“Simulation and rendering for bubbles in liquid” by Matsumura, Honda and Ohno

  • ©Tomoya Matsumura, Sotaro Honda, and Yoshio Ohno

  • ©Tomoya Matsumura, Sotaro Honda, and Yoshio Ohno

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Title:

    Simulation and rendering for bubbles in liquid

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Abstract:


     There have been a lot of researches on the simulation and render- ing of liquid, and CG images of liquid became very realistic. But  research on the bubbles in liquid is rather rare; especially research on the state change of bubbles in a glass scale. In this paper, we propose an algorithm to express the bubbles in a glass of liquid as  CG images. We assume such carbonated drinks as beer and cham- pagne. Our algorithm produces CG animation of the generation and  the rise of bubbles in the liquid, the accumulation of bubbles on the surface of the liquid and their collapse.  

References:


    1. A. J. Wilson, E. 1989. Foams: Physics, Chemistry and Structure. Splinger-Verlag.
    2. C. Ucke, and H. J. Schlichting. 1997. Why does champagne bubble? Physics and Technology Quest 2, 1, 105–108.
    3. D. L. Weaire, and S. Hutzler. 1999. The Physics of Foams. Oxford Univ Pr.


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