“Kinect Technology in Games” by Fitzgerald and Bastable – ACM SIGGRAPH HISTORY ARCHIVES

“Kinect Technology in Games” by Fitzgerald and Bastable

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Entry Number: 08

Title:

    Kinect Technology in Games

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Abstract:


    Description
    This course provides an overview of Microsoft’s Kinect sensor technology and the depth-sensing and imaging tools provided to developers. It also examines two examples in-depth: the Champion scanning experience of Rare’s Kinect Sports Rivals, and the game play of Harmonix’s Disney Fantasia: Music Evolved.


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