“The Design and Application of Object-Oriented 3D Graphics and Visualization Systems” by Schroeder, Citriniti, Favre, Lorensen and Martin
Conference:
Type(s):
Entry Number: 05
Title:
- The Design and Application of Object-Oriented 3D Graphics and Visualization Systems
Course Organizer(s):
Presenter(s)/Author(s):
Abstract:
Intermediate
Basic understanding of computer graphics principles, methods for object-oriented design and
implementation, and visualization algorithms such as color mapping and contouring.
Who Should Attend
Users, developers, and researchers of 3D graphics and visualization systems; or practitioners desiring to employ graphics and visualization in their own applications.
Objectives
In this course we will discuss fundamental issues regarding the design and implementation of 3D object-oriented graphics and visualization systems. We will describe current systems such as Open Inventor, AVS/Express, and the Visualization Toolkit. These will be used to illustrate important design issues such as graphics portability, interpreted versus compiled languages, multiple versus single inheritance, data flow models, and user interaction methods. In addition, we describe in detail the implementation of a C++ graphics/visualization toolkit, the source code to which is included on the course notes CD-ROM.
Description
3D graphics and object-oriented systems have emerged as premier technologies to create flexible, extensible, and intuitive software applications. This course shows you how to design your own applications to take advantage of object-oriented techniques and methods in 3D graphics and visualization.
Contents/Schedule PDF:
Contributed By:
- Maxine Brown
Location:
- In the collection of Maxine Brown