“Up Close with Simulated Crowds” by Adams and Bisceglio

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Entry Number: 20

Title:

    Up Close with Simulated Crowds

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Abstract:


    We discuss advancing the fine detail of deforming hero-quality simulated crowd agents in animated feature film production. To support character animation that is suitably framed arbitrarily close to camera, our approach uses a novel deformation system that combines simulation and hero-quality custom animation. Level-of-detail optimizations are handled at render time, and artists are only tasked with the design of a single high-quality resolution for each character asset. Key optimizations in our rig structures are outlined as they are fundamental to scalability, permitting our crowds to look good while numbering in the millions.

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