phenomena by Combining Fast Volume and Scanline A-buffer Techniques

“Rendering and animation of gaseous phenomena by combining fast volume and scanline A-buffer techniques” by Ebert and Parent

1990 Technical Paper: Westover_Footprint Evaluation for Volume Rendering

“Footprint evaluation for volume rendering” by Westover

1990 Technical Papers Witkin_Fast animation and control of nonrigid structures

“Fast animation and control of nonrigid structures” by Witkin and Welch

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